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Award Voting

Howdy folks, with the temperature dropping and the winter months approaching it is time we Farwell the Autumn '24 Sixes and Highlander season's with our seasonal award voting. Voting is open from now and closes on the 19th of May 2024 at 11:59pm AEST. Votes will need to be submitted by Team Captain's who team's competed in the aforementioned seasons.

For those who are new or unfamiliar to voting any and all information regarding the process can be found in the links below but to summaries it for all who may be curious;

Team captains vote for players who competed in their teams division for certain categories in which players are nominated in. From left to right players voted will receive 3, 2 and 1 points with the player with the most points receiving the award. All categories require 3 votes with teams and team captains being prohibited from voting for players who were rostered on their team. Votes only need to be done for the division you and your team competed in.

Votes are to be submitted to the admins listed on the voting spaces below.

Sixes Voting

Premier VotingHigh VotingIntermediate VotingMain VotingOpen Voting

Highlander Voting

Premier VotingMain Voting

Post Season Surveys

Finally, with all Autumn competitions complete we are looking to receive any and all feedback you've got through our Post Season Surveys. This time around we are dividing our surveys up to focus on getting feedback from each individual division of play for both Sixes and Highlander. We hope this will allow us to identify the issues effecting each area with more ease as well as still getting an idea of what you, the community, want in future seasons.

Sixes Surveys

Premier SurveyHigh SurveyIntermediate SurveyMain SurveyOpen Survey

Highlander Surveys

Premier SurveyMain Survey

Ultiduo 18 is just hours away!

Sorry it took us so long to get this out, that one sits squarely on me being busy. Team Placements are below, along with any and all crucial info you will need for Ultiduo 18. Please take the time to read through, we've put a lot of work into (particularly) the Ultiduo Ruleset this time around. Many of the old questions/answers were moved to the Ultiduo Ruleset.

Team Placements

Please note that the placements below are not final. We are more than happy to accept feedback on these seedings, but we ask that you make a ticket using our bot via #admin-support or DMing @Alfred directly.

Division 1

  1. Chunkopop Enthusiasts
  3. Team 2
  4. Eclipse
  5. two men kissing
  6. but how washed is tesla??
  7. animetv
  8. 2 chooks
  9. Minji + Danielle
  10. Stroketrine & Strokey

Division 2

  1. smol cats
  2. mhazakey
  3. sun with face
  4. rolled and smoked
  5. Vi(e)t Gang
  6. cheese sandwich #1
  7. noob ultiduo
  8. Ownage + Pure

Division 3

  1. Charles and Eddie
  2. cheese sandwich #2
  3. HoT whEElZ
  4. I aint gay but a kiss and a cuddle goes a long way
  5. Poopy joe
  6. 3 syllable word
  7. Sigma nation
  8. for every kill you get ill give you a

Division 4

  2. giant alien spiders are no joke!
  3. AvoCado
  4. aubdrey
  5. Morb Fortress 2 - Morbheads
  7. Margret Thatcher
  8. big challenges
  9. hi miku...
  10. Peace And War

Weapon Unlocks / Whitelist for Ultiduo 18

As we noted in our previous posts, we ran some Discord Polls to see if players would like to see new unlocks added to the Ultiduo 18 whitelist to spice things up. The results are in, and the following weapons will be added:

  • Disciplinary Action added.
  • Solemn Vow added.

No other unlocks are being added for Ultiduo 18. You can view the updated whitelist here.

Maps & Poll Results

With the Discord Polls for Weapon Unlocks came polls for new maps. Ultiduo in ozfortress hasn't seen more than one map for what feels like a millenia, so we've added the ones you voted for.

  • Baloo added.
  • Swine added.
  • Champions added.
    • Please note that Champions has Passtime style powerups. We ran a follow-up poll to ensure players were aware of this, and out of everyone who voted, nearly 60% (58%) wanted Champions, so it will remain.
  • ozfortress' Ultiduo map will be remaining to bring us to a total of four maps in the pool.


For Ultiduo 18, teams will need to coordinate with their opponents and book the server themselves from We have upped the available servers to 20 servers, two over the amount we need. We've left a buffer to allow for some servers that aren't Ultiduo games, but please be aware - if we need a server for an Ultiduo game, we will be unbooking your non-Ultiduo server. However, we will prioritize unbooking empty Ultiduo servers first. If you cannot get a server, please let us know via #ultiduo18-support.

