samson

League Administrator
aka chez
Joined on Mon Jul 11 2016
Teams
Transfers

samson has played in 22 leagues:


ozfortress season 29 ISOLATION DEVASTATION 2020 ozfortress season 28 ozfortress season 27
  • Joined mge zombies in Premier on Fri Feb 28 20:07:47 2020
  • Left white noise in Intermediate on Fri Feb 28 20:07:47 2020
  • Joined white noise in Intermediate on Wed Jan 22 01:08:19 2020
State v State 2020 A Midsummer Night's Cup 2020
  • Joined white noise in Premier on Wed Jan 8 18:30:33 2020
ozfortress season 26 ozfortress season 25 Ultiduo 13 ozfortress season 24 A Midsummer Night's Cup 2019 #2 A Midsummer Night's Cup 2019 #1 ozfortress season 23 Revival Cup 2018 ozfortress season 22 Ultiduo 12
  • Joined tesla sucks in Ultiduo 12 on Mon Apr 23 20:51:07 2018
ozfortress season 21
  • Joined Plan Z in Open on Sat Mar 10 18:03:43 2018
  • Left worthless in Intermediate on Sat Mar 10 18:03:43 2018
  • Joined worthless in Intermediate on Fri Feb 23 18:55:11 2018
  • Left McJagger in Intermediate on Fri Feb 23 18:55:11 2018
  • Joined McJagger in Intermediate on Wed Jan 24 22:35:27 2018
A Midsummer Night's Cup 2 2018 A Midsummer Night's Cup 1 2018 ozfortress season 20 ozfortress season 19
  • Joined Lipton Tea in Open on Fri May 19 19:36:44 2017
ozfortress season 16
Recent Forum Posts
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Thread: Announcing ISOLATION DEVASTATION 2020!
samson League Administrator

Introducing ISOLATION DEVASTATION 2020! Join us for a night of fun TORMENT across MULTIPLE DIVISIONS where players can enjoy ENDURE controversial PROMOD additions including:

  • Deterministic Fall Damage
  • Fixed Ghost Crossbow Bolts
  • Fixed Slope Bugs
  • Fixed Sticky Delay
  • Projectiles Ignore Teammates
  • Removed Halloween Souls
  • Removed Pipe Spin
  • Gunboats Always Apply
  • Winger Jump Bonus Applies When Fully Deployed

More information on these fixes can be found here

In case you weren't already enticed REPELLED, cp_villa will be making its long anticipated AVERTED return, along with fan favourites THE SOLEMN VOW and THE COW MANGLER 5000! ISOLATION DEVASTATION 2020 will be held on Sunday the 23rd of August.

In all seriousness, this cup was designed to be a casual, laid-back event bridging the gap between seasons 28 and 29. Focusing on a relaxed experience, there will be three brackets - Premier, Intermediate and Open. Premier and Intermediate will have 8 teams while Open will have 16, signups permitting. All brackets will be a single elimination bracket, over a single night.

Each match will be a best-of-one with maps being set, using a win-difference of 5 / 30 minutes format. King of the Hill maps are played to a first to three format.

Ties are not allowed, and can be resolved by Golden Cap, which is first to 1 / 10 minutes. If no one caps last at the end of 10 minutes, the team that owns the middle point will be declared the winner.

We'll be playtesting cp_villa_bpre16_v2 this cup. We're excited to see feedback on cp_villa and how it plays!

Unfortunately, as this is a One Night Cup, there will be NO badges for this event.

As the schedule for this tournament is tight, teams must be ready with at least 5 rostered players in the server by the round start time. If a team is more than FIVE minutes late, your bracket's league administrator MUST be contacted and a forfeit win will be recorded. DO NOT DELAY YOUR MATCH AS A COURTESY TO A LATE TEAM. ONE DELAYED MATCH DELAYS THE WHOLE TOURNAMENT. Note that 5CP matches can go for 40 minutes with a Golden Cap, so this must be followed closely.

ozfortress servers will be used for this competition, but they will be distributed by ozfortress League Administrators through Warzone. Be sure to be in the ozfortress Discord for ease of communication.

