?

December 3rd 2016, 19:07
by obla
ozfortress news

More ozfortress cups? We are happy to announce the event of this holiday season - ozfortress: A Midsummer Night's Cup 2017, where teams will compete over two separate one-night cups in two or three brackets. Midsummer Night's Cup 1 will be held in mid-December and Midsummer Night's Cup 2 in mid-January. ozfortress will be running tournament(s) over every Summer so keep an eye out for this every November!

The Cups are designed to be a casual laid-back event for over the Summer, especially after two seasons of the flagship league run back to back. Focusing on a relaxed experience, there will be at least two brackets - Premier, Open and if signups allow, Intermediate. Premier will have four teams and the other brackets will be sorted pending signups. Premier will be a double elimination bracket while the other brackets will be a single elimination bracket, both run over a single night per Cup.

Each match will be a best-of-one with maps being set, using a win-difference of 5 / 30 minutes format. King of the Hill maps are played to a first to three format.

Ties are not allowed, and can be resolved by Golden Cap, which is first to 1 / 10 minutes. If no one caps last at the end of 10 minutes, the team that owns the middle point will be declared the winner.

Maps for Midsummer Night Cup 1 will be released with this announcement. Maps for the second night will be released closer to date and also based on feedback of the first night. The Grand Final of Premier will be played over three maps using a pick-ban system with a slightly modified OZF 17 map pool. In ozfortress Midsummer Night's Cups 2017, we will be adding koth_bagel to diversify the maps.

As the schedule for this tournament is tight, teams must be ready with at least 5 rostered players in the server by the round start time. If a team is more than FIVE minutes late, your bracket's league administrator MUST be contacted and a forfeit win will be recorded. DO NOT DELAY YOUR MATCH AS A COURTESY TO A LATE TEAM. ONE DELAYED MATCH DELAYS THE WHOLE TOURNAMENT. Note that 5CP matches can go for 40 minutes with a Golden Cap, so this must be followed closely.

ozfortress servers will be used for this competition, which can be booked by typing "book a server" in #ozf-help on irc.freenode.net. As a rule, the higher seeded team will organize the server, however please check with the other team if they have booked a server for their previous match. If both teams have a booked server, please reset the unused server by typing "unbook" in #ozf-help so it may be used for other matches.

Since there are multiple brackets, all administrators will be separated into respective brackets like the seasonal league. Furthermore, /dev/zero will be undertaking an administrative role for the Midsummer Night's Cups, but will return to solely being a developer when OZF 18 begins. League administrators and their respective brackets will be announced when signups end. Your Midsummer Night's Cup 2017 league administrators will be obla, wiggin, shrak, Fozzlm and /dev/zero.

Hawk has also retired as an ozfortress administrator as he is moving forward in his life. We thank him for his contributions and wish him the best in the future.

Like previous seasons of the ozfortress seasonal league, we will be using the highly successful league system - Citadel. In Citadel, Captains can create Teams using the "Start Team" button on the Teams page. Once created, Captains can invite a user to the Team. Team invites are shown on a user's profile, which can be accessed by clicking on your name next to the bell on the top right hand corner of your screen. Teams provide a bucket of players that can be signed up for a tournament. Players may be on multiple teams but only one Roster for any given tournament. Captains may sign up a Roster for tournaments under the League page. Thanks to our developer, map selection as described above has been implemented into Citadel.

If you are using an existing team, you do not have to recreate your team again! Simply sign up your A Midsummer Night's Cup 2017 roster using your existing team.

There are some ruleset differences between the Midsummer Night's Cups and the regular seasonal league. Be sure to have a read of the changes to make sure you are up to date. These have been outlined in the following posts and also in the FAQ.

If you're new and not sure how to get started, don't fret! Check out the recruitment section where you can find or form a team. Teams are normally comprised of 1 Medic, 1 Demoman, 2 Soldiers and 2 Scouts. However, the best way to learn the game is usually to just start playing. Whether you're a veteran or new to the scene, get on a team and come play!

We are really keen to get this out for people to know about this - form your teams, and get ready to play some great TF2. Signups are open now, right up until Friday the 16th of December at 11:59 PM!

Art will be updated in the coming days.

ozfortress news

Congratulations Intermediate winners Salt Free Gaming.

