Showing posts by core
Thread: OZF 32 - Class Restrictions
core League Director

CLASS RESTRICTIONS

This page will show all class restrictions for players in OZF 32. It will be updated throughout the season with each transfer window.

HIGH

  • ozy restricted from Demoman
  • ether restricted from Sniper
  • Daz restricted from Soldier & Demoman
  • rohan restricted from Soldier
  • sphilliz restricted from Scout
  • zias restricted from Scout

INTERMEDIATE

  • flow restricted from Sniper
  • maz restricted from Sniper
  • darbs restricted from Scout, Soldier & Demoman
  • conflux restricted from Soldier
  • Rei restricted from Scout, Soldier & Demoman
  • weaponfire restricted from Scout
  • lunar restricted from Scout, Soldier & Demoman
  • Wirthy restricted from Demoman
  • 2345y. restricted from Soldier & Demoman

MAIN

  • emgee restricted from Soldier
  • kory restricted from Scout

OPEN

None.

Thread: OZF 32 - Transfer Windows
core League Director

TRANSFER WINDOWS

Our transfers system sees transfers approved every two weeks. Transfers will still be approved on Friday and Saturday between rounds, however, teams should take note of the transfer windows in order to prevent issues with their rosters during the season. Transfers can be requested at any point during the season, however, the players in question will only be reviewed during the transfer window. This means that an approved transfer will only be eligible for use after the next transfer window. The listed transfer windows can be found below.

For applicants to be eligible to play in a particular round, the transfer application must be submitted by 11:59 PM AEST/AEDT time the Thursday of the round before the transfer window.


Transfer Windows for Premier

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2

Friday 22nd October – Saturday 23rd October 2021: Transfer Window 1

Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4

Friday 5th November – Saturday 6th November 2021: Transfer Window 2 (final transfer window)

Please note: Roster Lock will occur directly after Transfers from the second window are approved, only for Premier.


Transfer Windows for High, Intermediate, Main & Open

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2

Friday 22nd October – Saturday 23rd October 2021: Transfer Window 1

Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4

Friday 5th November – Saturday 6th November 2021: Transfer Window 2

Sunday 7th November – Thursday 11th November 2021: Round 5
Sunday 14th November – Thursday 18th November 2021: Round 6

Friday 19th November – Saturday 20th November 2021: Transfer Window 3 (final transfer window)

Sunday 21st November – Thursday 25th November 2021: Round 7

Thread: OZF 32 - Key Dates
core League Director

KEY DATES

Shared Key Dates

Sunday 26th September 2021: Signups Open
Wednesday 6th October 2021: Signups Close, Rosters Locked
Saturday 9th October 2021: Teams Announced


Key Dates for Premier

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2
Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4
Sunday 7th November – Thursday 11th November 2021: Round 5

Sunday 14th November – Thursday 18th November 2021: Page Playoffs
Sunday 21st November – Thursday 25th November 2021: Semi Finals
Sunday 28th November – Thursday 2nd December 2021: Grand Finals


Key Dates for High, Intermediate, Main & Open

Sunday 10th October – Thursday 14th October 2021: Round 1
Sunday 17th October – Thursday 21st October 2021: Round 2
Sunday 24th October – Thursday 28th October 2021: Round 3
Sunday 31st October – Thursday 4th November 2021: Round 4
Sunday 7th November – Thursday 11th November 2021: Round 5
Sunday 14th November – Thursday 18th November 2021: Round 6
Sunday 21st November – Thursday 25th November 2021: Round 7

Sunday 28th November – Thursday 2nd December 2021: Page Playoffs
Sunday 5th December – Thursday 9th December 2021: Semi Finals
Sunday 12th December – Thursday 16th December 2021: Grand Finals


Grand Finals for Premier will be played as a best of five. All other divisions will be a best of three.

PAGE PLAYOFFS

All brackets will be using the page playoff system for their finals. Matches with a single listed date will be locked to that date, those with a range will be negotiated within that range similar to regular-season matches.

Thread: OZF 32 - Unlocks
core League Director

View the whitelist at whitelist.tf

This global whitelist is part of an initiative to unify the international leagues. We will be using the September 2020 edition of the global whitelist.

New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

Thread: OZF 32 - Administrators
core League Director

ozfortress administrators are responsible for the smooth running of the ozfortress seasonal league. Remain in constant contact with them regarding team issues and potential team instability. They are also available to clarify anything about the rules or procedures of ozfortress competitions.

