Thread: OZF 34 - Player Restrictions
core Head Administrator


PLAYER RESTRICTIONS


This page will show all player class restrictions for players in OZF 34. It will be updated throughout the season with each transfer window.

INTERMEDIATE

  • Rei restricted off Scout
  • Face./lunar restricted off Scout
  • Daz restricted off Scout, Soldier & Demoman
  • jane doe restricted off Demoman

MAIN

  • huffy restricted off Demoman
  • Mio restricted off Scout & Sniper
  • vice restricted off Soldier
  • emgee restricted off Soldier
  • ella restricted off Soldier, Demoman & Sniper

OPEN

  • K13R7N restricted off Scout
  • luna restricted off Sniper
  • Rahmed restricted from Scout

Thread: OZF 34 - Map Pool
core Head Administrator


MAP POOL


Week 1: cp_snakewater_final1/cp_gullywash_f7
Week 2: cp_gullywash_f7/koth_bagel_rc5
Week 3: cp_prolands_rc2p/cp_sunshine
Week 4: cp_sunshine/cp_reckoner_rc6
Week 5: cp_granary_pro_rc12/koth_clearcut_b15d
Week 6: koth_clearcut_b15d/cp_process_f11
Week 7: cp_process_f11/cp_snakewater_final1


Please note: cp_granary_pro_rc12, koth_clearcut_b15d, cp_prolands_rc2p, cp_reckoner_rc6, cp_gullywash_f7, koth_bagel_rc5 and cp_process_f11 are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.

rcon changelevel cp_gullywash_f7
rcon changelevel cp_process_f11
rcon changelevel cp_snakewater_final1
rcon changelevel koth_bagel_rc5
rcon changelevel cp_sunshine
rcon changelevel cp_prolands_rc2p
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc12
rcon changelevel koth_clearcut_b15d

Thread: I come from a LAN Downunder...
mitch LAN Downunder Staff

The LAN Downunder 2022 Poster

It's finally here (touch wood). After two years of chaos TF2 finally returns to LAN and so does the LAN Downunder 2022!

LAN is an opportunity to put names to faces and create new friendships. It's also an opportunity for some intense 5 ping Team Fortress 2 action, broadcasted with a live audience! LDU 2022 will be held on the Saturday 2nd & Sunday 3rd July 2022, returning to the GIC Esports Arena in Melbourne. Thanks to our new partnership with Marketplace.tf and continued support of Qixalite, we now have a confirmed prize pool of $2,000 AUD!

This year, all attendees must have received at least two doses of an Australian Government approved COVID-19 vaccine prior to entry. Checks will be done at the door and anyone who does not have proof will not be able to enter. Please check the Services Australia page for more information on valid proof of vaccination. At this time masks are not required but this is subject to change pending future outbreaks.

The LAN Downunder have teamed up with ozfortress to utilise their tournament system. On the ozfortress website, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right-hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one active roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you're new and not sure how to get started, don't fret! Check out the #recruitment section of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of one Medic, one Demoman, two Soldiers and two Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress!

Once you've signed up your team or have joined one, you must purchase a Player ticket. If you do not you will be removed from the roster at the closing of sign-ups. Players will receive access to 1 PC & monitor, as well as a keyboard, mouse and headset. You are welcome to bring your own peripherals however we do not have the equipment or space for BYOC. Players must prepare a USB with their HUD and config so that it can be uploaded to the PC quickly. PC's reset at the end of each day so this is crucial.

Spectators also need to purchase a ticket to maintain safe capacity in the venue. Spectators will be given access to all player floors as well as a viewing area of the broadcast. Drinks and snacks are also available for sale at the kiosk.

In cooperation with ozfortress, we've now added an Offline specific section to the ozfortress ruleset. Please take some time to have a read of them so you are ready for the day. The schedule is available here, times are subject to change based on registrations.

For more information check our FAQ or join our Discord. Sign ups are open now and will remain open until Sunday the 19th of June at 23:59 AEST. This will give the administration team time to check capacity with the venue and prepare the tournament. Don't miss out on this opportunity to play on LAN!

Thread: OZF 34 - Final Placements
core Head Administrator

artwork by soda (@Sodaboop on Twitter)


For OZF 34, we are continuing with four divisions, those being Premier, Intermediate, Main and Open. You can find the Player Restrictions linked on the season page as always!

Seedings are listed in order, along with the format being used next to the division name. Division administrators have been updated on the Administrators page, found linked on the season page. Expect matches to be generated shortly.


