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Thread: Sixes Spring '23 (S38) - Sixes S37 Post-Season Poll Results
core League Director


Sixes S37 Post-Season Poll Results


The images below are the results of the Sixes S37 Post-Season poll in order of where they were in the poll. There is a summary at the bottom which discusses some discrepancies between divisions, we've included some charts to illustrate that further. The poll result images below were gathered on Sunday the 24th of September 2023, the division comparisons at the bottom were collected on the 19th (as the data was used for our meeting originally, and we wanted to put forth what we discussed in our meeting to you).





















Experimental Cup 2 poll + Followup poll coming soon

We are aiming to release a poll for our Experimental Cup 2 tournament soon which will also include some followup questions for subjects we polled in the Sixes S37 poll, as there were a few areas when reviewing the results where we want to seek some player clarification. For example, Premier and Open were confident approvals for the Progressive Ruleset, but Main was a three way split between Yes/No/Indefinite, and High and Intermediate had a majority voting No, so we'll be asking what players do and don't like about the ruleset. We've seen more result variation from Premier compared to every other division, so we'll be reaching out to Premier during Sixes Spring '23 signups and having chats regarding some potential changes.

We've included some graphs below to show the breakdown of voting per division for non-map or whitelist questions, and please note that if you haven't seen anything about a change happening or not happening, it doesn't mean that it won't - but it also doesn't mean that it will. Some changes, in particular the map pool size, require changes to other established systems/rules/etc, or we aren't confident in a narrow lead in results on a question so we may opt to poll it again in the future.

Please note that the charts below were made on the 19th, and there has been five more responses since then (58 > 63), however they are more to illustrate why regardless of which side of the line it favours slightly, that we want to check in with players and teams alike.




Why don't we show the text responses?

We hide text responses to properly filter and address the feedback internally without the concern of someones response being criticized or judged by the community.


Thread: Sixes Spring '23 (S38) - Player Restrictions
core League Director


PLAYER RESTRICTIONS


This page will show all Player Restrictions (players restricted from specific classes in-game) for players in Sixes Spring '23. It will be updated throughout the season with each transfer window. Premier does not have any restrictions.

HIGH

6Sins
  • campbell restricted off Demoman
  • etho restricted off Soldier
  • hif restricted off Scout
Justin timberlake
  • doc restricted to Demoman, Soldier & Medic
  • hef restricted off Demoman
  • nurf restricted to Medic
  • reign restricted off Demoman
  • vice restricted off Soldier
Mammoth.
Moneyball
Ready Steady Tax Evasion

* conditional allowance: Andreas Vesalius may not be playing

WANGS WORLD
  • durc restricted off Demoman & Soldier
  • Lev restricted off Scout
  • sphilliz restricted to Solder & Medic
  • v4na restricted to Medic
we’ve tried nothing, and we’re all out of ideas

INTERMEDIATE

6pack
  • Catman restricted off Demoman
  • Corde restricted off Scout & Sniper
  • shinka restricted off Demoman
  • Winter restricted off Scout & Sniper
Clusterfuck
  • multi restricted off Demoman
did somebody say kfc
  • jamuel restricted to Demoman & Medic
  • john restricted off Scout & Sniper
  • jolson restricted to Demoman & Medic
  • Rogue restricted to Demoman, Medic, & Soldier*
  • yeah? restricted to Medic

* conditional allowance: john may not be playing

DLLM
emgee and the egirls
  • bill restricted off Sniper
Spare No Opps
  • akim restricted off Demoman
  • monti restricted to Demoman & Medic

MAIN

6 pack of metal straws
Devious Team chapter 2 season 2
Dysxleia
  • Kony restricted off Soldier
  • sinsa restricted off Scout & Sniper
  • TUX restricted off Sniper
Ferraracados
  • Avo restricted off Soldier
  • h0tsnack restricted off Soldier
  • Mikcow restricted to Demoman & Medic
I only make winning teams
  • Beep restricted off Scout & Sniper
Place Holder
  • yellow. restricted off Scout & Sniper
Should Be Studying
  • Cab restricted off Demoman
  • K13R7N restricted off Sniper
  • Mio restricted off Sniper

OPEN

Fatpoggers
Gura's Gawrdians
No goal is too high if we climb with care and confidence. ❤🐹✨
  • relz restricted off Pyro

Thread: Sixes Spring '23 (S38) - Transfer Windows
core League Director


TRANSFER WINDOWS

Our transfer system operates by approving transfers on a fortnightly basis. Teams have the flexibility to initiate player transfers at any point during the season, however, these transfers are processed and approved after the conclusion of the current transfer window. As such, teams should make note of these transfer windows to avoid roster complications during the season. The listed transfer windows and their relevant dates can be found below.