The best way to get in contact with an administrator is in the #admin-support channel on Discord. Click the following link to join our Discord.
http://i.imgur.com/QUxspj6.png

The following people are available to solve issues in your bracket, however, for simple issues, we strongly recommend that you refer to the ruleset. From here, your own division administrators should be your first point of contact, however, if your administrators are not available, others may be able to help.

Head Administrator - core

Premier Administrator - core
High Administrator - skaz
Intermediate Administrators - samson and fez
Main Administrators - Hawk and a team of ants in their prime
Open Administrators - chimes

Thread: OZF 32 - Map Pool
core League Director

MAP POOL


Map Pool for Premier

Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: koth_clearcut_b15d/cp_snakewater_final1
Week 3: cp_sunshine/cp_metalworks
Week 4: cp_granary_pro_rc8/koth_product_final
Week 5: koth_product_final/cp_gullywash_f4

Please note: Whilst not listed here, cp_reckoner_rc6 is eligible to be picked within Playoffs.


Map Pool for High, Intermediate, Main & Open

Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: cp_process_f9a/cp_metalworks
Week 3: koth_clearcut_b15d/cp_sunshine
Week 4: cp_sunshine/cp_reckoner_rc6
Week 5: cp_granary_pro_rc8/koth_product_final
Week 6: koth_product_final/cp_gullywash_f4
Week 7: cp_gullywash_f4/cp_snakewater_final1


Please note: cp_granary_pro_rc8, koth_clearcut_b15d, koth_product_final, cp_reckoner_rc6, cp_gullywash_f4 and cp_process_f9a are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.

rcon changelevel cp_gullywash_f4
rcon changelevel cp_process_f9a
rcon changelevel cp_snakewater_final1
rcon changelevel cp_metalworks
rcon changelevel cp_sunshine
rcon changelevel koth_product_final
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc8

Thread: Phee Phi Pho Phum win OZF 31 Open!
core League Director

Congratulations Open winners Phee Phi Pho Phum

Logs

Gullywash - 3 - 1
Clearcut - 3 - 2
Match Thread

Congratulations to Phee Phi Pho Phum on winning the OZF 31 Open Grand Final against hume doors.

We can't lie, Phee Phi Pho Phum has had an incredible season. Between not dropping a single map to anyone, and only losing seven rounds prior to playoffs (credit's to Avo's Cados for contributing four of those), and sadly playoffs didn't stop their march to total victory.

Going off that blurb you would think that they were unrivalled and breezed through their two playoffs matches but whilst it was not a close series, Meat Your Match gave it a crack in the Upper Page match and managed a respectable score and time, but quickly saw themselves sent to the Semi's to face the team who would become our runner up, hume doors. hume doors had a decent showing throughout the season, only dropping two matches in rounds three and six, and losing a map in round seven. Whilst they had a decent season their playoffs performance stands apart from the regular season, but we do have one last honourable mention. humblegods had a season of results much like hume doors, however they actually entered the Lower Page match with a higher seeding than hume doors, losing both maps to them in a fairly close series. With hume doors beating out the team seated above them, they proceeded to the Semi's to take on Meat Your Match, closing out the match in another close series and cementing Meat Your Match in third place, proceeding to the Grand Finals. Whilst their in-season performance is nothing to scoff at, some were surprised to see them come from the bottom position in playoffs to be in the Grand Finals.

So back to the match you're reading this post for, the Grand Finals. Whilst we can't be sure, seeing the bottom team in playoffs fight their way through statistically better teams, that had to worry Phee Phi Pho Phum. Nonetheless, the Picks and Bans was process kicked off by Phee Phi Pho Phum:

  1. Phee Phi Pho Phum banned Granary
  2. hume doors banned Metalworks
  3. Phee Phi Pho Phum banned Snakewater
  4. hume doors banned Sunshine
  5. Phee Phi Pho Phum picked Gullywash
  6. hume doors picked Clearcut
  7. Phee Phi Pho Phum picked Reckoner

The Picks and Bans saw more of the traditionally chosen maps banned out, with only Gullywash remaining. Seeing the relatively new Clearcut in playoffs is great, but also surprising as it is not the only KOTH map on the table. With Product, yet another staple not even in the running, the process was closed out with another recent-ish addition in Reckoner.

