News


Sun Aug 15 19:51:02 2021 17 days ago

OWL 2021 - Final Placements

For OWL 2021 we have decided to update the map pool and include cp_process_f8. You can download the map here.

PREMIER

Extent
High Council of Wizards and Priests
Somali Pirates
Vanquish's Aiming Academy
Voluntary Participants
lunar day off
sad hands
xeno

INTERMEDIATE

AlanHaters
Ascension
Juneau
Last & Found
My Anime List
Penny Traders
hif is a complete bot and he always will be
shoegaze haters
smarty cats
wildanimalsportsday

MAIN

Avo's Cados
God Emperor Seals
Meat Your Match
Salt Free Gaming.
Should Be Studying
Terrible Tactics
Trapology
Uber Beets SIGMA
hume doors
ไทย people007

kcaj restricted from everything but Medic

OPEN

[|BFC|]
Burnt Pizza
Decho Support
New Kids on the Block
Phee Phi Pho Phum
Play Footy MAATTEE??
Rood Doods with Attitudes
Tax Fugitives
blu team
le goût
z5

REMINDER: WE ARE CONDUCTING RANDOM POV DEMO CHECKS DURING OWL 2021. MAKE SURE YOU ARE RECORDING POV DEMOS. IGNORANCE IS NOT AN EXCUSE.

[Map Pool] [Key Dates and Format] [Administrators] [Class Restrictions]
[FAQ] [Unlocks] [Server Configuration] [Rules] [Patreon]


Tue Aug 10 19:34:10 2021 22 days ago

sugma win OZF 31 Main!

Congratulations Main winners sugma

Logs

Sunshine - 3 - 2 GC
Process - 3 - 2 GC
Match Thread

Congratulations to sugma on winning the OZF 31 Main Grand Final against oportotech.

In a rematch of their upper page playoff in which oportotech upset the favourites, sugma in a very tight 3 map affair, both teams would have been confident going into the grand final.

Sunshine began with the typical rotational attrition that we expect from the map, before some excellent late fight coordination out of sugma (BLU) saw them take the first mid. A short back-and-forth between the teams eventually resulted in oportotech (RED) holding BLU on their last. Double soldier sacs were exchanged with lux landing two crisp rockets onto RED team's medic, dropping their uber. BLU were easily able to push out of their last with the pressure of uber ad, taking mid for free as both team's uber evened out. Another successful double soldier sac into RED 2nd saw them force uber as RED were forced onto their last faced with an uber disadvantage. BLU were able to capitalise on a messy uber exchange with lux securing a pivotal kill on the opposing demoman as they won their first round. The 2nd mid started and ended with a clean bomb from /dev/zero killing the BLU demoman. Trades go back-and-forth once more with the fight eventually stalemating on BLU 2nd, as RED began sending sacs into last. lux once more capitalised on RED team's poor positioning, finding and dropping their medic's uber. In an attempt to break out of lobby, BLU were forced to use their uber, and in trying to keep up the momentum attempted a push into mid, however, a crucial flank from janga stalls BLU for long enough as RED are able to regain control of BLU 2nd. A well executed 20% uber ad push into last saw BLU forced into spawn as RED easily took their 1st round. The 3rd mid again saw both teams playing rotations however some exceptional pressure from durpy saw RED crumble in a decisive mid victory to BLU with paray the only casualty. After what would be the first of many failed full uber ad pushes from BLU into RED's last, the aforementioned team were able to stabilise on BLU 2nd armed with a small, but useable uber advantage. A well coordinated uber exchange in conjunction with janga's spy "heroics" saw them collect a second round. The 4th mid began with an instant scout death from RED, followed by a successfully coordinated 3 man sac onto paray as BLU were able to stabilise on mid. An extended and very messy post uber fight eventually climaxed in an even uber stalemate on RED's last. With time running out, BLU looked to their proven playmaker, of whom didn't disappoint, with lux instigating chaos amidst a middling uber trade on RED team's last point, eventually concluding with a BLU capture. With less than a minute remaining in the map, both teams looked to golden cap to decide the map.

Golden cap began with newfound aggression out of RED, steamrolling through mid and onto second, however james was able to find a crucial kill onto the RED medic. Both teams continued to seesaw back-and-forth with many passive uber trades that saw neither team taking initiative. RED eventually manufactured some aggression into BLU last however were unsuccessful and instead spiraled backwards onto their last after a full team wipe. A decisive full uber ad push into last from BLU saw them take the round and the map in what was a very even affair. Kudos to the soldiers of BLU team for their excellent coordination and aggression, along with the relentless pressure provided by the flank of RED team.

