News


Sun May 18 18:45:09 2025 about 20 hours ago

Sixes Autum '25 (S42) - Winners & Award Recipients

Congratulations to the winners of each division and the award recipients!

Below are the Final Rankings and Awards for the Autumn '25 season of Sixes.



(Graphic by dezi)

Congratulations Premier winners Witness Gaming!

Placements

- Witness Gaming
- blg fmcl E witness brianlander lugga lite BLACK.
- Duck Journal Junkies
- street money syndicate

Grand Final Map Scores

Match

Bronze Final Map Scores

Match

Awards

Best Combo Scout: cooki (23), dauq (13), wils (6)
Best Flank Scout: silvo (20), trev (12), gotaki (12)
Best Pocket Soldier: sheep (19), conor (18), hertz (9)
Best Roaming Soldier: down (21), feyn (12), takeyon (10)
Best Demoman: enrith (23), matt (14), daz (12)
Best Medic: lau (24), atten (11), remorse (6)
Best Utility: silvo (20), hungry4eggs (11), omni (10)

Most Improved Player: trev (16), golden terrestrial (9), gotaki (9)
Most Valuable Player: cooki (11), enrith (10), sheep (6)
Most Improved Team: nnn (17), net profit (8), ascension (6)
Friendliest Team: bones pugs (10), blg fmcl e witness brianlander lugga lite black (7), net profit (7)
Best Dressed Team: net profit (11), blg fmcl e witness brianlander lugga lite black (10), bones pugs (10)

Best Caster: ghost (16), snazzy (9), freaky (8)



(Graphic by dezi)

Congratulations High winners yellow rat!

Placements

- yellow rat
- blank's salt free burgers
- Willys angels
- Terrible Tactics

Grand Final Map Scores

Match

Bronze Final Map Scores

Match

  • Sunshine: 4 - 1
  • Process: 5 - 4

Awards

Best Combo Scout: catfish (14), tetrx (11), DANTE (9),
Best Flank Scout: yourstruly (13), monti (13), corn (6),
Best Pocket Soldier: emgee (11), brownie (10), doctrine (10), aly (4),
Best Roaming Soldier: mashiro (14), freaky (8), sphilliz (5),
Best Demoman: honk honk (12), poisy (9), wirthy (5), Pengstah (5),
Best Medic: ziah (13), monolith (10), bobo (4), chili (4), jdn (4),
Best Utility: brownie (7), corn (6), sphilliz (4),

Most Improved Player: ziah (11), monolith (11), DANTE (11), jdn (6), gunwrong (2),
Most Valuable Player: honk honk (6), DANTE (5), world's blankiest blank (5), mashiro (4),
Most Improved Team: Terrible Tactics (11), Birnd Out (10), blank's salt free burgers (7),
Friendliest Team: Terrible Tactics (14), never home (9), yellow rat (4), tranquil harmonious balanced gaming (4),
Best Dressed Team: blank's salt free burgers (7), never home (7), willys angels (6), terrible tactics (6), yellow rat (5),

Best Caster: freaky (13), snazzy (9), swaysway (6), ghost (6),



(Graphic by dezi)

Congratulations Inter winners tempknock!

Placements

- tempknock
- 50 million power level
- Shohoku Reborn
- lana del rey fan club

Grand Final Map Scores

Match

Bronze Final Map Scores

Match

  • Clearcut: 3 - 0
  • Process: 5 - 0

Awards

Best Combo Scout: mean bug (12), wilson brown (7), quay (5),
Best Flank Scout: crypto (11), astral (7), AJ (5), Melt (5),
Best Pocket Soldier: chonk (14), NeoFusion (6), Spealot (5),
Best Roaming Soldier: funGus (11), Zando (10), x32 (5),
Best Demoman: Cab (11), Glitchy (5), Revan (5), qwert (5), lemons (4),
Best Medic: eden (8), 2345y. (7), Cam (7), 24/7 listening to music (4),
Best Utility: rain (9), crypto (8), ♪.Beats (5),

Most Improved Player: eden (10), x32 (8), qwert (6),
Most Valuable Player: Cab (6), chonk (5), Glitchy (4),
Most Improved Team: DLLM (6), Shrimps (6), 50 million power level (5), lana del ray fan club (5), tempknock (5), 06's (4),
Friendliest Team: tempknock (10), 50 million power level (7), DLLM (4), shrimps (4), 06's (4), the 90s (4)
Best Dressed Team: 50 million power level (9), tempknock (6), Shohoku Reborn (6), dllm (5),

Best Caster: Ghost (10), freaky (9), SwaySway (4),



(Graphic by dezi)

Congratulations Main winners susu mark henry!

