ozfortress Highlander Season 2


artwork by soda (@Sodaboop on Twitter)

Welcome back!

That’s right, just as we promised we’re back providing you the next season of ozfortress Highlander. Just like last season, we aim to bring you fresh and healthy highlander competition similar to that of the last season with a few quality of life improvements including whitelist modifications, map pool alterations and changes to the playoff system.


You can sign up for Highlander Season 2 from Saturday the 24th of September, up until Thursday the 6th of October. We aim to have seeding out sometime between Friday and Saturday before the season begins, with the season running from Monday the 10th of October to Friday the 2nd of December.

Qixalite provides free and paid bookable server solutions for the community, and we would like to thank them for continuing to do so not only for doing so for so many years, but for their dedication to maintaining, building and expanding upon the ozfortress TF2 community, and the competitive TF2 scene at large. Learn how to book one of their game servers via the button at the top of the page!

ozfortress Highlander Season 1 Poll Data

During the off-season the staff team hosted a poll gathering data from players who participated in Season 1 of Highlander. The information from said poll was used by the admin team to make decisions that create the best experience for players and teams in the league. This poll also allowed players to voice their opinions and concerns about the format, league and staff if they so chose to. We would like to thank all of those who took the time to provide us with feedback.

The Season 1 Highlander Map Pool featured a nearly identical set of maps to that of the final Season of RSL (Respawn League) Highlander. The only change to the map pool was with the addition of koth_proside_v1 in replacement of koth_cascade.

In the Season 1 Poll, we asked players to rate the map pool on a scale of 1 to 5 with 1 being they greatly dislike the map pool and 5 being they thought it was great. 56.1% of the votes gave the Season 1 map pool a score of 4 with a further 17.1% giving it a score of 5.


Similarly to the map pool question listed above we asked players who participated in the survey to provide a score of Proside between 1 and 5. From this, it was found that nearly one-third (31.7%) of players gave the map a score lower than 3. Furthermore, in a question in the survey where players were asked if they wanted to remove any maps, a total of 42.9% of players were wanting Proside’s removal. In terms of feedback for the map itself. Individuals made mention of sniper dominance and overpowered sightlines as well as ammo pack placements and dead space on the map. With all this data in mind it was decided that for the time being this version of the map would be removed from the map pool going into Season 2.


With the removal of Proside we have decided to re-introduce Cascade back into the map pool as its King of the Hill replacement. When asking surveyed individuals what maps they would like to see included in future seasons of ozfortress Highlander, a surprisingly large percentage of responses (30.8%) specifically asked for Cascade to make a return to the map pool. As well as this enthusiasm from the community the staff team also wanted to include Cascade to see how teams will learn to play the map and if it could even become a staple map similar to Ashville or Product.

Going into Season 1 we unrestricted both the Natascha and the Sydney Sleeper which were both banned during the last season of the Respawn League Highlander. Upon reviewing the feedback from our Season 1 Highlander Poll we have made the following decisions.


Upon reviewing the poll data it was found that over a third of players (39%) were unhappy with the Natascha's inclusion in the whitelist during Season 1 of ozfortress Highlander. With this information in mind, the decision was made to remove the Natascha once again.

Sydney Sleeper

After reviewing the poll data, an overwhelming amount of players (87.8%) were not wanting to or were indifferent to removing the Sydney sleeper from the whitelist. Due to this the weapon will remain allowed in league play just as it was last season. It is assumed that these results also reflect that the Sydney Sleeper was relatively underused in comparison to the Natascha. With this in mind if the weapon started receiving wider usage and players became unsatisfied with its performance then it would be unsurprising to see the Sydney Sleeper banned.


Throughout the previous season, ABBA was default in both the Premier and Intermediate divisions in playoffs. However, if both teams agreed they could play the maps as a best of one as opposed to playing ABBA. Meanwhile, Open was not expected to play ABBA in their playoff matches but could elect to play it if they chose to. As you can see this can be quite a hard and tricky thing to get your head around hence why adjustments will be made to how it works.

When asked in the Highlander Poll if ABBA should remain in the playoffs, 61% of players agreed it should remain. Although, when asked if ABBA should be made mandatory for all divisions, approximately 36% of players voted that it shouldn't. Thus with this data, we determined that moving forward, ABBA is only to be played by the highest division of play. This means the lower division(s) will no longer play ABBA in playoffs and will play all attack defend maps as a best of one. Our goal with this decision is to simplify the playoff system by having fewer variables for players to worry about.

Pick Bans

Previously the map pick ban process would be conducted like so:

  • Home team bans
  • Away team bans
  • Home team picks
  • Away team picks
  • Away team bans
  • Home team picks

In Season 2 of Highlander we will be adopting the sixes pick ban process which proceeds as so:

  • Home team bans
  • Away team bans
  • Home team bans
  • Away team bans
  • Home team picks
  • Away team picks
  • Home team picks

This change has been made to encourage healthier map selections by limiting teams from being able to select only KOTH maps. This change was not made using poll data but came to be due to discussions with players and in general, is considered a healthier Pick/Ban process for nine map pools. Our hope is it will promote more variety in the Pick/Ban process, and give teams further control over the maps they end up playing.