Premier

Round Robin

Witness Gaming
pin pals
evcb8k645nmwertsfn
NO BADGES?
Cruelty Squad
Ascension
MyAnimeList
Recursion

Intermediate

Round Robin

THE HANDS OF PARIS
First Class
SHAFT
γ‚Ήγ‚΅γƒŽγ‚ͺ
Terrible Tactics
CURSED
DM (deez nuts) Lords Asia
Avo's Cados

Main

Swiss System

RAC: fryd0g's fangirls
Sharkylin12
muscle mercs
hot boy summer
Salt Free Gaming.
Posse Pounders
EGGFORTRESS
first name basis
Trapology

Open

Swiss System

Should Be Studying
camping
blu team
Runedudes
ALT F4
Ambasing
πŸ…ΌπŸ†. Corporations
Timmy Legacy


Thread: OZF 34 - Competitive Ruleset updates, changes and clarifications
core Head Administrator

artwork by soda (@Sodaboop on Twitter)


Returning with Season 34, we've been hard at work updating the documentation across ozfortress.com. We now have the competitive ruleset amongst other documentation displayed in PDF format, allowing us to more quickly make updates without needing to wait. We're hoping between this and a general drive to ensure what we have within our rulesets and docs is what we truly agree with and enforce going forward.

We are open to suggestions, feedback and concerns regarding any of the content on ozfortress.com. We want to continue our push to ensure our community feels represented within our decision making, and we hope going forward that it shows.

Competitive Ruleset changes for Season 34

One thing that has been in the back of our minds when considering and working on changes for this season, was that we should be able to get behind and enforce any and all rules within our ruleset with 100% confidence. We have split the list below into two categories; Changes and Clarifications. We are providing some clarification on specific rules that players raised concerns or queries with last season.

Changes & Additions

  • Mercenary usage in a Playoff match no longer requires the team requesting the mercenary to seek administrator approval. This has been a rule for many years, but as of the last year or so we have noticed an uptick in the number of captains either forgetting or neglecting to seek approval for their mercenary, so for Season 34 we have decided to remove this requirement. Teams and captains can still deny specific mercenaries, and can still request administrators review mercenary requests.

  • Broadcasts of a player’s POV outside of a casted setting where STV delay is enforced, a minimum observable
    delay of at least ten (10) seconds is required. We define β€œobservable delay” as a combination of personally set
    stream delay (for example in OBS) and standard Twitch/YouTube streaming delay.
    We have made this addition to the ruleset to safeguard teams against stream sniping / players using low delay player POV streams to their advantage. In the past we considered this to be on the player streaming, but feel by instituting a clause for it in the ruleset, it will add further consistency to POV and match streaming.

  • Players being requested for transfer must have either a public profile or be reachable (on the friends list of an administrator and have their profile set to friends only), private profiles we cannot verify during the transfer process will be denied and will need to be re-requested in the following window, and meeting the same criteria.

  • The sale of in-game ozfortress medals (and any other medals) is strictly PROHIBITED. Valve has a strict policy that league and tournament runners do not sell Medals/Promotional items for any currency (in-game, monetary or otherwise), and this policy is also passed on to those who wish to receive said Medals/Promotional Items (meaning you, the player). Selling a slot on an active roster for in-game items or money is also strictly prohibited. Individuals or parties caught selling/trading for medals will be reported directly to Valve. We feel the clause here outlines our stance on this perfectly, but this is a restriction and expectation placed on tournament runners by Valve.

Clarifications

  • Teams can only make use of mercenaries within four official matches per season. This has been inconsistently enforced in the past, but for Season 34 and beyond we are committed to enforcing this rule, and tracking mercenary usage as a whole.

We hope that players understand we are making strides to ensure consistency within our competitive ruleset, and make meaningful changes that players are rallying for. We have some exciting news coming up and we hope you are just as excited for them too!


Thread: OZF 34 - Administrators
core Head Administrator


LEAGUE ADMINISTRATORS


ozfortress administrators are responsible for the smooth running of the ozfortress seasonal league. Remain in constant contact with them regarding team issues and potential team instability. They are also available to clarify anything about the rules or procedures of ozfortress competitions.

The best way to get in contact with an administrator is in the #admin-support channel on Discord. Click the following link to join our Discord.

http://i.imgur.com/QUxspj6.png

The following people are available to solve issues in your bracket, however, for simple issues, we strongly recommend that you refer to the ruleset. From here, your own division administrators should be your first point of contact, however, if your administrators are not available, others may be able to help.