Placements

- susu mark henry
- Those Who Snow
- Succulent Chinese Meal (SCM)
- Blackboard Ballistics

Grand Final Map Scores

Match

  • Process: 5 - 2
  • Gullywash: 4 - 2
  • Metalworks: 0 - 0
Bronze Final Map Scores

Match

Awards

Best Combo Scout: durc (13), dezi (8), reeee.vol 2 (6), davã© (6), manglemonser (6),
Best Flank Scout: 17 (11), krb (10), bustachime (10),
Best Pocket Soldier: broccoli (14), luggnuts (13), seiran (7), ,
Best Roaming Soldier: schnapps (14), zoek (10), cymboll (10),
Best Demoman: cbpop (11), terrybel (11), arbabf (8),
Best Medic: april (10), kiyo (9), anml (9),
Best Utility: seiran (12), jun (8), monstergunner0v0 (8), zoek (8),

Most Improved Player: cbpop (13), chiddy (10), sarc (5), romlyn (5), alivesinceforever (5),
Most Valuable Player: durc (9), orange circle (3), yuzu (3), alivesinceforever (3), cbpop (3), klebs (3), terrybel (3),
Most Improved Team: succulent chinese meal (13), talking tom and friends (7), susu mark henry (6),
Friendliest Team: talking tom and friends (13), succulent chinese meal (10), blackboard ballistics (7),
Best Dressed Team: talking tom and friends (14), just chaps (8), blackboard ballistics (8),

Best Caster: freaky (12), SwaySway (11), lilibit (7),



(Graphic by dezi)

Congratulations Open winners 6 Reasons Not To Play TF2!

Placements

- 6 Reasons Not To Play TF2
- funny people
- DJ DJ pump this party
- THE HUNGRY SIX

Grand Final Map Scores

Match

Bronze Final Map Scores

Match

Awards

Best Combo Scout: Wess (10), Sammy (9), Juna (7), Eat ham (6)
Best Flank Scout: Lilibit (13), newspice (8), Spoon (8), Dede (3)
Best Pocket Soldier: Midside (12), Hobby_sr (8), Dight (7)
Best Roaming Soldier: Gregory (10), Whitefang2360 (7), DJ dj (7), Wodah (5)
Best Demoman: Swaysway (13), Juliangonzales2009 (7), Auroraechoes (6)
Best Medic: Peteydog (12), Frosted (9), Saiiiiiiiissy (3)
Best Utility: Rill (12), Dede (6), Sammy (5), bad (5)

Most Improved Player: Gregory (12), Eat ham (7), Dpoon (6)
Most Valuable Player: Juliangonzales2009 (6), Wess (6), Juna (5), Eat ham (5), Sammy (4)
Most Improved Team: funny people (10), 6 reasons not to play tf2 (7), THE HUNGRY SIX (6)
Friendliest Team: 6 reasons not to play tf2 (9), DJ DJ pump this party (7), funny people (5), Cognitive virgins (5)
Best Dressed Team: 6 reasons not to play tf2 (11), funny people (5), THE HUNGRY SIX (5), DJ DJ pump this party (3)

Best Caster: Swaysway (9), Lilibit (8), Freaky (5), Ghost (4), Snazzy (1)




Changes are coming prior to the start of the Winter '25 Season of competition. Let's talk about it!

Roster Shrinkage

Going into our Winter '25 seasons, we intend to shrink roster sizes. We know this seems scary, but don't worry, we are here to walk you through it. After lengthy internal discussion, we aim to change roster sizes by the following amounts:

Sixes: From 10 Players to 8 Players
Highlander: From 15 Players to 12 Players

We believe that shrinking rosters to the sizes listed above will encourage improved competition and potentially allow for the creation of more teams to compete within our seasonal leagues. We believe this is more than reasonable considering the current 'Mercenary Culture' that we find ourselves in, where a majority of teams playing in seasonal competitions opt to use a mercenary closer in skill level to the absent core player, as opposed to a substitute who may not be up to the same standards.

For these reasons, amongst others, we feel we have a strong case for reducing roster sizes. However, we welcome the community to send us feedback, we even encourage it. This is a huge change and directly conflicts with our past initiatives to improve roster and scene health. We get that. So, we want to hear from you, via a support ticket from our Discord or via our General Feedback Forms if you have feedback, an issue that needs to be brought to our attention regarding this approach, anything!


Global Ruleset Changes & Doc Updates

Rule changes have not been added to the ozfortress docs at the time of the post being released, but will be soon.

