ozfortress administrators are responsible for the smooth running of the ozfortress seasonal league. Remain in constant contact with them regarding team issues and potential team instability. They are also available to clarify anything about the rules or procedures of ozfortress competitions.
The best way to get in contact with an administrator is in the #admin-support channel on Discord. Click the following link to join our Discord.
The following people are available to solve issues in your bracket, however, for simple issues, we strongly recommend that you refer to the ruleset. From here, your own division administrators should be your first point of contact, however, if your administrators are not available, others may be able to help.
Head Administrator - core
Premier Administrator - core
High Administrator - skaz
Intermediate Administrators - samson and fez
Main Administrators - Hawk and a team of ants in their prime
Open Administrators - chimes
MAP POOL
Map Pool for Premier
Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: koth_clearcut_b15d/cp_snakewater_final1
Week 3: cp_sunshine/cp_metalworks
Week 4: cp_granary_pro_rc8/koth_product_final
Week 5: koth_product_final/cp_gullywash_f4
Please note: Whilst not listed here, cp_reckoner_rc6 is eligible to be picked within Playoffs.
Map Pool for High, Intermediate, Main & Open
Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: cp_process_f9a/cp_metalworks
Week 3: koth_clearcut_b15d/cp_sunshine
Week 4: cp_sunshine/cp_reckoner_rc6
Week 5: cp_granary_pro_rc8/koth_product_final
Week 6: koth_product_final/cp_gullywash_f4
Week 7: cp_gullywash_f4/cp_snakewater_final1
Please note: cp_granary_pro_rc8, koth_clearcut_b15d, koth_product_final, cp_reckoner_rc6, cp_gullywash_f4 and cp_process_f9a are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.
The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.
rcon changelevel cp_gullywash_f4
rcon changelevel cp_process_f9a
rcon changelevel cp_snakewater_final1
rcon changelevel cp_metalworks
rcon changelevel cp_sunshine
rcon changelevel koth_product_final
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc8
Congratulations Open winners Phee Phi Pho Phum
Logs
Gullywash - 3 - 1
Clearcut - 3 - 2
Match Thread
Congratulations to Phee Phi Pho Phum on winning the OZF 31 Open Grand Final against hume doors.
We can't lie, Phee Phi Pho Phum has had an incredible season. Between not dropping a single map to anyone, and only losing seven rounds prior to playoffs (credit's to Avo's Cados for contributing four of those), and sadly playoffs didn't stop their march to total victory.
Going off that blurb you would think that they were unrivalled and breezed through their two playoffs matches but whilst it was not a close series, Meat Your Match gave it a crack in the Upper Page match and managed a respectable score and time, but quickly saw themselves sent to the Semi's to face the team who would become our runner up, hume doors. hume doors had a decent showing throughout the season, only dropping two matches in rounds three and six, and losing a map in round seven. Whilst they had a decent season their playoffs performance stands apart from the regular season, but we do have one last honourable mention. humblegods had a season of results much like hume doors, however they actually entered the Lower Page match with a higher seeding than hume doors, losing both maps to them in a fairly close series. With hume doors beating out the team seated above them, they proceeded to the Semi's to take on Meat Your Match, closing out the match in another close series and cementing Meat Your Match in third place, proceeding to the Grand Finals. Whilst their in-season performance is nothing to scoff at, some were surprised to see them come from the bottom position in playoffs to be in the Grand Finals.
So back to the match you're reading this post for, the Grand Finals. Whilst we can't be sure, seeing the bottom team in playoffs fight their way through statistically better teams, that had to worry Phee Phi Pho Phum. Nonetheless, the Picks and Bans was process kicked off by Phee Phi Pho Phum:
- Phee Phi Pho Phum banned Granary
- hume doors banned Metalworks
- Phee Phi Pho Phum banned Snakewater
- hume doors banned Sunshine
- Phee Phi Pho Phum picked Gullywash
- hume doors picked Clearcut
- Phee Phi Pho Phum picked Reckoner
The Picks and Bans saw more of the traditionally chosen maps banned out, with only Gullywash remaining. Seeing the relatively new Clearcut in playoffs is great, but also surprising as it is not the only KOTH map on the table. With Product, yet another staple not even in the running, the process was closed out with another recent-ish addition in Reckoner.
