Showing posts by core
Thread: ozfortress Staff Changes
core League Director

ozf logo

Coming along with the Head Administration changes, we will also be seeing some staff team changes. First of all, from all of us in administration, we would like to say farewell and thank you to Thermite. Over his time with us, he has administrated ten seasons of ozfortress, and dozens of off-season competitions. We wish him the best of luck in the future!

Effective immediately, catfish will be taking over as the Head of Anti-Cheat, and again we would like to thank obla for all of his work in the role over the years. With the loss of both catfish and Thermite from league administration, we would like to welcome aboard three new staff members to the administration team. Give your warm welcomes to fez, Chimes & a team of ants in their prime! Being announced following the departure of two titans of administration is hard, but we are sure they are more than capable and ready for the next season and beyond.

Thank you for the warm reception,
core.

Thread: OZF 32 - Class Restrictions
core League Director

CLASS RESTRICTIONS

This page will show all class restrictions for players in OZF 32. It will be updated throughout the season with each transfer window.

HIGH

  • ozy restricted from Demoman
  • ether restricted from Sniper
  • Daz restricted from Soldier & Demoman
  • rohan restricted from Soldier
  • sphilliz restricted from Scout
  • zias restricted from Scout

INTERMEDIATE

  • flow restricted from Sniper
  • maz restricted from Sniper
  • darbs restricted from Scout, Soldier & Demoman
  • conflux restricted from Soldier
  • Rei restricted from Scout, Soldier & Demoman
  • weaponfire restricted from Scout
  • lunar restricted from Scout, Soldier & Demoman
  • Wirthy restricted from Demoman
  • 2345y. restricted from Soldier & Demoman

MAIN

  • emgee restricted from Soldier
  • kory restricted from Scout

OPEN

None.

Thread: OZF 32 - Transfer Windows
core League Director

TRANSFER WINDOWS

Our transfers system sees transfers approved every two weeks. Transfers will still be approved on Friday and Saturday between rounds, however, teams should take note of the transfer windows in order to prevent issues with their rosters during the season. Transfers can be requested at any point during the season, however, the players in question will only be reviewed during the transfer window. This means that an approved transfer will only be eligible for use after the next transfer window. The listed transfer windows can be found below.

For applicants to be eligible to play in a particular round, the transfer application must be submitted by 11:59 PM AEST/AEDT time the Thursday of the round before the transfer window.


Transfer Windows for Premier

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2

Friday 22nd October – Saturday 23rd October 2021: Transfer Window 1

Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4

Friday 5th November – Saturday 6th November 2021: Transfer Window 2 (final transfer window)

Please note: Roster Lock will occur directly after Transfers from the second window are approved, only for Premier.


Transfer Windows for High, Intermediate, Main & Open

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2

Friday 22nd October – Saturday 23rd October 2021: Transfer Window 1

Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4

Friday 5th November – Saturday 6th November 2021: Transfer Window 2

Sunday 7th November – Thursday 11th November 2021: Round 5
Sunday 14th November – Thursday 18th November 2021: Round 6

Friday 19th November – Saturday 20th November 2021: Transfer Window 3 (final transfer window)

Sunday 21st November – Thursday 25th November 2021: Round 7

Thread: OZF 32 - Key Dates
core League Director

KEY DATES

Shared Key Dates

Sunday 26th September 2021: Signups Open
Wednesday 6th October 2021: Signups Close, Rosters Locked
Saturday 9th October 2021: Teams Announced


Key Dates for Premier

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2
Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4
Sunday 7th November – Thursday 11th November 2021: Round 5

Sunday 14th November – Thursday 18th November 2021: Page Playoffs
Sunday 21st November – Thursday 25th November 2021: Semi Finals
Sunday 28th November – Thursday 2nd December 2021: Grand Finals


Key Dates for High, Intermediate, Main & Open

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2
Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4
Sunday 7th November – Thursday 11th November 2021: Round 5
Sunday 14th November – Thursday 18th November 2021: Round 6
Sunday 21st November – Thursday 25th November 2021: Round 7

Sunday 28th November – Thursday 2nd December 2021: Page Playoffs
Sunday 5th December – Thursday 9th December 2021: Semi Finals
Sunday 12th December – Thursday 16th December 2021: Grand Finals


Grand Finals for Premier will be played as a best of five. All other divisions will be a best of three.

PAGE PLAYOFFS

All brackets will be using the page playoff system for their finals. Matches with a single listed date will be locked to that date, those with a range will be negotiated within that range similar to regular-season matches.