Logs
Reckoner - 3 - 0
Badlands - 2 - 1

The first map picked was Reckoner, a notorious dark horse of the map pool which Salt Free Gaming. scrim frequently. As is typical of Reckoner, it was a slow-fought affair, with long stints of time spent on the last point of both teams. Some extremely solid defensive pocket play from catfish saved the last point of Salt Free Gaming. on multiple occasions, and despite solid combo play from the combo of francis’ classroom, namely Roro and Azer, Salt Free Gaming. were able to take the lead after a grueling 15 minute first round. The scouts of Salt Free Gaming. showed their worth in the second half of the map, following up on the damage of wiggin and catfish in a way that the scouts of francis’ classroom were not, and Salt Free Gaming. were able to close out Reckoner with a score of 3-0.

With their tournament life on the line, francis’ classroom threw everything at Badlands, closing out a quick and convincing first round off the back of some overwhelming team aggression. But the experience of Salt Free Gaming. began to show as they were able to adjust in the second round, with the quality of their flank really shining through as dauq and dvp lead the way as Salt Free Gaming. ground out an equalising round. With half the map gone, Salt Free Gaming. continued their strangle hold on the map, taking a second round in a row and with it the lead. Rallied by the damage and fragging power of Roro, francis’ classroom took mid, realising their grand final life was on the line. But they were unable to convert their mid win into an equalising round, as Salt Free Gaming. took Badlands 2-1, and with it the series 2-0.

Thank you to all the players and support staff that helped make this season possible! Reminder that Summer Cup 2017 is coming soon so go sign up!



Placements
1st - Salt Free Gaming.
2nd - francis' classroom
3rd - baba booey

Awards
Champions: Salt Free Gaming.
Best Demoman: Roro
Best Medic: xander_168
Best Pocket: catfish
Best Roamer: aneurysm
Best Scout: encre
Best Utility: encre

Most Improved Player: Spacetime
Most Valuable Player: Roro

Friendliest Team: Salt Free Gaming.
Most Improved Team: Ninja Robot Dong Sharks, Salt Free Gaming. and baba booey

Credit to yauch for the match writeup.

December 1st 2016, 23:43
by The Wiggin
ozfortress news

Congratulations Open winners Yeah

Logs
Reckoner - 2 - 3 (GC)
Badlands - 3 - 1
Process - 3 - 2

Congratulations to Yeah on winning the OZF 17 Open Grand Final in a very close game against FO THE OPHANS.

The match started with Reckoner, and FO THE OPHANS got off to a fantastic start, wiping Yeah on mid and taking the first round in under 3 minutes. Yeah were able to level the score with a quick round win, before FO THE OPHANS won another round to again take the lead. After a very long 4th round, Yeah again found another round to level the score at 2-2, where the score remained until the map timer ran out.

The Golden Cap was a back and forward affair, and several great headshots by Dat Walrus almost found a win for Yeah, but FO THE OPHANS were able to finally seal the win after 5 minutes.

Map 2 was Badlands, and Yeah immediately got off to a great start, winning round one in under 3 minutes. The next round was a total stalemate (in fact, the round timer ran out), with the bus well and truly parked on the last control point. After the round restart, Yeah then won 2 rounds to give themselves a comfortable advantage. FO THE OPHANS managed to win a quick round to bring the scoreline back to 3-1, but time was working against them and the scoreline remained 3-1 to Yeah at the end of the map.

The decider was Process and Yeah again built a great foundation by winning the first round in a minute and a half, and then won a second round for some breathing room. However FO THE OPHANS were not down and out, pulling the score back to 2-2 with some aggressive play. Yeah put a stop to this by winning another quick round to bring the score to 3-2, and held out for a marathon 10+ minutes to seal the match win, crowning them as OZF 17 Open Champions!

Thank you to all the players and support staff that helped make this season possible! Reminder that Summer Cup 2017 is coming soon so go sign up!


Placements
1st - Yeah
2nd - FO THE OPHANS
3rd - back 2 the bones

Awards
Champions: Yeah
Best Demoman: 2345y
Best Medic: banana
Best Pocket: humph
Best Roamer: ALT
Best Scout: ZiLyfe
Best Utility: Atten

Most Improved Player: L1lac
Most Valuable Player: Decap

Friendliest Team: Blackbird 6's
Most Improved Team: FO THE OPHANS

Credit to shrak for the match writeup.