Gullywash got the ball rolling, and for Phee Phi Pho Phum that ball must have been a wrecking ball. Within the first three minutes, they had managed to convert their mid-fight win into the first round of the series, establishing early dominance though not a lasting dominance. Whilst Phee Phi Pho Phum converted the second round into a win after six minutes and a mid-fight win, from here on out the rounds were consistently longer than the first and hume doors had finally shown some fight on their own last hold. In the space of just over three minutes, both teams took uber exchanges, with Phee Phi Pho Phum picking up frags across the board and leaving only hume doors' medic tohca left all alone to defend the round, and whilst a noble attempt was made, it was only an attempt. Round three would be the longest round of the match, and was taken by hume doors after spending majority of the ten minutes between Phee Phi Pho Phum's choke and last, and whilst we saw a half-dozen uber exchanges, nothing in the way of momentum came out of either side, especially hume doors who would tragically need it. They closed out and converted the round into a win, but round four onwards started the trend of quicker rounds again, as it seemed Phee Phi Pho Phum had found their feet and off the back of an uber drop from tohca, they silenced any self-doubt and took round four. With the new found confidence, and with some not so great fights from hume doors, we saw the fifth round end due to the time limit.

hume doors had managed to take the number one down a notch by taking a round and bringing the map to time, but sadly that's the end of the praises. Neither team saw any real standout players, the closest we got was chimes from hume doors with bottom frags but top damage out of the combat classes, and the medic selad from Phee Phi Pho Phum ending the map with three frags. With the star pupils credited, we need to put out any flames in your heart for a possible three map series, as Clearcut would end up being the last. That's not to say it was a bad map for either team, it ended up being the closest map in the series.

We ended up seeing five rounds in total, with the first round wrapped up as a win for hume doors off the back of a mid-fight win, with hume doors own alrac pulling off ten kills, closely followed by their other scout lachlan with seven. These two would end up being the driving force for hume doors on Clearcut, but an exceptional game from both PhiPhi and dott from Phee Phi Pho Phum would have us witness seventy-one murders that turned the tide for round two and onwards, but it wasn't the only round taken by hume doors, managing to close out round three after another mid-fight going in their favour, with their scouts yet again showing up. Two crucial medic picks from hume doors saw round three close in their favour and overall it was a much cleaner round for them, but yet again Phee Phi Pho Phum found their feet. Round four brought us the PhiPhi experience, with eleven kills being followed only by dott with six, seeing us through to a round four conversion in the favour of Phee Phi Pho Phum after medics from both sides couldn't find the miracle secret of Team Fortress 2, survival. See, it is much easier to convert rounds when the most important class in the game is alive, and considering the mediocre at best uber exchanges, there wasn't much hope for the post uber fights. Alas, in all but one instance both medics died sometime not too far after the exchanges, leaving round four to be narrowly edged out by Phee Phi Pho Phum. Round five gave us not lemons, but finally cleaner exchanges and fights, and inin keeping with the traditions set thus far by Phee Phi Pho Phum, they made this the final round of the series. There wasn't much for either team to write home about with this round, players from Phee Phi Pho Phum led the pack with the highest frags for the round, but other than that everything was fairly standard, some cleaner play than we had seen earlier on in combination with the edge in frags saw the end of Clearcut.

Whilst the scoreline doesn't give it the justice this match deserves, the series saw some less than ideal mistakes come out of hume doors which consistently gave Phee Phi Pho Phum an edge, namely one-too-many ubers akin to the infamous catfish "fat dub". There weren't even any significant deathmatch differences between the players, just bad play at the crucial moments needed to convert rounds. Neither team were exempt from the mistakes, sadly however Phee Phi Pho Phum was able to play cleaner and convert more advantages and post fights in their favour.

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!

Placements

1st - Phee Phi Pho Phum
2nd - hume doors
3rd - Meat Your Match - Duckypus' Revival

Awards

Best Demoman: fatpizza
Best Medic: crying laughing emoji
Best Pocket: cool dad
Best Roamer: dott
Best Combo Scout: PhiPhi
Best Flank Scout: Covino
Best Utility: dott

Most Improved Player: Ducky
Most Valuable Player: clrizm

Friendliest Team: Flying Spies and Meat Your Match - Duckypus' Revival
Most Improved Team: fatpoggers but we actually signed up and Meat Your Match
Best Dressed Team: Flying Spies
Best Caster: Luggnuts

Thread: dm lords win OZF 30 Open!
core League Director

Congratulations Open winners dm lords

Logs

Gullywash - 2 - 3
Reckoner - 2 - 0
Granary - 4 - 1
Match Thread

Congratulations to dm lords on winning the OZF 30 Open Grand Final against Funny Team.