Gullywash got the ball rolling, and for Phee Phi Pho Phum that ball must have been a wrecking ball. Within the first three minutes, they had managed to convert their mid-fight win into the first round of the series, establishing early dominance though not a lasting dominance. Whilst Phee Phi Pho Phum converted the second round into a win after six minutes and a mid-fight win, from here on out the rounds were consistently longer than the first and hume doors had finally shown some fight on their own last hold. In the space of just over three minutes, both teams took uber exchanges, with Phee Phi Pho Phum picking up frags across the board and leaving only hume doors' medic tohca left all alone to defend the round, and whilst a noble attempt was made, it was only an attempt. Round three would be the longest round of the match, and was taken by hume doors after spending majority of the ten minutes between Phee Phi Pho Phum's choke and last, and whilst we saw a half-dozen uber exchanges, nothing in the way of momentum came out of either side, especially hume doors who would tragically need it. They closed out and converted the round into a win, but round four onwards started the trend of quicker rounds again, as it seemed Phee Phi Pho Phum had found their feet and off the back of an uber drop from tohca, they silenced any self-doubt and took round four. With the new found confidence, and with some not so great fights from hume doors, we saw the fifth round end due to the time limit.
hume doors had managed to take the number one down a notch by taking a round and bringing the map to time, but sadly that's the end of the praises. Neither team saw any real standout players, the closest we got was chimes from hume doors with bottom frags but top damage out of the combat classes, and the medic selad from Phee Phi Pho Phum ending the map with three frags. With the star pupils credited, we need to put out any flames in your heart for a possible three map series, as Clearcut would end up being the last. That's not to say it was a bad map for either team, it ended up being the closest map in the series.
We ended up seeing five rounds in total, with the first round wrapped up as a win for hume doors off the back of a mid-fight win, with hume doors own alrac pulling off ten kills, closely followed by their other scout lachlan with seven. These two would end up being the driving force for hume doors on Clearcut, but an exceptional game from both PhiPhi and dott from Phee Phi Pho Phum would have us witness seventy-one murders that turned the tide for round two and onwards, but it wasn't the only round taken by hume doors, managing to close out round three after another mid-fight going in their favour, with their scouts yet again showing up. Two crucial medic picks from hume doors saw round three close in their favour and overall it was a much cleaner round for them, but yet again Phee Phi Pho Phum found their feet. Round four brought us the PhiPhi experience, with eleven kills being followed only by dott with six, seeing us through to a round four conversion in the favour of Phee Phi Pho Phum after medics from both sides couldn't find the miracle secret of Team Fortress 2, survival. See, it is much easier to convert rounds when the most important class in the game is alive, and considering the mediocre at best uber exchanges, there wasn't much hope for the post uber fights. Alas, in all but one instance both medics died sometime not too far after the exchanges, leaving round four to be narrowly edged out by Phee Phi Pho Phum. Round five gave us not lemons, but finally cleaner exchanges and fights, and inin keeping with the traditions set thus far by Phee Phi Pho Phum, they made this the final round of the series. There wasn't much for either team to write home about with this round, players from Phee Phi Pho Phum led the pack with the highest frags for the round, but other than that everything was fairly standard, some cleaner play than we had seen earlier on in combination with the edge in frags saw the end of Clearcut.
Whilst the scoreline doesn't give it the justice this match deserves, the series saw some less than ideal mistakes come out of hume doors which consistently gave Phee Phi Pho Phum an edge, namely one-too-many ubers akin to the infamous catfish "fat dub". There weren't even any significant deathmatch differences between the players, just bad play at the crucial moments needed to convert rounds. Neither team were exempt from the mistakes, sadly however Phee Phi Pho Phum was able to play cleaner and convert more advantages and post fights in their favour.
Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!
Placements
1st - Phee Phi Pho Phum
2nd - hume doors
3rd - Meat Your Match - Duckypus' Revival
Awards
Best Demoman: fatpizza
Best Medic: crying laughing emoji
Best Pocket: cool dad
Best Roamer: dott
Best Combo Scout: PhiPhi
Best Flank Scout: Covino
Best Utility: dott
Most Improved Player: Ducky
Most Valuable Player: clrizm
Friendliest Team: Flying Spies and Meat Your Match - Duckypus' Revival
Most Improved Team: fatpoggers but we actually signed up and Meat Your Match
Best Dressed Team: Flying Spies
Best Caster: Luggnuts
Congratulations Open winners dm lords
Logs
Gullywash - 2 - 3
Reckoner - 2 - 0
Granary - 4 - 1
Match Thread
Congratulations to dm lords on winning the OZF 30 Open Grand Final against Funny Team.