November 30th 2016, 20:02
by obla
ozfortress news

Congratulations Premier winners The Hardies!

Logs
Badlands - 3 - 4 (GC)
Granary - 5 - 1
Process - 2 - 1
Gullywash - 6 - 5

The first map of the OZF 17 Premier Grand Final was the quintessential TF2 map, Badlands. The Hardies came out swinging, taking a very dominant first round and it looked as if the top seeded team would make quick work of the first map. But not to be outdone, eLo_aSsAsSiNs returned kind with a very quick equalising round off the back of an excellent midfight, which then went on to set the tone for the rest of the match. Despite some excellent individual play by the scouts of The Hardies, they continued to struggle against the mids of eLo_aSsAsSiNs, and with the scores locked at 3-3 after 30 minutes, the first map went to a golden cap, which was finally taken by eLo_aSsAsSiNs after a myriad of failed last pushes and a couple of costly ÜberCharge drops by Hawk.

Granary followed as the second map, and The Hardies were keen to reaffirm their top-seeded status after they narrowly lost Badlands. eLo_aSsAsSiNs seemingly had no answer to seph’s mid bombs, and lead by Zaka's aggressive solo ÜberCharges, The Hardies were quick to open up a very commanding 3-0 lead. Despite the best efforts of yewl and lock, both of whom had notable plays, eLo_aSsAsSiNs were unable to really make their mark on Granary, going down to The Hardies 5-1.

With the map count tied at 1-1, The Hardies looked to be in the ascendancy as they again took an early first round on what proved to be an extremely messy affair on Process. The messy conditions really allowed for ohai and sussurus to shine in a way that Granary did not. Despite strong performances by both eLo_aSsAsSiNs scouts, some impressive sniping by Geoh, backed by solid Demoman play from Enrith managed to increase The Hardies lead to 2-0 with half the map gone. After winning a gruelling 12-minute round to put themselves within a round, eLo_aSsAsSiNs had the chance to force a golden cap with 2 minutes left to play, but were unable to capitalise off their mid win with The Hardies taking Process 2-1, bringing the overall map score to 2-1 in their favour.

With their Grand Final life on the line, eLo_aSsAsSiNs looked to yewl for guidance on Gullywash, and he delivered, pumping out excellent damage as both teams quickly capitalised mid wins into rounds, with the scores being locked at 2-2 within 10 minutes. However, Elmo. was a constant force for The Hardies on the flank and Zaka persevered with his aggressive solo ÜberCharges. It looked as if eLo_aSsAsSiNs had no answers as they quickly found themselves at a 2 round deficit. The teams continued to trade rounds but The Hardies constantly with the advantage, found themselves 6-5 ahead with less than a minute to play. eLo_aSsAsSiNs attempted one final last push, but found themselves denied by the ÜberCharge of Hawk, The Hardies taking the map and with it the title, becoming ozfortress Premier Season 17 Champions by a map score of 3-1.

Thank you to all the players and support staff that helped make this season possible! Reminder that Summer Cup 2017 is coming soon so go sign up!


Placements
1st - The Hardies
2nd - eLo_aSsAsSiNs
3rd - Intoxicated

Awards
Champions: The Hardies
Best Demoman: yewl
Best Medic: sage (Gramps) and obla
Best Pocket: Zaka
Best Roamer: seph
Best Scout: Elmo.
Best Utility: ohai

Most Improved Player: Benjamin
Most Valuable Player: Geoh

Friendliest Team: 2-19 and the pencil jumpers
Most Improved Team: xenophobiaphobia and Intoxicated

Credit to yauch for the match writeup.

November 24th 2016, 18:43
by obla
ozfortress news
November 20th 2016, 01:00
by obla
ozfortress news


The voting threads for the end of season awards have now been posted! The votes must be sent through to Hawk in a PM (using the correct formatting) by Friday at midnight by every team captain. Failing to do this will prevent your votes from counting.

Only captains to vote. Please submit with 3 votes for EVERY category.