In Warzone, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you are using an existing team, you do not have to recreate your team again! Simply sign up your Isolation Devastation 2020 roster using your existing team!

The ruleset for the ISOLATION DEVASTATION 2020! differs slightly from the ruleset used in the regular seasonal leagues. Be sure to have a read of the changes to make sure you are up to date. These have been outlined in the following posts and also in the FAQ. If you have any further questions, message an administrator.

If you're new and not sure how to get started, don't fret! Check out the #recruitment section of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of 1 Medic, 1 Demoman, 2 Soldiers and 2 Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress! Whether you're a veteran or new to the scene, get on a team and come play!

We are really keen to get this out for people to know about this - form your teams, and get ready to play some great TF2. Signups are open now, right up until Saturday the 22nd of August at 5PM.

[Signup here!]

[Schedule] [Unlocks] [Rules]
[Server Configuration] [FAQ]

Thread: ISOLATION DEVASTATION 2020 - FAQ
samson League Administrator

FAQ

What is the format of ISOLATION DEVASTATION 2020?

ISOLATION DEVASTATION 2020 will have multple brackets - Premier, Intermediate and Open (pending signups). Premier and Intermediate will be a double elimination bracket while Open will be a single elimination bracket, both with Bronze matches.

What is the maximum amount of players per team?

In ISOLATION DEVASTATION 2020, there will be a limit of 10 players per team.

How do I get the server?

Server strings will be distributed in the match details section of your match page. This will only be visible to the teams participating in the match.

How long is each round?

We allocate 45 minutes per round but we expect each round's game-time to be under 30 minutes.

The other team isn't showing up, what do I do?

If the team is more than 5 minutes late, contact your bracket's league administrator to claim a forfeit win.

How long can we pause for?

Pauses for this tournament must not last longer than three minutes. If there are any complications, contact your bracket's administrator.

Will there be medals?

Unforunately, no.

Can my team use a mercenary?

Mercenary use is not allowed for one night cups.

Thread: ISOLATION DEVASTATION 2020 - Unlocks
samson League Administrator

View the whitelist at whitelist.tf

For ISOLATION DEVASTATION 2020, we will be using a modified whitelist. We'll be allowing the following unlocks on top of the global whitelist:

New items added to the game during the cup will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts which are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

Thread: ISOLATION DEVASTATION 2020 - Schedule
samson League Administrator

PREMIER AND INTERMEDIATE SCHEDULE

The Premier and Intermediate Brackets will be played as a single elimination tournament on one night. The schedule is as follows.

Sunday the 23rd of August
7pm - Round 1 (cp_gullywash_final1)
7:45pm - Semi-Finals (cp_villa_bpre16_v2)
8:30pm - Grand Finals - BO3 (cp_process_final, cp_snakewater_final1, cp_sunshine) and Bronze Match (cp_sunshine)

Grand Finals of Premier and Intermediate will be played as a best of three. The map picks only decide what order the maps are played in, the three maps listed about for the grand final are the three maps that will be in the best of three. The pick system (higher seeded team picks the first map) is conducted on the match page by the team captains, or in-game before the match start.

See the brackets here.

Please note: cp_villa_bpre16_v2 is a custom map. If you don't already have this map installed, please click the link above to download them, and then move it to your ..\Team Fortress 2\tf\download\maps directory.

PLEASE DOWNLOAD THE MAPS THROUGH THE LINKS ABOVE BEFORE THE TOURNAMENT.

SCHEDULE FOR OPEN

The Open Bracket will be played as a single elimination tournament on one night. The schedule is as follows.

Sunday the 23rd of August
7pm - Round 1 of 16 teams or fewer (cp_gullywash_final1)
7:45pm - Round 2 of 8 teams (cp_villa_bpre16_v2)
8:30pm - Semi-Finals (cp_process_final)
9:15pm - Open Grand Finals and Bronze Match (cp_snakewater_final1)

Unlike the other brackets, the Grand Final of Open will be a best of one.

See the bracket here.