In order for a transferred player to be eligible to play in a particular round, the transfer request must be submitted by the conclusion of the prior transfer window. If the transfer has not been processed, this player must be approved for usage as a mercenary.


Transfer Window #1

Sunday 15th October - Thursday 26th October
Transfers made during this window will be processed on Friday 27th October and Saturday 28th October.

Transfer Window #2

Sunday 29th October - Thursday 9th November
Transfers made during this window will be processed on Friday 11th November and Saturday 12th November.

Transfer Window #3

Sunday 12th November - Thursday 23rd November
Transfers made during this window will be processed on Friday 24th November and Saturday 25th November.

Roster Lock in effect

After Transfer Window #3, players no longer may be transferred into or out of an active roster.


Thread: Sixes Spring '23 (S38) - Division Admins
core League Director


SIXES HEAD ADMINISTRATOR: multi

LEAGUE ADMINISTRATORS:

  • Premier: a team of ants in their prime

  • High: multi

  • Intermediate: Raina

  • Main: wils

  • Open: down

To see our complete staff list including Discord handles, see our Staff page here.


Thread: Sixes Spring '23 (S38) - Key Dates & Match Schedule
core League Director


KEY DATES & MATCH SCHEDULE


Key Dates - Signups & Seedings Period

Sunday 24th September 2023: Signups Open
Tuesday 10th October 2023: Signups Close, Rosters Locked for Seedings
Thursday 12th / Friday 13th October 2023: Seedings Released, Rosters Unlocked (for Transfer Windows)
Sunday 8th October 2023: Season starts


Match Schedule

Season Dates

Sunday 15th October - Thursday 19th October 2023: Round 1
Sunday 22nd October - Thursday 26th October 2023: Round 2
Sunday 29th October - Thursday 2nd November 2023: Round 3
Sunday 5th November - Thursday 9th November 2023: Round 4
Sunday 12th November - Thursday 16th November 2023: Round 5
Sunday 19th November - Thursday 23rd November 2023: Round 6
Roster Lock applied Thursday 23rd November 2023
Sunday 26th November - Thursday 30th November 2023: Round 7

For more information on Transfer Windows, please see our Transfer Windows page.

Playoffs Dates

Sunday 3rd December - Thursday 7th December 2023: Page Playoff round
Sunday 10th December - Thursday 14th December 2023: Semi-Finals round
Sunday 17th December - Thursday 21st December 2023: Grand Finals round


Page Playoffs

All divisions will be using the Page Playoff system for their finals.


Thread: Sixes Spring '23 (S38) - Whitelist/Unlocks
core League Director


WHITELIST/UNLOCKS


Whitelist/Unlock changes for Sixes Spring '23

See the Sixes S37 Post-Season Poll Results link on the league page for complete results, but we've put a summary of the whitelist questions from the poll below.

  • Beggar's Bazooka remaining unbanned.
  • Battalion's Backup remaining unbanned.
  • Cozy Camper remaining unbanned.
  • Detonator now unbanned.
  • Gas Passer now unbanned.
  • Loch-n-Load now banned.
  • Market Gardener remaining unbanned.
  • Quickiebomb Launcher remaining unbanned.

View the whitelist at whitelist.tf

New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned. Please note, the Season number on the whitelist.tf page may not correctly indicate this season, but it will always be the most up-to-date version of the whitelist, the Season number is just somewhat as version tracking and to indicate when the last set of changes were made.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.


Thread: Sixes Spring '23 (S38) - Map Pool
core League Director


MAP POOL


Map Schedule

Round 1: cp_snakewater_final1 & koth_product_final
Round 2: koth_product_final & cp_sultry_b8a
Round 3: cp_gullywash_f9 & cp_sunshine
Round 4: koth_bagel_rc7 & cp_reckoner
Round 5: cp_process_f12 & koth_clearcut_b16a
Round 6: cp_sultry_b8a & cp_sunshine
Round 7: cp_process_f12 & cp_snakewater_final1

Map changes for Sixes Spring '23

There are no maps added this season, however Bagel, Clearcut, and Sultry have all seen version updates. Additionally, Reckoner has been changed to the official version now in-game by default!