Thread: OZF 32 - Unlocks
core League Director

View the whitelist at whitelist.tf

This global whitelist is part of an initiative to unify the international leagues. We will be using the September 2020 edition of the global whitelist.

New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

Thread: OZF 32 - Administrators
core League Director

ozfortress administrators are responsible for the smooth running of the ozfortress seasonal league. Remain in constant contact with them regarding team issues and potential team instability. They are also available to clarify anything about the rules or procedures of ozfortress competitions.

The best way to get in contact with an administrator is in the #admin-support channel on Discord. Click the following link to join our Discord.
http://i.imgur.com/QUxspj6.png

The following people are available to solve issues in your bracket, however, for simple issues, we strongly recommend that you refer to the ruleset. From here, your own division administrators should be your first point of contact, however, if your administrators are not available, others may be able to help.

Head Administrator - core

Premier Administrator - core
High Administrator - skaz
Intermediate Administrators - samson and fez
Main Administrators - Hawk and a team of ants in their prime
Open Administrators - chimes

Thread: OZF 32 - Map Pool
core League Director

MAP POOL


Map Pool for Premier

Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: koth_clearcut_b15d/cp_snakewater_final1
Week 3: cp_sunshine/cp_metalworks
Week 4: cp_granary_pro_rc8/koth_product_final
Week 5: koth_product_final/cp_gullywash_f4

Please note: Whilst not listed here, cp_reckoner_rc6 is eligible to be picked within Playoffs.


Map Pool for High, Intermediate, Main & Open

Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: cp_process_f9a/cp_metalworks
Week 3: koth_clearcut_b15d/cp_sunshine
Week 4: cp_sunshine/cp_reckoner_rc6
Week 5: cp_granary_pro_rc8/koth_product_final
Week 6: koth_product_final/cp_gullywash_f4
Week 7: cp_gullywash_f4/cp_snakewater_final1


Please note: cp_granary_pro_rc8, koth_clearcut_b15d, koth_product_final, cp_reckoner_rc6, cp_gullywash_f4 and cp_process_f9a are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.

rcon changelevel cp_gullywash_f4
rcon changelevel cp_process_f9a
rcon changelevel cp_snakewater_final1
rcon changelevel cp_metalworks
rcon changelevel cp_sunshine
rcon changelevel koth_product_final
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc8

Thread: Phee Phi Pho Phum win OZF 31 Open!
core League Director

Congratulations Open winners Phee Phi Pho Phum

Logs

Gullywash - 3 - 1
Clearcut - 3 - 2
Match Thread

Congratulations to Phee Phi Pho Phum on winning the OZF 31 Open Grand Final against hume doors.

We can't lie, Phee Phi Pho Phum has had an incredible season. Between not dropping a single map to anyone, and only losing seven rounds prior to playoffs (credit's to Avo's Cados for contributing four of those), and sadly playoffs didn't stop their march to total victory.

Going off that blurb you would think that they were unrivalled and breezed through their two playoffs matches but whilst it was not a close series, Meat Your Match gave it a crack in the Upper Page match and managed a respectable score and time, but quickly saw themselves sent to the Semi's to face the team who would become our runner up, hume doors. hume doors had a decent showing throughout the season, only dropping two matches in rounds three and six, and losing a map in round seven. Whilst they had a decent season their playoffs performance stands apart from the regular season, but we do have one last honourable mention. humblegods had a season of results much like hume doors, however they actually entered the Lower Page match with a higher seeding than hume doors, losing both maps to them in a fairly close series. With hume doors beating out the team seated above them, they proceeded to the Semi's to take on Meat Your Match, closing out the match in another close series and cementing Meat Your Match in third place, proceeding to the Grand Finals. Whilst their in-season performance is nothing to scoff at, some were surprised to see them come from the bottom position in playoffs to be in the Grand Finals.

So back to the match you're reading this post for, the Grand Finals. Whilst we can't be sure, seeing the bottom team in playoffs fight their way through statistically better teams, that had to worry Phee Phi Pho Phum. Nonetheless, the Picks and Bans was process kicked off by Phee Phi Pho Phum:

  1. Phee Phi Pho Phum banned Granary
  2. hume doors banned Metalworks
  3. Phee Phi Pho Phum banned Snakewater
  4. hume doors banned Sunshine
  5. Phee Phi Pho Phum picked Gullywash
  6. hume doors picked Clearcut
  7. Phee Phi Pho Phum picked Reckoner

The Picks and Bans saw more of the traditionally chosen maps banned out, with only Gullywash remaining. Seeing the relatively new Clearcut in playoffs is great, but also surprising as it is not the only KOTH map on the table. With Product, yet another staple not even in the running, the process was closed out with another recent-ish addition in Reckoner.

