Showing posts by core
Thread: Summer Brawl 2022 - Maps and Schedule
core League Director

MAP POOL


SCHEDULE FOR PREMIER

(All times are in AEDT)

Saturday the 15th of January (Round Robin, BO1)
5:00pm - Round 1 (cp_process_f9a)
5:40pm - Round 2 (cp_metalworks_f2)
6:20pm - Round 3 (cp_sunshine)

7:00pm - Dinner Break

7:30pm - Round 4 (cp_gullywash_f5a)
8:10pm - Round 5 (cp_snakewater_final1)
8:50pm - Round 6 (koth_clearcut_b15d)
9:30pm - Round 7 (cp_granary_pro_rc8)

Sunday the 16th of January (Playoffs, BO3)
3pm - Semi Final 1
5:30pm - Semi Final 2
8pm - Grand Finals and Third Place match

SCHEDULE FOR INTERMEDIATE

(All times are in AEDT)

Saturday the 15th of January (Round Robin, BO1)
5:00pm - Round 1 (cp_process_f9a)
5:40pm - Round 2 (cp_metalworks_f2)
6:20pm - Round 3 (cp_sunshine)

7:00pm - Dinner Break

7:30pm - Round 4 (cp_gullywash_f5a)
8:10pm - Round 5 (cp_snakewater_final1)
8:50pm - Round 6 (koth_clearcut_b15d)
9:30pm - Round 7 (cp_granary_pro_rc8)

Sunday the 16th of January (Playoffs)
6pm - Semi Final 1 (BO1, vetoed)
6:40pm - Semi Final 2 (BO1, vetoed)
7:20pm - Grand Finals (BO3, vetoed) and Third Place match (BO1, vetoed)

SCHEDULE FOR OPEN

(All times are in AEDT)

Saturday the 15th of January (Swiss Stage, BO1)
4pm - Round 1 (cp_process_f9a)
4:40pm - Round 2 (cp_gullywash_f5a)
5:20pm - Round 3 (koth_clearcut_b15d)
6pm - Round 4 (cp_metalworks_f2)

6:40pm - Dinner Break

7:20pm - Round 5 (cp_granary_pro_rc8)
8pm - Round 6 (cp_sunshine)
8:40pm - Round 7 (cp_snakewater_final1)
9:20pm - Round 8 (cp_gullywash_f5a)

Sunday the 16th of January (Playoffs)
6pm - Semi Final 1 (BO1, vetoed)
6:40pm - Semi Final 2 (BO1, vetoed)
7:20pm - Grand Finals (BO3, vetoed) and Third Place match (BO1, vetoed)


Please note: cp_granary_pro_rc8, koth_clearcut_b15d, koth_product_final, cp_reckoner_rc6, cp_gullywash_f5a, cp_metalworks_f2 and cp_process_f9a are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.

rcon changelevel cp_gullywash_f5a
rcon changelevel cp_process_f9a
rcon changelevel cp_snakewater_final1
rcon changelevel cp_metalworks_f2
rcon changelevel cp_sunshine
rcon changelevel koth_product_final
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc8
Thread: OZF 33 - Player Restrictions
core League Director

PLAYER RESTRICTIONS

This page will show all player class restrictions for players in OZF 33. It will be updated throughout the season with each transfer window.

INTERMEDIATE

  • Auz / The Dark Kn1ght restricted off Soldier
  • durpy restricted off Demoman
  • nurf restricted off Scout
  • zias restricted off Scout
  • jane doe restricted off Demoman
  • author/gravemind restricted off Soldier

MAIN

  • Adrian restricted off Soldier
  • andrew restricted off everything but Medic
  • jamuel restricted off everything but Medic
  • emgee restricted off Soldier
  • kayne restricted off Scout

OPEN

  • hef restricted off everything but Medic
  • wackel restricted off Demoman
  • ozy/sunfish restricted off everything but Medic
  • bird restricted off Soldier, Pyro and Medic
  • nobo restricted off everything but Medic
  • yellow restricted off Scout and Sniper

Thread: OZF 33 - Transfer Windows
core League Director

TRANSFER WINDOWS

Our transfers system sees transfers approved every two weeks. Transfers will still be approved on Friday and Saturday between rounds, however, teams should take note of the transfer windows in order to prevent issues with their rosters during the season. Transfers can be requested at any point during the season, however, the players in question will only be reviewed during the transfer window. This means that an approved transfer will only be eligible for use after the next transfer window. The listed transfer windows can be found below.