Please note: cp_gullywash_f9, cp_process_f12, koth_clearcut_b16a, cp_sultry_b8a, koth_product_final and koth_bagel_rc7 are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type or copy these commands into your console to change to that map, as long as you have the correct RCON password.

rcon changelevel cp_snakewater_final1
rcon changelevel cp_gullywash_f9
rcon changelevel cp_process_f12
rcon changelevel cp_sunshine
rcon changelevel cp_reckoner
rcon changelevel koth_clearcut_b16a
rcon changelevel cp_sultry_b8a
rcon changelevel koth_product_final
rcon changelevel koth_bagel_rc7

Thread: Highlander S4 - Congratulations to our winners & runner-ups!
core League Director


Bet you weren't expecting to see this! Highlander winners!

Look, has it been a bit since Highlander Season 4 wrapped up, maybe - maybe more than maybe. But hey, the winner's post is here now, and as always we would like to congratulate the winners, the runner-ups, and everyone who participated. There were snags, and some changes will be made in Highlander Spring S5 to address those (signups coming in around a week by the way), but we'll talk about those at a later date!

If you haven't seen it already, please give our Post-Season Polls a look, we would appreciate as much feedback on the seasons as possible!

Highlander Post Season 4 Poll


Congratulations Premier winners Musos Deluxe!

To say this Grand Final was pure excitement would be an understatement. Both IFMD and Musos Deluxe were neck-and-neck all season long with all their hard work culminating in a stunning three-map conclusion. IFMD (an off-shoot of red pandas with quite a few of the same players) were the favourites to win the season. However, after Musos Deluxe won the Upper Page Playoff match, we were all unsure how the cookie would crumble.

The first map began with IFMD taking the first round dominantly on Product, but their efforts didn't prevent what many would consider an upset to IFMD's time-honoured legacy. Musos fought back, winning three consecutive rounds, and taking the first map. Stand-out players from this intense first bout were both teams' snipers, ohai and calski with the latter achieving a stand-out 30-kill game. Other players of note include IFMD's soldier robor (previously known as sheep) whose huge bombs on soldier allowed his team to take crucially needed space. remorse was also a stand-out player on this map, with his incredible surfs as well as his permanent use of the Kritzkrieg which enabled his players to farm massive damage and constantly apply pressure to the opposition, standing out amongst the two medics in the match.

Moving on to Steel, it was a tight-knit ABBA series that started with Musos Deluxe scraping in a win on the first round by the skin of their teeth. With them being one round away from losing the finals, IFMD kicked it into gear and came back strong, taking the second round with less than one minute left on the clock. Carrying that momentum into the final round, IFMD had a dominant offensive run - leaving Musos Deluxe unable to even up the series, leaving the results out at one map per team and moving onto the third map. The success IFMD found on this map came from two of IFMD's strongest players, the first of whom was Doge.exe has stopped working. Doge led the charge for his team, taking constant space and checking the aggressive players from Musos Deluxe. Both he and Sexy Turtle were the keys that allowed IFMD to completely lock Musos Deluxe out of the map, preventing them from taking the match in what would have been unparalleled historically in our region. Even though his team lost the map, JP had a fierce performance, keeping the other team's flank in check, while also staying on top of the spy across all three rounds.

It all came down to Ashville, the last map of the series, a map that Musos Deluxe had actually won in their Round 5 match against IFMD in the regular season, but then also lost in their Upper Page Playoff match against IFMD. Similarly to Product, the map started out with a strong showing from IFMD, picking up the first round without much contestion. robor bombing Musos Deluxe's battlements on cooldown resulted in their flank perishing respawn after respawn. With robor providing death from above, nurf capitalized off of his soldier's pressure and distributed death from below. Constantly flanking and spraying huge damage from under the point and from the crate, nurf had a huge showing on this map and was a significant cog in the initial domination IFMD had shown. However, determined and unphased, Musos Deluxe refused to roll over and die. With RAZE taking charge, Musos Deluxe came back swinging, making use of the Loch 'n Load, RAZE enabled Musos Deluxe to take space across the point constantly resulting in him top damaging the map. Taking two rounds back from IFMD Musos just needed one more round to close it out. krollic came onto the map running the Soda Popper of all weapons, but combined with its high burst damage and 'hype meter', krollic used and abused the weapon - wreaking havoc and chaos on the IFMD combo and back lines. With that, Musos Deluxe took the final round, winning Ashville 3-1 and closing out the series in historic fashion. Musos Deluxe are the only team within ozfortress Highlander history to dethrone IFMD/red pandas, and one of only two teams to ever dethrone an iteration of red pandas. It is with that, we congratulate Musos Deluxe for their success in Highlander Season 4!

Writeup authored by Sperkle.