Season analysis for both teams
dm lords took the victory in their Upper Page game against Random Kritz, leading them to initiate the Pick/Ban process for the Grand Final against Funny Team. However, we must mention dm lords' game against Random Kritz in Round 2 as it was the only break from the dominant form showed by them throughout the season. dm lords lost both Snakewater & Process to Random Kritz which would lead everyone to believe they would avoid those two maps in their final match if their scrims on those maps were also not favourable.
The Pick/Ban process
Beginning the Pick/Ban process, dm lords opted to use their two bans to take both Sunshine and Snakewater out of play however, Sunshine is not Process. Their in-season performances on Sunshine weren't all that bad, but Sunshine typically plays out and feels very similar to Process, however, Funny Team beat out xo in their regular season fixture in Round 6 on both Gullywash, and Sunshine. By all indications, Sunshine was a much stronger map for Funny Team and would be considered by many as a fair ban. Funny Team responded with more fair choices, deciding to remove both KOTH maps from play (those being Product & the newly added Clearcut). Their in-season results on Product have been mixed, and while they may have played scrims on Clearcut, they ended up being awarded a forfeit win in Round 7. Funny Team ended up dropping Product 3-0 in their Round 5 matchup against dm lords, furthering the consensus of dm lords leaning into their stronger deathmatch capabilities.
Leading into the Map Picks, neither team has had poor numbers on Gullywash or Reckoner, opting to pick both maps immediately. dm lords picked Gullywash, Funny Team responded in kind with the Reckoner pick, but the third pick did raise some eyebrows. While neither team had many issues with Granary in Round 1, we expected to see Process be chosen by dm lords as it would likely be more favourable to their players. Instead, they decided to bring Granary into the fold, which left many concerned as it is somewhat of an outlier for these teams. While the final pick left everyone surprised, it would conclude the Pick/Ban process and leave us with Gullywash, Reckoner and Granary to close out the season.
Of course, the season wasn't over yet, Funny Team would need to supersede their previous playoffs victories that brought them from the third position coming into the Lower Page game, all the way through to this finale. While their showing throughout the season has been strong, it wasn't as convincing as the streak dm lords had been on since Round 3. With only dropping one match in the regular season, dm lords aimed to continue their success into this match. The game was riddled with less playful banter, technical issues and a mercenary kafuffle, but it resulted in one of the closest matchups of all the divisions' Grand Finals.
Gullywash
Kicking off the first map Gullywash, Funny Team was unable to have the soldiers initiate the mid-fight, being caught in Big Door. dm lords' submarine took a lot of early ground, forcing the enemy team back into the dropdown flank of Krocz, pinching Funny Team into a near-wipe. After being caught on mid, a full uber advantage rolled into last against off-classes, dm lords got time on the point early which Funny Team failed to prevent and ended up dropping the first round to dm lords.
Coming into the second round, Funny Team opted to bomb Magnett into dm lords and play a more aggressive mid. While a substantial amount of damage was dealt, the core of Funny Team was unable to follow up on the damage dealt, leaving both of their soldiers in the lurch with only frags on the other team's soldiers to show for it. dm lords finals stand in medic player just jazz secured a frag onto Hero, the demoman for Funny Team, which quickly closed off that mid-fight in their favour. After another mid-fight death for Funny Team' medic Yric, dm lords brought a full uber advantage barreling towards the opposing last, but Magnett wasn't having it, bringing one of the best bombs of the match into the choke and forcing just jazz through multiple players. Let's just say, you have Magnett to blame for initiating the next 22-odd minutes of typical CP stalemating and after a few close coast-to-coast territory exchanges, we finally see an eerily similar last point fight, reminiscent of the end of the first round. dm lords brought in significantly less uber advantage compared to last time, however, but like the end of the previous round - early point time and a failure to address it on the side of Funny Team led to the second round going to dm lords.