ADDITIONAL RULES

As the schedule for this tournament is tight, teams must be ready with at least 5 rostered players in the server by the round start time. If a team is more than FIVE minutes late, your bracket's league administrator MUST be contacted and a forfeit win will be recorded. DO NOT DELAY YOUR MATCH AS A COURTESY TO A LATE TEAM. ONE DELAYED MATCH DELAYS THE WHOLE TOURNAMENT. Note that 5CP matches can go for 40 minutes with a Golden Cap, so this must be followed closely.

Pauses are allowed for player issues but must be short. Pauses lasting for more than 3 minutes are not allowed under any circumstances, and any team may not pause more than twice. If a sub is not able to be found, you must continue playing with 5 players. If you drop below 5 players for more than three minutes, the match will be recorded as a forfeit loss. If everyone on the team is dead, only then can Steam messages be used. Breaking pause rules will result in disqualification.

Thread: fighting dreamers win OZF 28 Main!
samson League Administrator

Congratulations Main winners fighting dreamers

Logs

Metalworks - 2 - 1 (GC)
Process - 2 - 0
Match Thread

Congratulations to fighting dreamers on winning the OZF 28 Main Grand Final against Ascension 2.0.

In a rematch of the highly competitive upper page playoff, Ascension 2.0 were looking to repeat their hard-fought victory over fighting dreamers. Going into the map veto, both teams elected for a similar ban phase to their previous meeting, however as we entered the pick phase, Ascension 2.0 surprised bringing out cp_metalworks as our first map. fighting dreamers opted for the comfortable cp_process pick of which they had found plenty of success on throughout the season.

Smazza had this to say on the decision to pick cp_metalworks.

We tried to counter their superior dm with a brain pick.

Our first map began with fast double soldier aggression from the side of fighting dreamers resulting in a second to last stalemate with fighting dreamers holding all the cards. A sequence of trades from both sides eventually saw Ascension 2.0 push their foe to their last. A crucial demo pick in conjunction with a sentry sap saw Ascension 2.0 secure a favourable trade in which they would clean fighting dreamers up and secure the first round. Ascension 2.0 sought to keep up their momentum with some great high-soldier-bombs into the next mid, although fighting dreamers appeared to be up to the task with their Scouts finding three cleanup kills guiding their team to an uncontested second capture. fighting dreamers, not keen on letting Ascension 2.0 dictate this game, took an aggressive trade into last off the back of no advantages! In what should have been a comfortable hold from the side of Ascension 2.0, fighting dreamers managed to find 3 kills, including the Demoman, and seemed poised to take the point. However an immense clutch from the Pyro of Fennex including a pipe-reflect double kill, saw Ascension 2.0 stabilise and look to push into and cap second. Having been relegated to the bottom of the scoreboard, fighting dreamers Pocket Soldier honk honk, made what I deem to be the match winning play for his side in this moment, securing the kill onto the medic of a pushing Ascension 2.0, leaving his side with a healthy 30% Uber advantage. Making no mistake, fighting dreamers push into last and take the round, tying the scores at 1:1 with 30 seconds left in regulation. Golden cap would start and end rather similarly, with the soldiers of fighting dreamers creating a lot of space on mid, and taking the Ascension 2.0 Demoman with them to the grave. Not wanting to risk anything, Ascension 2.0 immediately fell back to their last as fighting dreamers could surely taste victory. Another risky no-advantage trade into last occurs with the soldiers of fighting dreamers creating plenty of space in post for their team, allowing them to easily win the dm fight and consequently secure the first map of the grand final.