Placements

- Musos Deluxe
- IFMD
- rascals
- peepBURGER

Series Score

2 - 1
Match

Awards

Best Scout: miffy
Best Soldier: max & JD
Best Pyro: peep
Best Demoman: gooseman
Best Heavy: aino
Best Engineer: trash
Best Medic: raina
Best Sniper: bill
Best Spy: henwe

Most Improved Player: bill
Most Valuable Player: calski & BONKITUP456
Most Improved Team: peepBURGER
Friendliest Team: peepBURGER
Best Dressed Team: Musos Deluxe & rasgals

Best Caster: Rainy


Congratulations Intermediate winners GARDEN OF EDEN!

GARDEN OF EDEN APPLE PICKERS' UNION came out on top this season with a dominant and oppressive presence. Only dropping one game during the season, they were the clear favorites coming into finals. They showed no mercy as they cleaned up the finals in a neat 2 – 0. Their opponents Ducks in the Park, certainly put some doubt into this experienced team, taking a map off them way back in the first round of the season, and with a team comprised of up-and-comers, had done their very best to prepare to take on the titan. A quick heads up, we'll be referring to GARDEN OF EDEN APPLE PICKERS' UNION as just GARDEN OF EDEN from here on, just to save you some reading.

As the teams entered the first map, Ashville, we saw Ducks in the Park flying from the start line, winning the mid fight with Nomie giving them some breathing room on sniper. Unfortunately, the spearhead of GARDEN OF EDEN, Doctrine, rained explosives on the enemy team, causing massive damage and giving plenty of opportunity for their flank, freaky and Pride, to come in and clean up kills, this space also allowed cooleverest some extra breathing room, managing to get strong picks across the board. This allowed GARDEN OF EDEN to pick up the first round. Going into the second round, we once again see Pride and freaky showing dominate performances, cleaning up kill after kill. A rough round for Ducks in the Park’s medic, Kai, dying 4 times, although praise must be given for their survivability against such an aggressive team, managing to maintain a strong heal presence during the round. With cooleverest getting a final medic pick in the post uber, the second round went the way of GARDEN OF EDEN. On the third and final round of Ashville, the GARDEN OF EDEN spy Daggerman worked off of Doctrine's imposing presence to hammer the final nail in what was quickly looking like the coffin of Ducks in the Park, getting two medic picks and a whole handful of sniper picks, severely limiting Nomie’s presence on the map. Both Bobo and Lain on the flank managed to rack up a few kills, trying their hardest to try make space for their combo but ultimately the map was won by GARDEN OF EDEN.

Swiftwater... often considered a long and boring map, but instead this single map had some insanely hilarious moments. First and foremost, Daggerman getting a double telefrag at once will go down in the history books, destroying the mental of the defense and cementing itself as every spy main’s goal. hive with a massive Phlogistinator play through one-way, doing so much damage and getting five kills total. That’s some real pyro gameplay, no spy checking, or boring stuff like that. These two plays along with the first map win really strengthened GARDEN OF EDEN’s mental, playing as a cohesive unit they got a fast time of 5 minutes 14 seconds in the first half, with Ducks in the Park being unable to capture the third point. The second half also had some interesting plays, including but not limited to, the KritzKrieg on defense by GARDEN OF EDEN and Uncle Vinnie securing the cap with a Fists of Steel 1v1, taking down Exquisite’s final defense on the cart. Despite this funny play and Uncle Vinnie defeating the mountain, the round did go towards GARDEN OF EDEN, securing them the second map and the series.

Congratulations to GARDEN OF EDEN on their win, and a word of encouragement to Ducks in the Park for their resilience and tenacity.

Writeup authored by Rainy.

Placements

- GARDEN OF EDEN
- Ducks in the Park
- godsquad BLACK
- Anna and the Gripmunks

Series Score

2 - 0
Match

Awards

Best Scout: Pipelin12
Best Soldier: Pride
Best Pyro: hive
Best Demoman: Doctrine
Best Heavy: Exquizit
Best Engineer: voladile & strongman
Best Medic: Kurt
Best Sniper: annabelle
Best Spy: Daggerman105

Most Improved Player: hive
Most Valuable Player: annabelle
Most Improved Team: Anna and The Gripmunks
Friendliest Team: Anna and The Gripmunks
Best Dressed Team: Anna and The Gripmunks

Best Caster: freaky


Congratulations Main winners Significant Otter!

Otters are carnivorous mammals that have incredible aquatic abilities and are incredibly agile and intelligent. Towel animals are bath towels that are contorted to resemble animals... anyway. Significant Otter had a dominant Season 4 performance, only dropping one map throughout the entire regular season. With this in mind players, the cast audiences were probably expecting a fast and clean Grand Final. But to everyone's surprise, TOWEL ANIMALS didn't go down without a fight and proved to everyone why they were in the grand finals.