With only five minutes left on the board, Funny Team would need to pick up the momentum they prevented roughly twenty minutes prior. Spoiler alert if you have already looked at the logs for this map, it leads to a Golden Cap round. Arriving at mid with just under five minutes left, I would forgive you for wondering how Funny Team found the proverbial ball of momentum they knocked out of the hands of dm lords so early on in the map. Well here is how it went, Yric died on mid again along with the other half of the team, dm lords converted that into some momentum again, but some excellent combinations of flank play and bombs from Funny Team, namely 95, resulted in a workable uber advantage they could use to push dm lords back to their last. The counter-bomb came out of Krocz but only led to a one-player advantage being added to the list of advantages Funny Team had pushing into this last. Entering the last point, Funny Team had also caught dm lords without their off-classes being ready. xobile ended up going down before Funny Team entered, leaving them at a player disadvantage. Due to this, they also lost their uber advantage while waiting for xobile to be close to spawning. After bringing in the uber, they only managed to get the sentry gun and lost their own demoman Hero, leading to dm lords being able to clean up more players from the side of Funny Team. However, xobile wanted to redeem himself after dying early and stunting their push, so he decided to flank dm lords and challenge the brass beast heavy left on last, managing to pick up the frag and the back-cap, bringing Funny Team their first round.
In the fourth round of Gullywash, Funny Team had only two minutes to convert the last round needed to bring the Golden Cap to fruition. Off the back of some very good initiation of the soldiers 95 and Magnett, they continue to clean up players to pull a round win from the brink. Yet again, xobile wanted to continue the valuable picks being sent the way of Funny Team, catching just jazz just before he could get his uber, dying at 98%. Off the back of these plays, we witnessed the last round needed to bring the map to the desired Golden Cap.
So there we were, getting ready to witness the only Golden Cap in Grand Finals for the season, in the last match of the season. Both dm lords and Funny Team showed a more measured approach to this mid-fight, to be expected in this situation. dm lords got ground early and while losing the same amount of players as Funny Team, managed to push them out of mid with even ubers. As far as mid-fights go, it was almost textbook, keeping their medic alive. To change the trend, however, Funny Team managed to keep Yric alive on a mid for the first time so far, but after some awkward frag exchanges dm lords managed to push in and cap second. But this was fine for Funny Team, in those frag exchanges xobile managed to pick up a soldier while on sniper, which left him in the perfect position to punish just jazz for not respecting the sniper after trying to rotate to river from the second point. With this pick, the momentum instantly flipped to the side of Funny Team, and they made sure not to waste it, pushing dm lords back to their last in minutes, quickly dealing with the off-classes and converting the Golden Cap win to their side. With Funny Team narrowly taking Gullywash, it left us wondering how a typically less stalemated map Reckoner would leave them.
Coming from Gullywash, xobile, Magnett and 95 were the MVP standouts for Funny Team, off their backs they managed to convert a three-round sweep from under dm lords, all in under ten minutes. While these three had arguably the most impact on the map, Reckoner would be a shakeup that Funny Team may have expected could be possible, but not in any way they imagined. After sorting out technical and mercenary issues, we were underway on Funny Team' map pick after they just robbed dm lords of theirs.
Reckoner
After a fairly long wait that was sure to demolish any momentum from either team, we started somewhat fresh on Reckoner. Jumping into the first mid, an early pick onto just jazz spelt a quick end, with another two players following him to the respawn queue. Funny Team used those picks to walk into dm lords last, but after losing a player before the uber, the combination of poor positioning when they used and an enemy sentry gun among other things, meant dm lords were able to hold the point. Sadly, this situation ended up being felt via déjà vu later in the match, with fifteen more minutes of coast-to-coast pushes from both teams, neither obtaining any usable advantage until a series of deaths and a force onto Yric left an uber advantage to the side of dm lords, and they made sure to use it well. The counter uber eventually came from Funny Team, but they never found the frags needed to stunt the ground control dm lords had on their own last, leaving four players alive to struggle over the last point. With two on each side, sadly dm lords with two deathmatch classes alive (oh the irony) ended up closing out the first round in their favour, eighteen minutes in.
The second mid wasn't too distant from the first, however, both teams ended up losing more players, significantly more. With no usable advantages for either side, it would leave the push forward for the mid-fight victors Funny Team to be a very slow one, dm lords would know to bring up off-classes to slow down any attempted aggression and turtle for time. But an all-too-familiar trend reared its head yet again, and dm lords found opportunities to reverse their way to Funny Team' last point, with only minutes left. After some less than desirable trades, dm lords would manage to clean up the remaining players left to defend their point and converted a second round to them. With only twenty seconds left on the clock, it seemed like Funny Team were not the only ones able to throw an upset into the ring, and ended up losing their map pick to dm lords.