Season 34 Staff

Head Administrator - core

Premier Administrator - samson
Intermediate Administrator - fez
Main Administrators - chimes
Open Administrator - a team of ants in their prime


Thread: OZF 34 - Transfer Windows
core Head Administrator


TRANSFER WINDOWS


Our transfers system sees transfers approved every two weeks. Transfers will still be approved on Friday and Saturday between rounds, however, teams should take note of the transfer windows in order to prevent issues with their rosters during the season. Transfers can be requested at any point during the season, however, the players in question will only be reviewed during the transfer window. This means that an approved transfer will only be eligible for use after the next transfer window. The listed transfer windows can be found below.

For applicants to be eligible to play in a particular round, the transfer application must be submitted by 11:59 PM AEST/AEDT time the Thursday of the round before the transfer window.


Sunday 15th May – Thursday 19th May 2022: Round 1
Sunday 22nd May – Thursday 26th May 2022: Round 2

Sunday 15th May – Thursday 26th May 2022: Transfer Window 1

Sunday 29th May – Thursday 2nd June 2022: Round 3
Sunday 5th June – Thursday 9th June 2022: Round 4

Sunday 29th May – Thursday 9th June 2022: Transfer Window 2

Sunday 12th June – Thursday 16th June 2022: Round 5
Sunday 19th June – Thursday 23rd June 2022: Round 6

Sunday 12th June – Thursday 23rd June 2022: Transfer Window 3 (Final Transfer Window & Roster Lock)

Sunday 26th June – Thursday 30th June 2022: Round 7


Thread: OZF 34 - Key Dates
core Head Administrator


KEY DATES


Signups & Seedings Period

Sunday 1st May 2022: Signups Open
Wednesday 11th May 2022: Signups Close, Rosters Locked
Friday 13th / Saturday 14th May 2022: Seedings Released

Season Key Dates

Sunday 15th May – Thursday 19th May 2022: Round 1
Sunday 22nd May – Thursday 26th May 2022: Round 2
Sunday 29th May – Thursday 2nd June 2022: Round 3
Sunday 5th June – Thursday 9th June 2022: Round 4
Sunday 12th June – Thursday 16th June 2022: Round 5
Sunday 19th June – Thursday 23rd June 2022: Round 6
Sunday 26th June – Thursday 30th June 2022: Round 7

Playoffs Key Dates

Sunday 3rd July – Thursday 7th July 2022: Page Playoffs
Sunday 10th July – Thursday 14th July 2022: Semi-Finals
Sunday 17th July – Thursday 21st July 2022: Grand Finals

Grand Finals for Premier will be played as a best of five. All other divisions will be a best of three.


PAGE PLAYOFFS

All brackets will be using the page playoff system for their finals. Matches with a single listed date will be locked to that date, those with a range will be negotiated within that range similar to regular-season matches.


Thread: OZF 34 - Unlocks
core Head Administrator

View the whitelist at whitelist.tf

For Season 34 and beyond, we have decided to move away from the Global Whitelist in favour of our own. As of January 2022, there are no modifications to our whitelist compared to the Global Whitelist, but that may change.

New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

Thread: Infractions ruleset changes

Afroman
So this is what happens when people with agendas get control in leagues. Makes me glad I stopped playing.

Pretty sure Core is CIS MALE not AGENDER, .

Thread: Infractions ruleset changes

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Thread: Infractions ruleset changes

what the shit is this

Thread: Infractions ruleset changes

mune kei
can we ban callouts such as "he's raped" or insults like "faggot"?
i believe its only appropriate to get a pass on these words if you've personally been a victim of sexual assault or are a homosexual.

thank you ozfortress admins for making this league a safespace.

you're so right pop off king, context of words is totally irrelevant, infact you even including that word in your post might get you infracted, watch your back brother.

Thread: Infractions ruleset changes

So this is what happens when people with agendas get control in leagues. Makes me glad I stopped playing.

Thread: Infractions ruleset changes

can we ban callouts such as "he's raped" or insults like "faggot"?
i believe its only appropriate to get a pass on these words if you've personally been a victim of sexual assault or are a homosexual.

thank you ozfortress admins for making this league a safespace.

Thread: Infractions ruleset changes

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Thread: Infractions ruleset changes

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Thread: Infractions ruleset changes

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Thread: Infractions ruleset changes

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Thread: Infractions ruleset changes

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