Pick bans must be done 24 hours in advance

It is expected that the Pick/Ban process is completed 24 hours prior to the matches scheduled start time. Failure to do so will result in punishments. In the event that a match is scheduled near immediately and maps were unable to be selected via the Pick/Ban process 24 hours ahead of the match then admin intervention is required. We will keep a close eye on this, but please feel free to reach out to your division administrator with concerns.

  • Sperkle
  • Oldcustard
  • Bakes
  • Rainy
  • Thyme

We've been looking for ways to provide quicker and easier access to our seasonal key dates for all of our seasonal leagues and tournaments, so we've made a public calendar on ClickUp! As we arrange season details and add dates to those tasks, you will see it update live, so no matter if we have announced it or not, it'll likely be there!

Regular Season Dates
Mon 10/10/22 - Fri 11/11/22

Round 1: Mon 10th Oct – Fri 14th Oct 2022

Round 2: Mon 17th Oct – Fri 21st Oct 2022

Round 3: Mon 24th Oct – Fri 28th Oct 2022

Round 4: Mon 31st Oct – Fri 4th Nov 2022

Round 5: Mon 7th Nov - Fri 11th Nov 2022

Playoffs Dates
Mon 14/11/22 - Fri 02/12/22

Page Playoffs: Mon 14th Nov - Fri 18th Nov 2022

Semi-Finals: Mon 21st Nov - Fri 25th Nov 2022

Grand Finals: Mon 28th Nov - Fri 2nd Dec 2022

Transfer Windows

Transfer Window #1

Mon 10th Oct – Fri 21st Oct 2022

Transfer Window #2

Mon 24th Oct – Fri 4th Nov 2022

Roster Lock

Fri 4th Nov 2022

Fixtures/Map Order

Round 1: pl_borneo_f2, koth_cascade
Round 2: pl_swiftwater_final1, koth_warmtic_f10
Round 3: pl_vigil_rc9, koth_ashville_final
Round 4: cp_steel_f12, koth_product_final
Round 5: koth_cascade, pl_upward_f10
Round 6: pl_upward_f10, koth_ashville_final
Round 7: pl_swiftwater_final1, koth_product_final

Premier will only play the first five (5) rounds, with Main playing all seven (7).

Custom maps are marked in italics, and can be downloaded at maps.ozfortress.com.

Public Competitive Calendar

By signing up, you acknowledge that you may be placed in any division the administrators deem fit for your roster, and thus your entire team should be reasonable in their expectations on division placement. We will endeavour to let teams know of changes in initial seedings before the final release. Please ensure you specify the division you truly believe your team should be in, this will make it easier for administrators to consult with you on your seeding. Along with selecting your desired division, please also list who you expect to play, and what class/role. We've left a template below, please include it in your signup application's description.


On the ozfortress website, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right-hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one active roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you're new and not sure how to get started, don't fret! Check out the Recruitment category of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of one Medic, one Demoman, two Soldiers and two Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress!

Once you've signed up your team or have joined one, your part is done. Don't worry if you didn't find or join a team in time, you can always be transferred onto a team in one of the Transfer Windows. See the Transfers link for more info on Transfers, and the Transfers Window link for info on when these windows are, both links can be found at the bottom.

Please ensure you have enough backups to last the entire cup; teams are allowed a maximum of ten players rostered.


  • During Highlander Season 2 we plan on conducting random demo checks to ensure players are recording POV demos. Please ensure that you are recording match demos in order to avoid punishment.
  • If you are unsure of whether or not something is considered a game exploit, contact a League Administrator for clarification. Ignorance is not an excuse.
  • Admins will be keeping a close eye on match communications. Only post messages and information related to the match. Any players found posting messages not related to the match will be punished in accordance with our Infractions ruleset.

All Matches


# Team Points Direct Encounter Median Buchholz Total Score Wins Score Difference
1 ¯\_(ツ)_/¯ 34 0 208 31 13 12
2 the war room 24 0 160 30 10 8
3 rasgls 20 0 144 23 8 9
4 peepoLean 8 1 88 12 4 -6
5 Juice Box Gang 8 1 88 10 4 -5
6 MIDNIGHT MARAUDERS 0 0 0 2 0 -18


# Team Points Direct Encounter Median Buchholz Total Score Wins Score Difference
1 Patent Pending 40 4 368 35 16 29
2 Juno's Abusement Park 40 1 264 28 12 4
3 GO TO JAIL 22 0 252 21 9 7
4 Furry Fury 2: Electric Boogaloo 16 0 168 17 6 3
5 Full of 4 Year Olds 14 0 66 6 3 -10
6 curse free 12 0 80 9 4 -4
7 hArD tHrOw 10 0 78 9 3 0
8 Salt Free Gaming. 8 0 38 4 2 -9
9 Morb Fortress 2 - Morbheads 8 0 0 0 0 -20