Reckoner certainly felt like the fastest map so far, technically it was faster than Gullywash, and while Funny Team managed to have a much more convincing and dominating presence earlier in the map compared to Gullywash, dm lords never let the situation deteriorate into a round win for Funny Team. With both teams securing each other's map picks as their map wins, the relative unknown of Granary for both teams spelt an interesting dilemma. Gullywash ended up being stalemated heavily, and while Reckoner also saw some stalemates, much of the time spent for both teams were working any small momentum or advantages they had into something usable for the last point push. On paper, Granary for these teams was promised to be a crawl, but it certainly didn't start as one.
Granary
Granary opened with a mid-fight any team would like to avoid, both medics being unable to leave the mid and dying as a result. The only surviving player from Funny Team dril managed to get an uber advantage for his team, but it eventually got traded out in yard and second. After a few more of those typical awkward Granary exchanges with and without uber, Yric was caught on second which poetically started the beginning of the end for that round. After a few more uber trades and namely a large advantage, Krocz found an opportunity to back cap both second and last, resulting in the first round going to dm lords after seven minutes.
So there they were, starting the second round of Granary, and Funny Team losing the first round demonstrated a lack of map knowledge which was so crucially needed for this match, dm lords waltzed into this mid-fight with a strong display, taking the mid-fight off the cusp of a medic death for Funny Team which was later converted into what they thought was surely the fastest round they would see after coming out on top of each uber exchange and ensuring their medic survived each fight. With the crushing momentum facing Funny Team, the last fight came down to just two players from the side of dm lords alive, but the round went to dm lords.
Three minutes and thirty seconds, surely this was the only fast round, right? From this point, Funny Team needed to have a mid-fight without losing their medic, yet again though that was not the case. dm lords taking the mid win early and managed to restore some momentum seen on Reckoner, bringing out the fastest match of the night at just over one minute and thirty-six seconds. Being only twelve minutes into the map, it had already felt like it was over for the side of Funny Team, and they felt that pressure. They didn't let that pressure deter them from putting up their best round yet, managing to convert the fourth round off the end of a strong mid-fight win, following it up with an equally successful uber trade that resulted in the death of just jazz. This was finally the turning point, they had obtained a player advantage and could quickly cap second, rolling to last. In under four minutes, Funny Team had finally broken free from the shackles dm lords had placed on them, but not all redemption stories work out, and sadly for Funny Team, theirs didn't.
We didn't see the fifth round converted to a win for almost the rest of the map, but it inevitably was. Magnett started the momentum his team needed throughout this round, killing dm lords medic just jazz four times throughout the round, and put forward a series of streaks and crucial picks for them to work from. But to the dismay of Funny Team, many of these opportunities were not being capitalized on. Concluding a sixteen-minute round, dm lords managed to convert some key picks on the enemy combo into usable advantages, pushing Funny Team back to their last point and securing the final round we would see. With only seconds left, dm lords had taken the elusive Granary in their favour, closing out the match with a 4-1 win.
After-thoughts
While not exactly clean, both dm lords and Funny Team managed to flip each other's map picks to their own map victories, but it became clear early on in Granary that not only did dm lords have more of an idea as to what they needed to do, where they needed to be and exactly what advantages they could work off, but the mental game for the side of Funny Team had deteriorated leading to dm lords becoming your ozfortress season 30 Open champions!
Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!
Placements
1st - dm lords
2nd - Funny Team
3rd - Random Kritz
Awards
Best Demoman: muckmud and hidden
Best Medic: twig
Best Pocket: Mango
Best Roamer: jv and less
Best Combo Scout: dril
Best Flank Scout: xobile
Best Utility: Magnett
Most Improved Player: Duckypus
Most Valuable Player: KRB
Friendliest Team: KRB Stans
Most Improved Team: Meat Your Match
Best Dressed Team: Funny Team and Meat Your Match
Best Caster: frydog
Congratulations High winners psychology majors
Logs
Snakewater - 5 - 0
Product - 3 - 1
Match Thread
Congratulations to psychology majors on winning the OZF 29 High Grand Final against hungry i eat all day.
