
KEY DATES
Signups & Seedings Period
Monday 30th May 2022: Signups Open
Thursday 9th May 2022: Signups Close, Rosters Locked
Saturday 11th / Sunday 12th June 2022: Seedings Released
Season Key Dates
Monday 13th June – Friday 17th June 2022: Round 1
Monday 20th June – Friday 24th June 2022: Round 2
Monday 27th June – Friday 8th July 2022: Round 3
Monday 11th July – Friday 15th July 2022: Round 4 (Final Transfer Window & Roster Lock)
Monday 18th July – Friday 22nd July 2022: Round 5
Playoffs Key Dates
Monday 25th July – Friday 29th July 2022: Page Playoffs
Monday 1st August – Friday 5th August 2022: Semi-Finals
Monday 8th August - Friday 12th August 2022: Grand Finals
PAGE PLAYOFFS
All brackets will be using the page playoff system for their finals. Matches with a single listed date will be locked to that date, and those with a range will be negotiated within that range similar to regular-season matches.


ADMINISTRATORS
HIGHLANDER HEAD ADMINISTRATOR
- bird
LEAGUE ADMINISTRATORS
Premier
- Bakes
- Platinum
Intermediate
- Thyme
- Sperkle
Open
- Liquid Alchemy
- Rainy


UNLOCKS
View the whitelist at whitelist.tf
New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned.
It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.


TRANSFER WINDOWS
Our transfers system sees transfers approved every week. Transfers will still be approved on Saturday and Sunday between rounds, however, teams should take note of the transfer windows in order to prevent issues with their rosters during the season. Transfers can be requested at any point during the season, however, the players in question will only be reviewed during the transfer window. This means that an approved transfer will only be eligible for use after the next transfer window. The listed transfer windows can be found below.
For applicants to be eligible to play in a particular round, the transfer application must be submitted by 11:59 PM AEST/AEDT time the Friday of the round before the transfer window.
Monday 13th June – Friday 17th June 2022: Round 1
Monday 20th June – Friday 24th June 2022: Round 2
Monday 27th June – Friday 1st July 2022: Round 3
Monday 4th July – Friday 8th July 2022: Round 4
Monday 11th July – Friday 15th July 2022: Round 5
Monday 18th July – Friday 22nd July 2022: Round 6 (Final Transfer Window & Roster Lock)
Monday 25th July – Friday 29th July 2022: Round 7


PLAYER RESTRICTIONS
This page will show all player class restrictions for players in OZF 34. It will be updated throughout the season with each transfer window.
INTERMEDIATE
- sunfish/ozy restricted off Demoman & Sniper
- omni restricted off Scout
- ella/Max restricted off Sniper
- Brady restricted off Sniper
- kanon restricted off Scout
- Auz restricted off Demoman
- smazza restricted off Scout & Sniper
- ether- restricted off Sniper
- rintincan restricted off Scout & Soldier
- Lev restricted off Scout
doc restricted off Scout & Soldier
Open
Titan restricted off Sniper
yummy restricted off Scout & Sniper
Ruse restricted off Scout & Sniper
emgee restricted off Soldier
dauq/90210 restricted off Scout, Soldier & Sniper
elmo restricted off Scout, Soldier, Heavy & Sniper
ShaDowMark restricted off Soldier & Demoman
Parelli restricted off Scout
Lazz restricted off Scout, Soldier and Demoman
mori restricted off Demoman
This page will show all player class restrictions for players in OZF HL 1. It will be updated throughout the season with each transfer window.


MAP POOL
Week 1: pl_upward_f8, koth_product_final
Week 2: pl_swiftwater_final1, koth_warmtic_f10
Week 3: pl_vigil_rc9, koth_ashville_rc2d
Week 4: cp_steel_f10, koth_product_final
Week 5: pl_borneo_f2, koth_proside_v1
Please note: pl_upward_f8, koth_warmtic_f10, pl_vigil_rc9, cp_steel_f10, pl_borneo_f2, koth_product_final, koth_proside_v1 and koth_ashville_rc2d are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.
The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.
rcon changelevel pl_upward_f8
rcon changelevel koth_warmtic_f10
rcon changelevel pl_vigil_rc9
rcon changelevel cp_steel_f10
rcon changelevel pl_borneo_f2
rcon changelevel koth_proside_v1
rcon changelevel koth_ashville_rc2d
rcon changelevel koth_product_final
rcon changelevel pl_swiftwater_final1