Premier Votes
Intermediate Votes
Open Votes


[Unlocks] [Map Pool] [Key Dates] [Rules]
[Server Configuration] [Administrators]


October 2nd 2016, 15:42
by The Wiggin
Hello friends! Just a quick reminder that last night we moved the clocks forward an hour in New South Wales, Victoria, ACT, South Australia, Tasmania and New Zealand. However Queensland, Western Australia, and the Northern Territory do not subscribe to DST so they have not changed their time.

Make sure that when scheduling matches, everyone on your team understands the time difference. The standard accepted time zone when organising matches and scrims is AEDT (Sydney/Melbourne time). Concerning OZF 17 matches this week, it is worth double checking with your opposition captain that you are all on the same page.

You can see the current times of all major Australian cities and states here.
September 29th 2016, 23:58
by obla
ozfortress news

VAC Ban
TheHolyKetchup STEAM_0:0:42016290
TheHolyCondiment STEAM_0:1:185936000

We have determined that the player above has been banned by the Valve Anti-Cheat System. Cheating provides an unfair advantage for competitors. As such, the player has banned from ozfortress.com, the community's competitions, and all other ozfortress properties for a period of 1 year, after which time the persons will be on permanent probation. If they are found aliasing during their competition bans, their ban duration will be extended.

Should ANY clans in ANY ozfortress competitions be found housing the listed players, the team will be permanently removed from our competitions and all members involved will face severe penalties.
September 24th 2016, 16:20
by obla
ozfortress news


PREMIER
2-19 and the pencil jumpers
Damage Incorporated
eLo_aSsAsSiNs
Intoxicated
The Hardies
xenophobiaphobia
INTERMEDIATE
%teamname%
baba booey
francis' classroom
Ninja Robot Dong Sharks
Original Gamers
Requiem
Salt Free Gaming.
social experiment.
spog daddies
The Suh Dudes
Torquesquad Reformed
Vote Goat
Waka Flocka Flame Fans
Wet rocks
OPEN
back 2 the bones
Blackbird 6's
Bleh
Brian Damaged
Different Mentality
FO THE OPHANS
Garbage
Gibuses In Sixes
HSP
Hivemind
KRILL BILL
La Republique du Peuple
Mannco hats in 6s
Outdoors With Geoff
Straight Outta Bandwidth
Yeah

See mercenary rule, date and map changes in the first post below.

[Unlocks] [Map Pool] [Key Dates] [Rules]
[Server Configuration] [Administrators]


September 23rd 2016, 23:33
by shrak
ozfortress news

Congratulations Intermediate winners Intoxicated!

Logs
Product - 2 - 3
Granary - 2 - 2 | 1 - 0 Golden Cap
Badlands - 2 - 1

Well done to Intoxicated who won an absolute nail biter! Intoxicated got off to a good start, winning the first two rounds of Product, before Damage Incorporated found their form and won the next three rounds in convincing fashion to win the map 3-2.

Damage Incorporated then continued their momentum to Granary, winning the first two rounds, before Intoxicated were able to end their losing streak and win two rounds to level the score and bring the map to Golden Cap. The Golden Cap was a very back and forward affair, and Intoxicated were able to cap out and keep the match alive.

The tie-breaker map was Badlands, and Damage Incorporated won the first round in rather quick fashion. Intoxicated fought their way back to 2-1, and the next round was hard fought, with lots of off-classing to try and find an advantage. The map came down to a frantic last push by Damage Incorporated to try to bring the score back to 2-2, but a clutch uber on the final point by sea anarchy in the last 5 seconds prevented Damage Incorporated from capping out, and secured the victory for Intoxicated.

Thank you to all the players and support staff that helped make this season possible! Reminder that next season is less than a week away so go sign up!


Placements
1st - Intoxicated
2nd - Damage Incorporated
3rd - Salt Free Gaming.

Awards
Champions: Intoxicated
Best Demoman: Crud
Best Medic: sea anarchy
Best Pocket: Feyn
Best Roamer: skaz
Best Scout: torsos
Best Utility: Razor

Most Improved Player: Father_Kritzmas
Most Valuable Player: Crud

Friendliest Team: Salt Free Gaming.
Most Improved Team: Damage Incorporated