psychology majors began the Pick/Ban process to the dismay of the administrators by vetoing out Villa (we’re fine ok), with hungry i eat all day opting to remove Process from the process. With the third ban, psychology majors rid themselves of Granary, and hungry i eat all day concluding the Bans by kicking Metalworks out of the pool, a mix of typical and atypical choices amongst finalist teams. psychology majors choice of Snakewater could have been conceived from hungry i eat all day’s record on the map, missing one of their regular season fixtures of the map due to forfeit and losing the map in the week before that, but hungry i eat all day’s recent scrim history on the map looks relatively successful. hungry i eat all day introduced Product into the formula, perhaps due to their successful bout with psychology majors in Week 6 on the map, however, it does call into question why they also opted to ban Process considering in that same week they also took Process from psychology majors. The final map pick would come from psychology majors, bringing out Gullywash as the decider after a decent run on the map during the season.
psychology majors burst into Snakewater with an early and convincing sub-90-second round lead, immediately setting the tone for the rest of the map. But this round trend didn’t end there, psychology majors sprinted into a second middle point win after cleaning up the enemy combo early, but hungry i eat all day found their footing and slowed psychology majors’ pace. After their sprint turned into a light jog, psychology majors took another ten minutes before managing to convert the second round in their favour, concluding the longest round of the series. While psychology majors’ continued their dominating performance on Snakewater, another concerning trend emerged for hungry i eat all day. Every mid-fight from this round onwards would also fall in the favour of psychology majors and every mid hungry i eat all day would lose their medic early, with psychology majors losing their medic once. The remaining sixteen minutes saw further disarray from the side of hungry i eat all day, dropping three more rounds in this time in much the same circumstances, losing Snakewater 5-0 in twenty-eight minutes to psychology majors.
Coming from Snakewater into their own map pick, hungry i eat all day hoped to bring home the bacon with a result similar to their Week 6 official during the regular season, but low on hope from the previous map, this map needed to fall in their favour to continue onto Gullywash. You can probably see there isn’t a fourth paragraph, so let’s continue on with our post-mortem. Both psychology majors and hungry i eat all day came into this set with some underlying issues, but both brought the timer down into a possible round either way. However, while hungry i eat all day had finally come to life in this map it wasn’t enough, psychology majors managed to convert two eerily similar rounds before we saw a round on the board for hungry i eat all day after their first mid-fight win of the match, but it became evident from the mid of the fourth round that we would be seeing a return to normality for psychology majors, and in keeping with their tradition we saw the fourth round converting the map into a win for them, psychology majors finally taking the second map and closing out the series 2-0 to make them your ozfortress season 29 High champions!
Thank you to all the players, support staff, and patrons that helped make this season possible. We'll see you all again very soon!
Placements
1st - psychology majors
2nd - hungry i eat all day
3rd - Grogged
Awards
Best Demoman: BONKITUP123
Best Medic: Michael
Best Pocket: crud
Best Roamer: feggie
Best Combo Scout: sir9 and Bread
Best Flank Scout: DeDstar
Best Utility: Lev
Most Improved Player: tal
Most Valuable Player: JD
Friendliest Team: Burnt Toast Gaming
Most Improved Team: Xbox 360 Voice Chat
Best Dressed Team: Burnt Toast Gaming
Best Caster: quid
Congratulations High winners braincels2020
Logs
Metalworks - 2 - 1
Snakewater - 3 - 1
Match Thread
Congratulations to braincels2020 on winning the OZF 28 High Grand Final against white noise.
braincels2020 started the Pick/Ban process by getting rid of Prolands, white noise unsurprisingly followed it up by removing Gullywash from the equation. With these two bans continuing their trend of eliminating any potential stalemates, braincels2020 responded with a ban on Logjam which would later be followed up by a ban on Process from white noise, perhaps due to a somewhat tremulous past on the map. With bans out of the way, we saw Metalworks, Snakewater, and then Product picked by braincels2020, white noise and then braincels2020 respectively.
braincels2020 opened Metalworks with a convincing sub-five-minute time for their first round, with their second-round coming within the first ten minutes of the map. While not a blazingly fast time for two rounds, it proved difficult for white noise to bounce back from the strong early presence fronted by braincels2020. With every mid-fight during this map converted by braincels2020 it would take a further fourteen minutes for white noise to see a glimmer of hope, with the coast-to-coast round win coming out of white noise in a staggering fifteen minutes. With this round taking almost twenty-five minutes for white noise to reach, white noise was unable to bring the map into a golden cap after trading both the middle and second points with braincels2020 for the remaining five minutes, leaving the first map 2 - 1 to braincels2020.