artwork by soda (@Sodaboop on Twitter)
For OZF 34, we are continuing with four divisions, those being Premier, Intermediate, Main and Open. You can find the Player Restrictions linked on the season page as always!
Seedings are listed in order, along with the format being used next to the division name. Division administrators have been updated on the Administrators page, found linked on the season page. Expect matches to be generated shortly.
Premier
Round Robin
Witness Gaming
pin pals
evcb8k645nmwertsfn
NO BADGES?
Cruelty Squad
Ascension
MyAnimeList
Recursion
Intermediate
Round Robin
THE HANDS OF PARIS
First Class
SHAFT
スサノオ
Terrible Tactics
CURSED
DM (deez nuts) Lords Asia
Avo's Cados
Main
Swiss System
RAC: fryd0g's fangirls
Sharkylin12
muscle mercs
hot boy summer
Salt Free Gaming.
Posse Pounders
EGGFORTRESS
first name basis
Trapology
Open
Swiss System
Should Be Studying
camping
blu team
Runedudes
ALT F4
Ambasing
🅼🆁. Corporations
Timmy Legacy


artwork by soda (@Sodaboop on Twitter)
Returning with Season 34, we've been hard at work updating the documentation across ozfortress.com. We now have the competitive ruleset amongst other documentation displayed in PDF format, allowing us to more quickly make updates without needing to wait. We're hoping between this and a general drive to ensure what we have within our rulesets and docs is what we truly agree with and enforce going forward.
We are open to suggestions, feedback and concerns regarding any of the content on ozfortress.com. We want to continue our push to ensure our community feels represented within our decision making, and we hope going forward that it shows.
Competitive Ruleset changes for Season 34
One thing that has been in the back of our minds when considering and working on changes for this season, was that we should be able to get behind and enforce any and all rules within our ruleset with 100% confidence. We have split the list below into two categories; Changes and Clarifications. We are providing some clarification on specific rules that players raised concerns or queries with last season.
Changes & Additions
Mercenary usage in a Playoff match no longer requires the team requesting the mercenary to seek administrator approval. This has been a rule for many years, but as of the last year or so we have noticed an uptick in the number of captains either forgetting or neglecting to seek approval for their mercenary, so for Season 34 we have decided to remove this requirement. Teams and captains can still deny specific mercenaries, and can still request administrators review mercenary requests.
Broadcasts of a player’s POV outside of a casted setting where STV delay is enforced, a minimum observable
delay of at least ten (10) seconds is required. We define “observable delay” as a combination of personally set
stream delay (for example in OBS) and standard Twitch/YouTube streaming delay. We have made this addition to the ruleset to safeguard teams against stream sniping / players using low delay player POV streams to their advantage. In the past we considered this to be on the player streaming, but feel by instituting a clause for it in the ruleset, it will add further consistency to POV and match streaming.Players being requested for transfer must have either a public profile or be reachable (on the friends list of an administrator and have their profile set to friends only), private profiles we cannot verify during the transfer process will be denied and will need to be re-requested in the following window, and meeting the same criteria.
The sale of in-game ozfortress medals (and any other medals) is strictly PROHIBITED. Valve has a strict policy that league and tournament runners do not sell Medals/Promotional items for any currency (in-game, monetary or otherwise), and this policy is also passed on to those who wish to receive said Medals/Promotional Items (meaning you, the player). Selling a slot on an active roster for in-game items or money is also strictly prohibited. Individuals or parties caught selling/trading for medals will be reported directly to Valve. We feel the clause here outlines our stance on this perfectly, but this is a restriction and expectation placed on tournament runners by Valve.
Clarifications
- Teams can only make use of mercenaries within four official matches per season. This has been inconsistently enforced in the past, but for Season 34 and beyond we are committed to enforcing this rule, and tracking mercenary usage as a whole.
We hope that players understand we are making strides to ensure consistency within our competitive ruleset, and make meaningful changes that players are rallying for. We have some exciting news coming up and we hope you are just as excited for them too!

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