  • Combining 1.3.2. Upper Division Playoffs Stopwatch & 1.3.3. Lower Division Playoffs Stopwatch to now be 1.3.2 Playoffs Stopwatch, which reflects the same set of rules for all divisions of Highlander during Playoffs.
  • Expanded the wording around 2.4.1. BO3 Playoff Matches (Sixes) & 2.4.2. BO5 Playoff Matches (Sixes) to elaborate on pick deferring and its use in Sixes Playoffs.
  • Players who are transferred out as an 5.4. Emergency Transfers can not be transferred back into the roster for the remainder of the season.
  • 6.2. Mercenary Approval will now specify that teams are not to engage in 'Mercenary Bargaining' of any kind. Additionally, if teams have already approved a Mercenary, they are not permitted to unapprove that same Merc. Only Administrators have the ability to revoke an approval on a Mercenary.
  • Roles have been modified in the 7.2. Team Captain Discord, which now prevents unnecessary spamming of GIFS and unrelated media within the Discord. Consistently posting unrelated materials and messages in this Discord can result in removal and further league-related repercussions.
  • The 8.5.1. Live Coaching rule now describes and reflects that all forms of coaching during an active match are prohibited, including messages received over chat services such as Steam, Discord or Twitch. Cases of coaching are to be looked at on a case-by-case basis. Coaching is permitted during scrims, before/after matches and between maps.
  • The 8.8.1 Pause Limits rule has been changed to '1 pause per team, per map that is played'. This means in regular season matches that play 2 maps, 2 pauses will be available to be used at any time. Whereas in playoffs, 3 to 5 pauses may be used across the match per team.
  • The following game modifications will be listed as allowed under 12.1.1. Game Modification:
    • Medic Radar and any scripts related to it are permitted.
  • The following game modifications or exploits are prohibited under 12.1.2. Game Mechanic Exploits:
    • Rocket Trail scripts that modify rocket trails.
    • Engineer stored multiple melee critical hit.
    • Heavy lunch box items health exploits
  • A small guide that will provide players instructions on what to do when an active match's server dies with a Match Restart/ Continuation Procedure.
  • Round Bans won't be moved around upon the players request. Round bans are now applied immediately once decided upon. If a player is given a round ban and they are set to play in a scheduled match within 48 hours, they will be permitted to play, and the ban will begin at the start of the subsequent round.

Penalty System Overhaul

Since introducing the Penalty System last year, we've noticed both benefits and hindrances. Firstly, having concrete procedures in place to guide teams on how to conduct themselves and punish those who neglect their responsibilities has helped see a reduction in banned players and overall infractions. However, with the current system in place, some teams still don't take the penalties applied seriously.

After internal deliberation and discussion amongst staff, the following changes have been made to the Penalty System:

Team Penalties:

  • Teams will no longer receive warnings; all breaches will now result in a minor, moderate or major penalty.
  • 2 Minor penalties are equivalent to 1 Moderate Penalty.
  • 2 Moderate penalties are equivalent to 1 Major Penalty.
  • 2 Major penalties will now result in a team's disbandment.
  • Major penalties will no longer deduct points from teams who incur them.

Player Penalties

  • Warnings will be kept for some Player Penalties.

In addition to the general changes listed above, all penalties have been looked at and modified. As well as this, new penalties have also been added for rules that previously didn't have any direct ruling associated with them. You can view the new Penalty System as well as individual penalties and rules in a Google spreadsheet linked here until they have been applied to the online ozfortress docs.


We'll be making a follow-up post before the beginning of the Winter '25 seasons, outlining where we stand on Roster Shrinkage after getting additional feedback from the community, as well as other changes, such as Staff Changes, so stay tuned!



Sat May 10 23:20:09 2025 9 days ago

May Madness '25 Pt. 3 - Dodgeball Signups Open Now!


Dodgeball Delayed

After some discussion, we've made the decision to move May Madness '25 Pt. 3 - Dodgeball from this coming Saturday, the 17th, to the following Saturday, the 24th of May. We've made this choice to give us some breathing room, some time to plan and honestly, everyone a small break. Dodgeball presents some unique challenges that we would like some time to tackle with our usual confidence.

So, how does the timeline leading up to Cup Day change? It is safe to assume every part is bumped by a week; other than the signups open date, signups will remain open. Every other date, however, will be bumped a week, but depending on signups, we may plan to close signups a day earlier just to give us a little more time to organise. We'll keep you up-to-date on what we are planning to do once we know a little more ourselves. For now, please see the Schedule & Resources page; we've updated it with the refreshed dates for everything. Please note the on-the-day scheduling is subject to potential change with possible format changes, but rest assured we plan to keep it a one-night cup, and its start time will be the same.

The post below has been updated with the updated dates!

I always keep my promises. After Ultiduo and BBall, it's time to bring the Madness to a whole new level with ozfortress Dodgeball - the first time this game mode has been run as an official ozfortress cup after a unanimous vote in the Discord!

Signups

You can sign up for Dodgeball from now until Thursday, the 22nd of May 2025. We aim to have initial seedings out by Friday, the 23rd of May, 10 PM AEST at the latest. As always, the cup will be held on Saturday, the 24th of May 2025.

Medals?

Some of you already know, but yes, there are medals. HOWEVER, you need to participate in two of three May Madness cups, Ultiduo, BBall, or Dodgeball! More info on the Dodgeball cup page.