Coming into Snakewater, braincels2020 gave no reprieve to white noise after a hard-fought loss on the first map, closing their first two rounds in under four minutes. Not even five minutes in, white noise showed up to what could have been their first impactful mid-fight of the entire match with the Heavy Weapons Guy but in some indescribable confusion their heavy had hit their kill bind and the other team lost a player on the rollout. Moving on from the baffling mid-fight (or lack thereof), white noise closed out their first round of the map within the next three minutes. white noise kicked off the mid-fight of the fourth round with a dominant showing, but that quickly faded over the gruelling near twenty-one minute round, trading point possession with braincels2020 consistently but no one getting truly close to closing out the round. With the map timer about to tick down to only one minute remaining, braincels2020 finally managed to capture the final point and effectively secured their match win 3-1 against white noise, crowning them your OZF 28 High champions!
Thank you to all the players, support staff, and patrons that helped make this season possible. We'll see you all again soon!
Placements
1st - braincels2020
2nd - white noise
3rd - cheesewheel
Awards
Champions: braincels2020
Best Demoman: Bonk
Best Medic: max
Best Pocket: Tesla
Best Roamer: sunbear
Best Pocket Scout: Fez
Best Flank Scout: Bread and zias
Best Utility: Bread
Most Improved Player: zias
Most Valuable Player: Fez
Friendliest Team: Saharan Spies™
Most Improved Team: Saharan Spies™
Best Dressed Team: cheesewheel
Best Caster: BigFellaGoose
Congratulations Intermediate winners what the fuck am i doing
Logs
Sunshine - [4 - 3] (1) (2) (GC)
Product - 3 - 0
Match
Congratulations to what the fuck am i doing on winning the OZF 27 Intermediate Grand Final against dream circle jerk.
what the fuck am i doing hit a couple of roadblocks on the way through their season, but coming to their final match, they brought something that dream circle jerk didn’t have, and it showed later in the series. what the fuck am i doing opened the first map with a strong showing, but dream circle jerk quickly responded with an equal showing, uncharacteristic judging by their two prior engagements with this finale opponent. With the first map pick falling to the favoured seed, what the fuck am i doing chose to start the finale off with Sunshine, and opened the set with a convincing midfight win. With what the fuck am i doing taking the first round after a five minute heat, dream circle jerk managed to open the next few rounds with fairly even midfight wins and ended up converting most of their midfight wins into rounds. Bringing the set to 1 - 3, dream circle jerk pulled off an exceptional early lead in the first ten minutes of the match, but what the fuck am i doing managed to claw back control by winning three midfights and converting two more rounds, bringing the score to a tie. While this map was plagued with technical difficulties, both teams had finally made it to the Golden Cap, and concluding a tight set, what the fuck am i doing took the round in just five minutes after taking the middle point.
The next map was Product, picked by dream circle jerk who most likely needed it as a comfort pick after the nail-biter that was Sunshine, but coming into this map they needed a change of mindset and pacing. However, this was only to the advantage of what the fuck am i doing. Leading the first round to a convincing win after the last map would be hard, but what the fuck am i doing not only took the first round after winning the midfight but also managed to convert the second round after losing that midfight, showing their superior adaptability. By taking the third round and the map 3-0, what the fuck am i doing took the series 2 - 0 in part of an impressive 500 DPM performance by Bonk, with them finally winning Intermediate and continuing on their trend of improving placements. With this, they became your ozfortress season 27 Intermediate champions!
Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again soon!
Placements
1st - what the fuck am i doing
2nd - dream circle jerk
3rd - DrugLab
Awards
Champions: what the fuck am i doing
Best Demoman: Bonk
Best Medic: Ravu4
Best Pocket: feggie
Best Roamer: seraph
Best Pocket Scout: davi
Best Flank Scout: weaponfire
Best Utility: seraph
Most Improved Player: Daz
Most Valuable Player: Bonk
Friendliest Team: Octowang
Most Improved Team: twig Today
Best Dressed Team: what the fuck am i doing
Best Caster: Elmo.
Team Name: Redstone Engineers
Division (Premier/Intermediate/Main/Open): Main
Best Pocket Scout: Eternal
Best Flank Scout: aino
Best Pocket Soldier: RRLUCKY
Best Roaming Soldier: Mio
Best Medic: core
Best Demoman: shifta
Best Utility: Mio
Most Improved Player: obla