Gullywash got the ball rolling, and for Phee Phi Pho Phum that ball must have been a wrecking ball. Within the first three minutes, they had managed to convert their mid-fight win into the first round of the series, establishing early dominance though not a lasting dominance. Whilst Phee Phi Pho Phum converted the second round into a win after six minutes and a mid-fight win, from here on out the rounds were consistently longer than the first and hume doors had finally shown some fight on their own last hold. In the space of just over three minutes, both teams took uber exchanges, with Phee Phi Pho Phum picking up frags across the board and leaving only hume doors' medic tohca left all alone to defend the round, and whilst a noble attempt was made, it was only an attempt. Round three would be the longest round of the match, and was taken by hume doors after spending majority of the ten minutes between Phee Phi Pho Phum's choke and last, and whilst we saw a half-dozen uber exchanges, nothing in the way of momentum came out of either side, especially hume doors who would tragically need it. They closed out and converted the round into a win, but round four onwards started the trend of quicker rounds again, as it seemed Phee Phi Pho Phum had found their feet and off the back of an uber drop from tohca, they silenced any self-doubt and took round four. With the new found confidence, and with some not so great fights from hume doors, we saw the fifth round end due to the time limit.

hume doors had managed to take the number one down a notch by taking a round and bringing the map to time, but sadly that's the end of the praises. Neither team saw any real standout players, the closest we got was chimes from hume doors with bottom frags but top damage out of the combat classes, and the medic selad from Phee Phi Pho Phum ending the map with three frags. With the star pupils credited, we need to put out any flames in your heart for a possible three map series, as Clearcut would end up being the last. That's not to say it was a bad map for either team, it ended up being the closest map in the series.

We ended up seeing five rounds in total, with the first round wrapped up as a win for hume doors off the back of a mid-fight win, with hume doors own alrac pulling off ten kills, closely followed by their other scout lachlan with seven. These two would end up being the driving force for hume doors on Clearcut, but an exceptional game from both PhiPhi and dott from Phee Phi Pho Phum would have us witness seventy-one murders that turned the tide for round two and onwards, but it wasn't the only round taken by hume doors, managing to close out round three after another mid-fight going in their favour, with their scouts yet again showing up. Two crucial medic picks from hume doors saw round three close in their favour and overall it was a much cleaner round for them, but yet again Phee Phi Pho Phum found their feet. Round four brought us the PhiPhi experience, with eleven kills being followed only by dott with six, seeing us through to a round four conversion in the favour of Phee Phi Pho Phum after medics from both sides couldn't find the miracle secret of Team Fortress 2, survival. See, it is much easier to convert rounds when the most important class in the game is alive, and considering the mediocre at best uber exchanges, there wasn't much hope for the post uber fights. Alas, in all but one instance both medics died sometime not too far after the exchanges, leaving round four to be narrowly edged out by Phee Phi Pho Phum. Round five gave us not lemons, but finally cleaner exchanges and fights, and inin keeping with the traditions set thus far by Phee Phi Pho Phum, they made this the final round of the series. There wasn't much for either team to write home about with this round, players from Phee Phi Pho Phum led the pack with the highest frags for the round, but other than that everything was fairly standard, some cleaner play than we had seen earlier on in combination with the edge in frags saw the end of Clearcut.

Whilst the scoreline doesn't give it the justice this match deserves, the series saw some less than ideal mistakes come out of hume doors which consistently gave Phee Phi Pho Phum an edge, namely one-too-many ubers akin to the infamous catfish "fat dub". There weren't even any significant deathmatch differences between the players, just bad play at the crucial moments needed to convert rounds. Neither team were exempt from the mistakes, sadly however Phee Phi Pho Phum was able to play cleaner and convert more advantages and post fights in their favour.

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!

Placements

1st - Phee Phi Pho Phum
2nd - hume doors
3rd - Meat Your Match - Duckypus' Revival

Awards

Best Demoman: fatpizza
Best Medic: crying laughing emoji
Best Pocket: cool dad
Best Roamer: dott
Best Combo Scout: PhiPhi
Best Flank Scout: Covino
Best Utility: dott

Most Improved Player: Ducky
Most Valuable Player: clrizm

Friendliest Team: Flying Spies and Meat Your Match - Duckypus' Revival
Most Improved Team: fatpoggers but we actually signed up and Meat Your Match
Best Dressed Team: Flying Spies
Best Caster: Luggnuts