The Soldiers of Ascension 2.0 would surely have to lift their game going into process if they were to find victory, and on the first mid they showed their class, powering their side to an easy capture, creating space and living to begin pressuring the 2nd point of which fighting dreamers had taken up a defensive hold. Many a sac would occur, eventually resulting in Ascension 2.0 taking an aggressive trade into 2nd. Reading the situation perfectly, fighting dreamers milked their Uber and used their scouts well to secure the mid point. A partial stalemate would occur, with fighting dreamers Sniper trev finding an opening pick onto the opposing Demoman, forcing Ascension 2.0 out to their last. Trusting in their dm ability, fighting dreamers once more take an aggressive trade into last, finding an even exchange but losing three players on their rotate from lobby. Ascension 2.0 would have some difficulty entering second from last, losing two players but finding the cap in return, only for it to be taken back by the spawners of fighting dreamers. In what was without doubt the slowest portion of this map, both teams exchanged sacs in and out of last, with neither team finding a substantial advantage to push off of. After ten minutes, fighting dreamers fancied their chances at another aggressive trade, using their uber through door one, finding the force onto the enemy medic and subsequently rotating their team in through door four. Using some excellent positioning and utilising the space-making ability of the Soldier class, fighting dreamers stormed through their opposition, capping the last point and making everyone watching wonder why they hadn't tried this earlier! Now a map and a lengthy round down, the side of Ascension 2.0 would have been hopeful going into the second mid of the map, however, the soldiers out of fighting dreamers swiftly put an end to any aspirations their adversaries were accruing, forcing the side of Ascension 2.0 out to their last. With less time on their hands than before, and possessing the knowledge of "how to win last push process map", fighting dreamers confidently repeated their previous last push, again cleaning up the dm fight and easily capping the point to secure their 2nd round of the map. With barely 7 minutes left on the clock, Ascension 2.0 were in dire need of at least a mid victory. Early positioning by the side of fighting dreamers looked precarious, with a soldier dying early, however a missed opportunity by Ascension 2.0 to capitalise on the tentativeness being shown by their opposition resulted in the stabilisation and clean-up of the vanquished side, with fighting dreamers storming through middle and looking poised to take an easy third round. A failed last push, failed push out from last and a few sacs later, fighting dreamers were sitting pretty on Ascension 2.0's second point as the game reached dead time. A rather drawn out ending seemed apt for what was an exceptional grand final, with both teams showing prowess in their own preferred styles of play. fighting dreamers closed out the series 2 - 0 to become your OZF 28 Main champions!

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again soon!

Placements

1st - fighting dreamers
2nd - Ascension 2.0
3rd - back 2 the bones daycare

Awards

Champions: fighting dreamers
Best Demoman: BigFellaGoose
Best Medic: Raina
Best Pocket: Rangi
Best Roamer: jarry from wagga
Best Pocket Scout: Smazza
Best Flank Scout: sentar and _xypH
Best Utility: xtra

Most Improved Player: GuS
Most Valuable Player: Smazza

Friendliest Team: Build Cube Maps and back 2 the bones daycare
Most Improved Team: Ascension 2.0
Best Dressed Team: MTIN
Best Caster: BigFellaGoose

Thread: OZF 28 - Voting Nominations
samson League Administrator

Team Name: ad hominem attack
Division (Premier/High/Intermediate/Main/Open): Premier
Best Pocket Scout: heebs
Best Flank Scout: conor
Best Pocket Soldier: lexx
Best Roaming Soldier: samson
Best Medic: michael
Best Demoman: meff
Best Utility: starbucks
Most Improved Player: meff

Thread: OZF 28 - Frag Highlight Submissions
samson League Administrator

Player Alias: samson
Teams: ad hom vs coom club
Bracket: prem
Round: 7
Tick: 50000
What to look for: airshot vs demon
Tick: 61000
What to look for: medic drops to 'airshot'
Demos: http://www.mediafire.com/file/6a8zhxs9oey7r5s/20200709_2147_cp_prolands_rc2p_red_blu.dem/file

Thread: OZF 28 - Frag Highlight Submissions
samson League Administrator

Player Alias: samson
Teams: ad hominem attack vs butterfly defect
Bracket: Premier
Round: 5
Tick: 46000 > 52000
What to look for: demo kill + airshot x2
Demos: http://www.mediafire.com/file/83ocp5k6xzivnhy/20200625_2107_koth_product_rcx_red_blu.dem/file

Thread: State v State 2020 - Player Signups
samson League Administrator

Your Discord ID: samson#5103
Your State: NSW
Your Preferred Classes: roamer / medic / pocket
Preferred Role: Core

Thread: OZF 26 - Voting Nominations
samson League Administrator

Team Name: ad hominem attack
Division: prem
Best Pocket Scout: dauq
Best Flank Scout: conor
Best Pocket Soldier: berko
Best Roaming Soldier: samson
Best Medic: michael bong 2
Best Demoman: dogroll
Best Utility: dauq
Most Improved Player: samson