Season analysis for both teams

dm lords took the victory in their Upper Page game against Random Kritz, leading them to initiate the Pick/Ban process for the Grand Final against Funny Team. However, we must mention dm lords' game against Random Kritz in Round 2 as it was the only break from the dominant form showed by them throughout the season. dm lords lost both Snakewater & Process to Random Kritz which would lead everyone to believe they would avoid those two maps in their final match if their scrims on those maps were also not favourable.

The Pick/Ban process

Beginning the Pick/Ban process, dm lords opted to use their two bans to take both Sunshine and Snakewater out of play however, Sunshine is not Process. Their in-season performances on Sunshine weren't all that bad, but Sunshine typically plays out and feels very similar to Process, however, Funny Team beat out xo in their regular season fixture in Round 6 on both Gullywash, and Sunshine. By all indications, Sunshine was a much stronger map for Funny Team and would be considered by many as a fair ban. Funny Team responded with more fair choices, deciding to remove both KOTH maps from play (those being Product & the newly added Clearcut). Their in-season results on Product have been mixed, and while they may have played scrims on Clearcut, they ended up being awarded a forfeit win in Round 7. Funny Team ended up dropping Product 3-0 in their Round 5 matchup against dm lords, furthering the consensus of dm lords leaning into their stronger deathmatch capabilities.

Leading into the Map Picks, neither team has had poor numbers on Gullywash or Reckoner, opting to pick both maps immediately. dm lords picked Gullywash, Funny Team responded in kind with the Reckoner pick, but the third pick did raise some eyebrows. While neither team had many issues with Granary in Round 1, we expected to see Process be chosen by dm lords as it would likely be more favourable to their players. Instead, they decided to bring Granary into the fold, which left many concerned as it is somewhat of an outlier for these teams. While the final pick left everyone surprised, it would conclude the Pick/Ban process and leave us with Gullywash, Reckoner and Granary to close out the season.

Of course, the season wasn't over yet, Funny Team would need to supersede their previous playoffs victories that brought them from the third position coming into the Lower Page game, all the way through to this finale. While their showing throughout the season has been strong, it wasn't as convincing as the streak dm lords had been on since Round 3. With only dropping one match in the regular season, dm lords aimed to continue their success into this match. The game was riddled with less playful banter, technical issues and a mercenary kafuffle, but it resulted in one of the closest matchups of all the divisions' Grand Finals.

Gullywash

Kicking off the first map Gullywash, Funny Team was unable to have the soldiers initiate the mid-fight, being caught in Big Door. dm lords' submarine took a lot of early ground, forcing the enemy team back into the dropdown flank of Krocz, pinching Funny Team into a near-wipe. After being caught on mid, a full uber advantage rolled into last against off-classes, dm lords got time on the point early which Funny Team failed to prevent and ended up dropping the first round to dm lords.

Coming into the second round, Funny Team opted to bomb Magnett into dm lords and play a more aggressive mid. While a substantial amount of damage was dealt, the core of Funny Team was unable to follow up on the damage dealt, leaving both of their soldiers in the lurch with only frags on the other team's soldiers to show for it. dm lords finals stand in medic player just jazz secured a frag onto Hero, the demoman for Funny Team, which quickly closed off that mid-fight in their favour. After another mid-fight death for Funny Team' medic Yric, dm lords brought a full uber advantage barreling towards the opposing last, but Magnett wasn't having it, bringing one of the best bombs of the match into the choke and forcing just jazz through multiple players. Let's just say, you have Magnett to blame for initiating the next 22-odd minutes of typical CP stalemating and after a few close coast-to-coast territory exchanges, we finally see an eerily similar last point fight, reminiscent of the end of the first round. dm lords brought in significantly less uber advantage compared to last time, however, but like the end of the previous round - early point time and a failure to address it on the side of Funny Team led to the second round going to dm lords.