For applicants to be eligible to play in a particular round, the transfer application must be submitted by 11:59 PM AEST/AEDT time the Thursday of the round before the transfer window.


Sunday 30th January – Thursday 3rd February 2022: Round 1
Sunday 6th February – Thursday 10th February 2022: Round 2

Friday 11th February – Saturday 12th February 2022: Transfer Window 1

Sunday 13th February – Thursday 17th February 2022: Round 3
Sunday 20th February – Thursday 24th February 2022: Round 4

Friday 25th February – Saturday 26th February 2022: Transfer Window 2

Sunday 27th February – Thursday 3rd March 2022: Round 5
Sunday 6th March – Thursday 10th March 2022: Round 6

Friday 11th March – Saturday 12th March 2022: Transfer Window 3 (final transfer window) / Roster Lock

Sunday 13th March – Thursday 17th March 2022: Round 7

Thread: OZF 33 - Key Dates
core League Director

KEY DATES

Signups & Seedings Period

Sunday 16th January 2022: Signups Open
Wednesday 26th January 2022: Signups Close, Rosters Locked
Friday 28th / Saturday 29th January October 2022: Teams Announced

Season Key Dates

Sunday 30th January – Thursday 3rd February 2022: Round 1
Sunday 6th February – Thursday 10th February 2022: Round 2
Sunday 13th February – Thursday 17th February 2022: Round 3
Sunday 20th February – Thursday 24th February 2022: Round 4
Sunday 27th February – Thursday 3rd March 2022: Round 5
Sunday 6th March – Thursday 10th March 2022: Round 6
Sunday 13th March – Thursday 17th March 2022: Round 7

Playoffs Key Dates

Sunday 20th March – Thursday 24th March 2022: Page Playoffs
Sunday 27th March – Thursday 31st March 2022: Semi Finals
Sunday 3rd April – Thursday 7th April 2022: Grand Finals


Grand Finals for Premier will be played as a best of five. All other divisions will be a best of three.

PAGE PLAYOFFS

All brackets will be using the page playoff system for their finals. Matches with a single listed date will be locked to that date, those with a range will be negotiated within that range similar to regular-season matches.

Thread: OZF 33 - Unlocks
core League Director

View the whitelist at whitelist.tf

For Season 33 and beyond, we have decided to move away from the Global Whitelist in favour of our own. As of January 2022, there are no modifications to our whitelist compared to the Global Whitelist, but that may change.

New items added to the game during the season will be banned until the next season. Modification of weapons will be evaluated by the administrative team. Taunts that are silent and/or toggle-able have been banned.

It is the responsibility of the player to not use these weapons in matches. The whitelist not loading or loading incorrectly is not an excuse for using banned items.

Thread: OZF 33 - Administrators
core League Director

ozfortress administrators are responsible for the smooth running of the ozfortress seasonal league. Remain in constant contact with them regarding team issues and potential team instability. They are also available to clarify anything about the rules or procedures of ozfortress competitions.

The best way to get in contact with an administrator is in the #admin-support channel on Discord. Click the following link to join our Discord.

http://i.imgur.com/QUxspj6.png

The following people are available to solve issues in your bracket, however, for simple issues, we strongly recommend that you refer to the ruleset. From here, your own division administrators should be your first point of contact, however, if your administrators are not available, others may be able to help.

Head Administrator - core

Premier Administrator - core
Intermediate Administrator - samson and fez
Main Administrators - a team of ants in their prime
Open Administrator - chimes

Thread: OZF 33 - Map Pool
core League Director

MAP POOL


Week 1: cp_snakewater_final1/cp_process_f9a
Week 2: cp_process_f9a/koth_bagel_rc5
Week 3: koth_product_final/cp_sunshine
Week 4: cp_sunshine/cp_reckoner_rc6
Week 5: cp_granary_pro_rc8/koth_clearcut_b15d
Week 6: koth_clearcut_b15d/cp_gullywash_f6
Week 7: cp_gullywash_f6/cp_snakewater_final1


Please note: cp_granary_pro_rc8, koth_clearcut_b15d, koth_product_final, cp_reckoner_rc6, cp_gullywash_f6, koth_bagel_rc5 and cp_process_f9a are custom maps. If you don't already have these installed, please click the links above to download them, and then move them to your ..\Team Fortress 2\tf\download\maps directory.