The first map of the finals was Vigil. After a speedy attack of 5:50 by TOWEL ANIMALS, Significant Otter was taken aback by the result, throwing them off course. Despite Vigil being their map pick, they struggled to push through the second and third points thanks to TOWEL ANIMALS scout reign, whose position combined with his aim halted the advance of Significant Otter. When it came to pushing last, Significant Otter were unable to break the TOWEL ANIMALS defense with Gus laying down stickies and pipes of plenty. Even despite Significant Otters' spy (Speedy) best efforts managing to consistently get the sniper and engineer picks, Significant Otters were unable to close the map up leading to an early series upset.

Heading on to the second map, TOWEL ANIMALS looked to close out the series here, carrying their momentum from the last map onto their own map pick. The first round of five went in the favour of Significant Otters, however, TOWEL ANIMALS responded quickly with not one, but two rounds of their own. Both teams' snipers (hobo and Reaps!) had fantastic sprees of kills on this map, ending with 39 and 31 kills respectively. Being just one round away from closing out the grand finals, TOWEL ANIMALS were foolhardy going into Round 4. But out of nowhere, the Significant Otters came out of the Ashville shutter like otters out of a flowing river and sunk their teeth deep into the preverbal catfish that are TOWEL ANIMALS. The result came from the aggression of the combo players CH and beats, taking tremendous space in ubers and team-fights, allowing them to flip the tide and end the map on top at three rounds to two.

The final map to end it all was Borneo, a map native to the hairy-nosed otters (Lutra Sumatrana) and not so much to the TOWEL ANIMALS (because they don't have towels in Borneo, well, at least not towel animals - maybe). Through a grueling offense, TOWEL ANIMALS led by Gus and reign once again trudged through, point after point, struggling to combat the pressure being laid out from their counterparts beats and Fresh101. TOWEL ANIMALS closed out their push with a comfortable time of 7:18 and were ready to set themselves up for a fantastic defense. However, Significant Otter's weren't having it. Straight out of the gate jv was causing havoc on the flank with constant projectile spam and perfectly timed bombs. With all their efforts combined, Significant Otters started snowballing point after point and gracefully glided their way into last, capping, and ending the grand final triumphantly.

Writeup authored by Sperkle.

Placements

- Significant Otter
- TOWEL ANIMALS
- lipSnoT
- dilf hunters

Series Score

2 - 1
Match

Awards

Best Scout: Hondjo
Best Soldier: Zepi
Best Pyro: Bree
Best Demoman: Beats
Best Heavy: Fade
Best Engineer: arbabf
Best Medic: boo
Best Sniper: Kitt
Best Spy: Salad

Most Improved Player: Zepi & Oldcustard
Most Valuable Player: Hondjo
Most Improved Team: lipSnoT
Friendliest Team: lipSnoT
Best Dressed Team: lipSnoT

Best Caster: DuMmTm


Congratulations Open winners Boykissers!

Despite still being a relative newcomer, Morb Fortress 2 - Morbheads has quickly become an ozfortress fan favourite team, capturing the attention of players of all divisions. After their second-place finish in Season 3, there was much excitement surrounding this team as they progressed through the finals this season, culminating in a two-map thriller against Boykissers.

The first map, Ashville, saw them snatch the first round, but not without fierce competition from the home team. Unfortunately, the morbheads were not able to keep the pressure applied, with Boykissers taking the following three rounds and thus the map.

Onto Vigil, the pick of Morb Fortress 2, which saw them attacking first. Boykissers dug in with a solid defense, eventually losing all but the last point after 15 minutes. The dream was not dead for the morbheads, who valiantly held their ground for a 9-minute defense before the attackers captured the third point to end the round and take home the trophy.

Congratulations to Boykissers for their great season, and best of luck to Morb Fortress 2 - Morbheads for what lies ahead. That gold medal is surely within reach.

Placements

- Boykissers
- Morb Fortress 2 - Morbheads
- Milo Fortress 2 - Miloheads
- with steven

Series Score

2 - 0
Match

Awards

Best Scout: Maxyvee
Best Soldier: Hecate
Best Pyro: romlyn
Best Demoman: tom.
Best Heavy: uber_gamer92
Best Engineer: eden
Best Medic: ms wizard
Best Sniper: Gazza
Best Spy: Pancakelover

Most Improved Player: Maxyvee
Most Valuable Player: tom.
Most Improved Team: Milo Fortress 2 - Miloheads
Friendliest Team: Morb Fortress 2 - Morbheads
Best Dressed Team: Morb Fortress 2 - Morbheads

Best Caster: freaky