In addition to teams needing to book/reserve their own server, they will also be responsible for changing the map and setting the config. To find these commands, please see our Ultiduo 18 Resources page. It contains the map aliases, configs and everything else you'll need.

If you notice any server stability issues, please do not hesitate to poke is in #ultiduo18-support immediately. Whilst in theory server stability should be fine, we are running a higher amount of servers (although with far less players) than we have before.


You've likely heard the first expectation before, but we'll put our expectations (and a few notices) in list form so you know what we need from you.

  • Do not delay the match for your opponents.
    • Please start each game as soon as possible as there is a tight schedule, and delaying will delay the entire cup. If the other team has not shown up five minutes after the server has been booked, message an administrator to claim your forfeit win. Please DO NOT delay for the other team as a courtesy.
  • The Team Captains Discord will not be used for Ultiduo 18.
    • Instead, there will be an #ultiduo18-feed channel in our main Discord where we will be pinging all participants. If you are not in the ozfortress Discord, please join. We will need at minimum one player from each duo to be present in the ozfortress Discord for the duration of the event.
  • A quick reminder, we have an Ultiduo 18 Ruleset now! Please peruse it prior to the event.
  • All support should be directed to #ultiduo18-support.
  • KritzKast may cover playoffs, it entirely depends on how busy we are.

Most importantly, have fun!

We're hoping the map and weapon changes will put a new spin on Ultiduo for Ultiduo 18. As always, we'll be running a follow-up survey.

Fri Apr 19 23:02:17 2024 about 1 month ago

64bit TF2 is here! Servers & What You Need to know! Servers Updated!

We want to thank Arie for sorting the servers so quickly. Any player using 64bit or 32bit TF2 clients should be able to play on servers without issue. The servers will remain on 32bit for a while until updates and solutions are found/made. To reiterate, 64bit clients can play on 32bit servers.

The majority of the plugins needed for competitive games are functioning as expected, but please report any issues you find immediately to the Discord. We've also updated our #book-a-server channel to now point to for server support.

POV Demo Recording

You may have heard, you may not have. P-REC, our staple POV demo recording tool of the last decade has not been, and likely will not be updated for 64bit TF2. P-REC does still work on the 32bit version of the game, which can be run from the SteamLibrary\steamapps\common\Team Fortress 2 directory, however, there is an alternative if you don't want to give up the performance benefits of 64bit. Whilst some may not like it, the in-game demo recording tool does allow for similar functionality to P-REC. We will be leaving the two main commands to run below, which will help you get the "demo system" setup correctly. We have also finally added our own POV Demo Recording guide to help you get the demo system set up and provide you with all of the commands you need to get it working as closely to P-REC used to.

To be crystal clear, regardless of which TF2 client version you use:

It is the responsibility of the player to ensure they are recording POV Demos when playing official matches. Ignorance of this is not an excuse.

Custom File Issues

Depending on your choice of custom HUD, you may run into issues with certain parts of your HUD. For example, some HUDs are having issues with the loadout section of the inventory. We would suggest joining the HUDS.TF Discord for diagnosing HUD issues if you can't wait for the HUD's creator to update it. Additionally, if you want to see all of the HUD changes, see this GitHub commit.

If you are running into stability issues with your game, we would suggest ruling out your configs and other custom files, and then reporting it to Valve. Some things to note that were changed with the move to 64bit (and that were fixed separately or as a result of 64bit):

  • HUD player model has received optimizations in the update thanks to a fix from Team Comtress 2, so it's basically a couple of frames cost instead of dozens.
  • If you have -noquicktime in your launch options, it's no longer needed.
  • DX8 is causing crashes for people, might be worth going up to DX9.

Match Play Issues

If your match has been impacted or you fear it will be, please feel free to contact your division administrator via the Team Captain's Discord, or by using our #admin-support channel. Please note, however, we do expect everything to run "business as usual", but we're here if you need help.

"What else came with 64bit?"

Again if you don't already know, performance improvements. Anywhere between 15-35% depending on hardware configurations. Check out shounic's video discussing the now finished beta for 64bit.

"Once more for those at the back"

Please be patient with us, Valve,, HUD and CFG makers, everyone. 64bit is a huge move and win for TF2's longevity, but it may come at a cost short term. Issues more than likely will arise, but we'll deal with them.

Sorry this took so long to get out. We wanted to make sure we had a guide ready and could answer some of the questions you may have had. Again, thank you to Arie and the rest of the team for their tireless work getting servers up-to-date and ready.