The following commands can be used to change maps to the correct version. Type these commands in your console to change to it as long as you have the correct rcon password.

rcon changelevel cp_gullywash_f6
rcon changelevel cp_process_f9a
rcon changelevel cp_snakewater_final1
rcon changelevel koth_bagel_rc5
rcon changelevel cp_sunshine
rcon changelevel koth_product_final
rcon changelevel cp_reckoner_rc6
rcon changelevel cp_granary_pro_rc8
rcon changelevel koth_clearcut_b15d

Thread: lawn mowers win OZF 32 High!
core League Director

Congratulations High winners lawn mowers

Logs

Sunshine - 6 - 1
Process - 1 - 2
Gullywash - 3 - 2
Match Thread

Congratulations to lawn mowers on winning the OZF 32 High Grand Final against saturn.

lawn mowers came into the finals as a clear favourite to win, having won 13 out of 14 maps in the regular season matches and winning the upper page playoff match against immaculate dub. Despite this, saturn were by no means doomed for failure going into the Grand Final; in the regular season saturn and lawn mowers went to a close golden cap on granary, and in playoffs, saturn came in as 4th seed, only to go on to claw their way to the finals, showing that they are capable of upset wins. The maps picked for the finals were Sunshine, Process, and Gullywash, in that order.

On Sunshine lawn mowers came out in full force, winning the map 6-1. Despite this scoreline, the map was still fairly back and forth, but in the end lawn mowers just looked way more solid and confident which perhaps was expected, with it being their first map pick. In particular, the mid-fights were very dominant for lawn mowers, with their soldier coordination and ability to protect their medic Harry being major factors.

Process was a different story, with much longer, more gruelling rounds and an impressive performance by the saturn scouts, in particular, their combo scout vivi, who top-fragged and top-damaged the server. With the score at 1-1 and a little over 1 minute left on the clock, zias was able to flank through door 1 and force lawn mowers’ uber, leading to saturn pushing last and winning Process 2-1.

The third and final map was Gullywash. Saturn carried the momentum they had from Process into the beginning of Gully, winning the mid fight and—after some minor back and forths—the round. Although they won the first round, saturn were not able to keep their momentum train on the track, and despite trying to hold on to their lead as best as they could, lawn mowers managed to tie it up; six minutes later, lawn mowers had two more rounds on the board and the pressure was on saturn to turn things around. After a hard-fought 10 minute round, saturn were able to find a miracle exchange on lawn mowers’ last, breaking through a triple off-class defence and bringing the score to 3-2, still in favour of lawn mowers. Saturn won the next mid-fight, but wasn’t able to get past lawn mowers’ last hold, and the map—as well as the season—ended with lawn mowers winning the grand finals.

The MVP for this match goes to the lawn mower himself, andrew, who over the course of the series had the highest frags (83), dpm (303) and tied for highest K/D (1.9). He also received the highest heal percentage on his team from his medic, however, this was well deserved and was a large contributor to Harry’s excellent survivability in the finals, only dying 16 times over 3 maps, compared to conflux’s 24. Andrew’s ability to play good positions, keep his medic alive, and hit a scary amount of shots is what gives him the title of MVP for this match.

Thank you to all the players, support staff and patrons that helped make this season possible. We'll see you all again soon!

Placements

1st - lawn mowers
2nd - saturn
3rd - immaculate dub

Awards

Best Demoman: durpy
Best Medic: conflux
Best Pocket: stigma and smazza
Best Roamer: Auz
Best Combo Scout: andrew
Best Flank Scout: ozy
Best Utility: ozy

Most Improved Player: durpy
Most Valuable Player: andrew and ozy

Friendliest Team: extinction
Most Improved Team: extinction
Best Dressed Team: extinction and immaculate dub
Best Caster: seinfeld