Coming off of their win on sunshine, BLU were immediately stifled by some excellent mid coordination out of RED which saw them take the first fight. A short back-and-forth between the teams eventually resulted in an even uber stalemate over RED's last point, with lux once again the difference maker as he dropped the RED team's uber with a backstab. A fluent uber ad last push saw BLU take the first round. Another impressive display on mid from RED allowed a free BLU 2nd as ubers evened out. Once again, lux instigates a chaotic uber trade with a pick onto the RED demo although both medics are lost in the post fight. Coming back into 2nd with a small uber ad, BLU attempt a last push to no avail, losing most of their players however a backcap by the BLU flank gifts BLU their first round. The third midfight of the map saw BLU attempt to counter RED with some chaotic aggression however crucial kills out of foosa (imagine the opposite to this clip) tilted the fight in RED team's favour. Another uber trade into last, this time instigated by RED saw them re-enter post through doors 3 and 4, collapsing on the unsuspecting BLU team, granting RED their second round of the map. Once again, RED breeze to another mid victory, although are confined to mid in post. An extraordinary round ensued with a slew of uber drops out of both teams, concluding with a clean full uber ad push by RED into last in which BLU put up no opposition. With time running out and scores level, both teams would have wanted to end the map swiftly to avoid another tense golden cap. BLU started proceedings with both feet running, showing serious aggression on mid and easily took the first fight. Another succession of uber drops, courtesy of some excellent soldier pressure from both sides along with a surprising appearance from the /dev/zero sniper followed by an incredible airshot from lux to drop RED's uber eventually resulted in an exciting, but ultimately meaningless round as the clock reached 0.

With everything to play for, golden cap promised to be an exciting scrap between both teams of which had given their all in regulation time. BLU began proceedings in emphatic fashion, obliterating RED on mid with the early aggression that had been successful in the prior round. As BLU capped 2nd with little issue, the reality of a very fast defeat surely had dawned upon the RED team as they scrambled to mount a sufficient defense. However, a rushed attempt at the last point proved a crucial misplay for BLU as they were unable to counter RED's post uber collapse. Although they may have won the battle, RED soon were losing the war, again forced back onto their last although this time sitting much more comfortably amidst an even uber stalemate. BLU team, hoping to ride their potent dm into a victory, instigated an unnecessary trade into last, unsurprisingly losing their medic in the process and being forced back onto mid. RED, hoping to capitalise on their small uber ad, use through IT into mid, but unfortunately are unable to catch the BLU medic in time, wiping to the counter uber in the process. In what could be considered an action replay of the round's previous events, BLU whiff another two full uber ad pushed into RED's last and again are pushed back to their 2nd facing a full uber disadvantage. In what can be considered the match-winning play, James finds a timing onto the RED medic through sewer, dropping solsbro and in effect wiping the RED team. Sadly for RED however, it had seemed their luck had run dry as BLU stormed to last and this time were able to clinch the victory, concluding a chaotic 16 minute golden cap.

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!

Placements

1st - sugma
2nd - oportotech
3rd - Fear Factor

Awards

Best Demoman: Bitler
Best Medic: paray
Best Pocket: Jamuel
Best Roamer: lux
Best Combo Scout: Foosa
Best Flank Scout: janga7
Best Utility: Hirast and D-Fault

Most Improved Player: nephew
Most Valuable Player: Foosa

Friendliest Team: Salt Free Gaming.
Most Improved Team: mega girl fallacy and distant splash
Best Dressed Team: CURSED and Salt Free Gaming.
Best Caster: Luggnuts


Sun Aug 8 19:14:36 2021 24 days ago

Phee Phi Pho Phum win OZF 31 Open!

Congratulations Open winners Phee Phi Pho Phum

Logs

Gullywash - 3 - 1
Clearcut - 3 - 2
Match Thread

Congratulations to Phee Phi Pho Phum on winning the OZF 31 Open Grand Final against hume doors.

We can't lie, Phee Phi Pho Phum has had an incredible season. Between not dropping a single map to anyone, and only losing seven rounds prior to playoffs (credit's to Avo's Cados for contributing four of those), and sadly playoffs didn't stop their march to total victory.

Going off that blurb you would think that they were unrivalled and breezed through their two playoffs matches but whilst it was not a close series, Meat Your Match gave it a crack in the Upper Page match and managed a respectable score and time, but quickly saw themselves sent to the Semi's to face the team who would become our runner up, hume doors. hume doors had a decent showing throughout the season, only dropping two matches in rounds three and six, and losing a map in round seven. Whilst they had a decent season their playoffs performance stands apart from the regular season, but we do have one last honourable mention. humblegods had a season of results much like hume doors, however they actually entered the Lower Page match with a higher seeding than hume doors, losing both maps to them in a fairly close series. With hume doors beating out the team seated above them, they proceeded to the Semi's to take on Meat Your Match, closing out the match in another close series and cementing Meat Your Match in third place, proceeding to the Grand Finals. Whilst their in-season performance is nothing to scoff at, some were surprised to see them come from the bottom position in playoffs to be in the Grand Finals.