With only five minutes left on the board, Funny Team would need to pick up the momentum they prevented roughly twenty minutes prior. Spoiler alert if you have already looked at the logs for this map, it leads to a Golden Cap round. Arriving at mid with just under five minutes left, I would forgive you for wondering how Funny Team found the proverbial ball of momentum they knocked out of the hands of dm lords so early on in the map. Well here is how it went, Yric died on mid again along with the other half of the team, dm lords converted that into some momentum again, but some excellent combinations of flank play and bombs from Funny Team, namely 95, resulted in a workable uber advantage they could use to push dm lords back to their last. The counter-bomb came out of Krocz but only led to a one-player advantage being added to the list of advantages Funny Team had pushing into this last. Entering the last point, Funny Team had also caught dm lords without their off-classes being ready. xobile ended up going down before Funny Team entered, leaving them at a player disadvantage. Due to this, they also lost their uber advantage while waiting for xobile to be close to spawning. After bringing in the uber, they only managed to get the sentry gun and lost their own demoman Hero, leading to dm lords being able to clean up more players from the side of Funny Team. However, xobile wanted to redeem himself after dying early and stunting their push, so he decided to flank dm lords and challenge the brass beast heavy left on last, managing to pick up the frag and the back-cap, bringing Funny Team their first round.

In the fourth round of Gullywash, Funny Team had only two minutes to convert the last round needed to bring the Golden Cap to fruition. Off the back of some very good initiation of the soldiers 95 and Magnett, they continue to clean up players to pull a round win from the brink. Yet again, xobile wanted to continue the valuable picks being sent the way of Funny Team, catching just jazz just before he could get his uber, dying at 98%. Off the back of these plays, we witnessed the last round needed to bring the map to the desired Golden Cap.

So there we were, getting ready to witness the only Golden Cap in Grand Finals for the season, in the last match of the season. Both dm lords and Funny Team showed a more measured approach to this mid-fight, to be expected in this situation. dm lords got ground early and while losing the same amount of players as Funny Team, managed to push them out of mid with even ubers. As far as mid-fights go, it was almost textbook, keeping their medic alive. To change the trend, however, Funny Team managed to keep Yric alive on a mid for the first time so far, but after some awkward frag exchanges dm lords managed to push in and cap second. But this was fine for Funny Team, in those frag exchanges xobile managed to pick up a soldier while on sniper, which left him in the perfect position to punish just jazz for not respecting the sniper after trying to rotate to river from the second point. With this pick, the momentum instantly flipped to the side of Funny Team, and they made sure not to waste it, pushing dm lords back to their last in minutes, quickly dealing with the off-classes and converting the Golden Cap win to their side. With Funny Team narrowly taking Gullywash, it left us wondering how a typically less stalemated map Reckoner would leave them.

Coming from Gullywash, xobile, Magnett and 95 were the MVP standouts for Funny Team, off their backs they managed to convert a three-round sweep from under dm lords, all in under ten minutes. While these three had arguably the most impact on the map, Reckoner would be a shakeup that Funny Team may have expected could be possible, but not in any way they imagined. After sorting out technical and mercenary issues, we were underway on Funny Team' map pick after they just robbed dm lords of theirs.

Reckoner

After a fairly long wait that was sure to demolish any momentum from either team, we started somewhat fresh on Reckoner. Jumping into the first mid, an early pick onto just jazz spelt a quick end, with another two players following him to the respawn queue. Funny Team used those picks to walk into dm lords last, but after losing a player before the uber, the combination of poor positioning when they used and an enemy sentry gun among other things, meant dm lords were able to hold the point. Sadly, this situation ended up being felt via déjà vu later in the match, with fifteen more minutes of coast-to-coast pushes from both teams, neither obtaining any usable advantage until a series of deaths and a force onto Yric left an uber advantage to the side of dm lords, and they made sure to use it well. The counter uber eventually came from Funny Team, but they never found the frags needed to stunt the ground control dm lords had on their own last, leaving four players alive to struggle over the last point. With two on each side, sadly dm lords with two deathmatch classes alive (oh the irony) ended up closing out the first round in their favour, eighteen minutes in.