So back to the match you're reading this post for, the Grand Finals. Whilst we can't be sure, seeing the bottom team in playoffs fight their way through statistically better teams, that had to worry Phee Phi Pho Phum. Nonetheless, the Picks and Bans was process kicked off by Phee Phi Pho Phum:

  1. Phee Phi Pho Phum banned Granary
  2. hume doors banned Metalworks
  3. Phee Phi Pho Phum banned Snakewater
  4. hume doors banned Sunshine
  5. Phee Phi Pho Phum picked Gullywash
  6. hume doors picked Clearcut
  7. Phee Phi Pho Phum picked Reckoner

The Picks and Bans saw more of the traditionally chosen maps banned out, with only Gullywash remaining. Seeing the relatively new Clearcut in playoffs is great, but also surprising as it is not the only KOTH map on the table. With Product, yet another staple not even in the running, the process was closed out with another recent-ish addition in Reckoner.

Gullywash got the ball rolling, and for Phee Phi Pho Phum that ball must have been a wrecking ball. Within the first three minutes, they had managed to convert their mid-fight win into the first round of the series, establishing early dominance though not a lasting dominance. Whilst Phee Phi Pho Phum converted the second round into a win after six minutes and a mid-fight win, from here on out the rounds were consistently longer than the first and hume doors had finally shown some fight on their own last hold. In the space of just over three minutes, both teams took uber exchanges, with Phee Phi Pho Phum picking up frags across the board and leaving only hume doors' medic tohca left all alone to defend the round, and whilst a noble attempt was made, it was only an attempt. Round three would be the longest round of the match, and was taken by hume doors after spending majority of the ten minutes between Phee Phi Pho Phum's choke and last, and whilst we saw a half-dozen uber exchanges, nothing in the way of momentum came out of either side, especially hume doors who would tragically need it. They closed out and converted the round into a win, but round four onwards started the trend of quicker rounds again, as it seemed Phee Phi Pho Phum had found their feet and off the back of an uber drop from tohca, they silenced any self-doubt and took round four. With the new found confidence, and with some not so great fights from hume doors, we saw the fifth round end due to the time limit.

hume doors had managed to take the number one down a notch by taking a round and bringing the map to time, but sadly that's the end of the praises. Neither team saw any real standout players, the closest we got was chimes from hume doors with bottom frags but top damage out of the combat classes, and the medic selad from Phee Phi Pho Phum ending the map with three frags. With the star pupils credited, we need to put out any flames in your heart for a possible three map series, as Clearcut would end up being the last. That's not to say it was a bad map for either team, it ended up being the closest map in the series.

We ended up seeing five rounds in total, with the first round wrapped up as a win for hume doors off the back of a mid-fight win, with hume doors own alrac pulling off ten kills, closely followed by their other scout lachlan with seven. These two would end up being the driving force for hume doors on Clearcut, but an exceptional game from both PhiPhi and dott from Phee Phi Pho Phum would have us witness seventy-one murders that turned the tide for round two and onwards, but it wasn't the only round taken by hume doors, managing to close out round three after another mid-fight going in their favour, with their scouts yet again showing up. Two crucial medic picks from hume doors saw round three close in their favour and overall it was a much cleaner round for them, but yet again Phee Phi Pho Phum found their feet. Round four brought us the PhiPhi experience, with eleven kills being followed only by dott with six, seeing us through to a round four conversion in the favour of Phee Phi Pho Phum after medics from both sides couldn't find the miracle secret of Team Fortress 2, survival. See, it is much easier to convert rounds when the most important class in the game is alive, and considering the mediocre at best uber exchanges, there wasn't much hope for the post uber fights. Alas, in all but one instance both medics died sometime not too far after the exchanges, leaving round four to be narrowly edged out by Phee Phi Pho Phum. Round five gave us not lemons, but finally cleaner exchanges and fights, and inin keeping with the traditions set thus far by Phee Phi Pho Phum, they made this the final round of the series. There wasn't much for either team to write home about with this round, players from Phee Phi Pho Phum led the pack with the highest frags for the round, but other than that everything was fairly standard, some cleaner play than we had seen earlier on in combination with the edge in frags saw the end of Clearcut.

Whilst the scoreline doesn't give it the justice this match deserves, the series saw some less than ideal mistakes come out of hume doors which consistently gave Phee Phi Pho Phum an edge, namely one-too-many ubers akin to the infamous catfish "fat dub". There weren't even any significant deathmatch differences between the players, just bad play at the crucial moments needed to convert rounds. Neither team were exempt from the mistakes, sadly however Phee Phi Pho Phum was able to play cleaner and convert more advantages and post fights in their favour.

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!

Placements

1st - Phee Phi Pho Phum
2nd - hume doors
3rd - Meat Your Match - Duckypus' Revival

Awards

Best Demoman: fatpizza
Best Medic: crying laughing emoji
Best Pocket: cool dad
Best Roamer: dott
Best Combo Scout: PhiPhi
Best Flank Scout: Covino
Best Utility: dott

Most Improved Player: Ducky
Most Valuable Player: clrizm

Friendliest Team: Flying Spies and Meat Your Match - Duckypus' Revival
Most Improved Team: fatpoggers but we actually signed up and Meat Your Match
Best Dressed Team: Flying Spies
Best Caster: Luggnuts