The second mid wasn't too distant from the first, however, both teams ended up losing more players, significantly more. With no usable advantages for either side, it would leave the push forward for the mid-fight victors Funny Team to be a very slow one, dm lords would know to bring up off-classes to slow down any attempted aggression and turtle for time. But an all-too-familiar trend reared its head yet again, and dm lords found opportunities to reverse their way to Funny Team' last point, with only minutes left. After some less than desirable trades, dm lords would manage to clean up the remaining players left to defend their point and converted a second round to them. With only twenty seconds left on the clock, it seemed like Funny Team were not the only ones able to throw an upset into the ring, and ended up losing their map pick to dm lords.

Reckoner certainly felt like the fastest map so far, technically it was faster than Gullywash, and while Funny Team managed to have a much more convincing and dominating presence earlier in the map compared to Gullywash, dm lords never let the situation deteriorate into a round win for Funny Team. With both teams securing each other's map picks as their map wins, the relative unknown of Granary for both teams spelt an interesting dilemma. Gullywash ended up being stalemated heavily, and while Reckoner also saw some stalemates, much of the time spent for both teams were working any small momentum or advantages they had into something usable for the last point push. On paper, Granary for these teams was promised to be a crawl, but it certainly didn't start as one.

Granary

Granary opened with a mid-fight any team would like to avoid, both medics being unable to leave the mid and dying as a result. The only surviving player from Funny Team dril managed to get an uber advantage for his team, but it eventually got traded out in yard and second. After a few more of those typical awkward Granary exchanges with and without uber, Yric was caught on second which poetically started the beginning of the end for that round. After a few more uber trades and namely a large advantage, Krocz found an opportunity to back cap both second and last, resulting in the first round going to dm lords after seven minutes.

So there they were, starting the second round of Granary, and Funny Team losing the first round demonstrated a lack of map knowledge which was so crucially needed for this match, dm lords waltzed into this mid-fight with a strong display, taking the mid-fight off the cusp of a medic death for Funny Team which was later converted into what they thought was surely the fastest round they would see after coming out on top of each uber exchange and ensuring their medic survived each fight. With the crushing momentum facing Funny Team, the last fight came down to just two players from the side of dm lords alive, but the round went to dm lords.

Three minutes and thirty seconds, surely this was the only fast round, right? From this point, Funny Team needed to have a mid-fight without losing their medic, yet again though that was not the case. dm lords taking the mid win early and managed to restore some momentum seen on Reckoner, bringing out the fastest match of the night at just over one minute and thirty-six seconds. Being only twelve minutes into the map, it had already felt like it was over for the side of Funny Team, and they felt that pressure. They didn't let that pressure deter them from putting up their best round yet, managing to convert the fourth round off the end of a strong mid-fight win, following it up with an equally successful uber trade that resulted in the death of just jazz. This was finally the turning point, they had obtained a player advantage and could quickly cap second, rolling to last. In under four minutes, Funny Team had finally broken free from the shackles dm lords had placed on them, but not all redemption stories work out, and sadly for Funny Team, theirs didn't.

We didn't see the fifth round converted to a win for almost the rest of the map, but it inevitably was. Magnett started the momentum his team needed throughout this round, killing dm lords medic just jazz four times throughout the round, and put forward a series of streaks and crucial picks for them to work from. But to the dismay of Funny Team, many of these opportunities were not being capitalized on. Concluding a sixteen-minute round, dm lords managed to convert some key picks on the enemy combo into usable advantages, pushing Funny Team back to their last point and securing the final round we would see. With only seconds left, dm lords had taken the elusive Granary in their favour, closing out the match with a 4-1 win.

After-thoughts

While not exactly clean, both dm lords and Funny Team managed to flip each other's map picks to their own map victories, but it became clear early on in Granary that not only did dm lords have more of an idea as to what they needed to do, where they needed to be and exactly what advantages they could work off, but the mental game for the side of Funny Team had deteriorated leading to dm lords becoming your ozfortress season 30 Open champions!

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again very soon!

Placements

1st - dm lords
2nd - Funny Team
3rd - Random Kritz

Awards

Best Demoman: muckmud and hidden
Best Medic: twig
Best Pocket: Mango
Best Roamer: jv and less
Best Combo Scout: dril
Best Flank Scout: xobile
Best Utility: Magnett

Most Improved Player: Duckypus
Most Valuable Player: KRB

Friendliest Team: KRB Stans
Most Improved Team: Meat Your Match
Best Dressed Team: Funny Team and Meat Your Match
Best Caster: frydog