ozfortress Sixes Season 35

Completed

artwork by soda (@Sodaboop on Twitter)




Welcome back!

It's here! ozfortress is returning from the off-season's experimental cup, bringing you one of the most significant changes we have seen for TF2 in our region. The Round Timer plugin debuts for the first time in an ozfortress seasonal league. Many of you will have likely seen the recent Insomnia 69 TF2 LAN where this plugin was featured, along with our Experimental Cup 1 tournament just recently.

Signups

You can sign up for Sixes Season 35 from Sunday the 25th of September, up until Wednesday the 5th of October. We aim to have seeding out Friday or Saturday before the season start, with the season running from Sunday the 9th of October to Thursday the 15th of December.

Please see the signup agreement at the bottom of the page for further information on helping us out with seedings!


Qixalite provides free and paid bookable server solutions for the community, and we would like to thank them for continuing to do so not only for doing so for so many years, but for their dedication to maintaining, building and expanding upon the ozfortress TF2 community, and the competitive TF2 scene at large. Learn how to book one of their game servers via the button at the top of the page!


As always, the map pool for Sixes Season 35 will be comprised of nine maps and certain maps will be played once during the regular season with other maps being played twice. Sixes Season 35 will see the departure of Prolands, off to not-so-green pastures, with the newer kid on the block Metalworks making its return! Metalworks has received some work from community mapper xobile, who has been working on a "Pro" version of the map recently. As of now, Metalworks Refresh has been listed, but we will update it when the public release version is available. A new version of Granary Pro has arrived (RC13), with minimal changes to doorways, fixed forward spawns and some small optimizations. Clearcut will be departing for the season, with the ever faithful and reliable Product returning to fill the void. Bagel will remain as the second KOTH map, with only two KOTH maps being featured in Season 35 - with the majority wanting to keep the number of KOTH maps at two.

There will be four skill divisions in Sixes Season 35. The brackets we will feature are Premier, Intermediate, Main and Open! Premier and Intermediate will use Round Robin for their regular seasons while Main and Open will use the Swiss System. All brackets will continue using the Page Playoffs format. Grand Finals for Premier shall be played as a no-advantage Best of Five series, while all other division's Grand Finals will be a Best of Three (BO3) series. Depending on the number of signups we receive for Sixes Season 35, we may adjust the number of skill divisions after signups have closed.


At this point, we feel most are probably more than clued up to what this is, but for those who may not be, it's pretty simple in theory. This plugin changes the way you play Sixes, as typically within ozfortress you would play a Control Point (5CP) map to a thirty-minute map timer, a win difference of five (aptly dubbed the "mercy rule" in a long-lost age), and a round timer that is hard coded by the map itself.

So what does the Round Timer plugin change?

As we mentioned above, the default round timer is set by the map. With this plugin, the default round timer is overridden to a lower value. For this season, we are running a round timer of five minutes (5:00). With 53% of the vote leaning in favour of five minutes over four minutes and four minutes thirty seconds, we will be running five minutes for Season 35. We will look to collect further feedback on this once the season has concluded.

This plugin also somewhat reintroduces an existing mechanic; stalemates. And no, not stalemating or "parking the bus", but the game mechanic itself. It never went anywhere (unlike what our Experimental Cup page may have alluded to - sorry for that confusion), it was just incredibly rare to see the mechanic ever occur, many experienced players would struggle to count more than a few instances of it occurring over the years. For those who understandably may not know the mechanic, if neither team captures a control point before the round timer expires the round is reset, with both teams needing to roll out to a mid-fight again; win, capture & repeat.

So what else changes?

Other than the round timer value being lower than previous seasons, nothing. The lower value just helps further encourage faster play really. Golden Cap scenarios remain identical to previous seasons with one exception, the round timer is set to the same value present in the rounds played before it (five minutes/5:00).

So what about Win Difference, aka the "Mercy Rule"?

It's gone. For this and any future seasons running this plugin, Win Difference will not be present. Many seemed to like the absence of win difference during the experimental cup, and we feel it brings us closer to what other leagues have done format-wise with this plugin. We feel Win Limit is a better fit for this format, and whilst we did not poll this to the community we feel many will agree that its usage globally has prompted giving it a go. We will of course look to collect feedback on this as well in the next Sixes poll.

New TF2 Comp Fixes applied

Sixes Season 35 will feature two fixes from twiikuu's TF2 Comp Fixes, namely Fix self-damage on reflects (reflected projectile damage calculation will properly take into account that it is self-inflicted), and Gunboats apply when hurting an enemy (gunboats resistance will apply even if the explosion hurts an enemy). Both fixes have been added as a result of poll responses, with both being incredibly well received (the former of which was active during the Experimental Cup). Empty active ubercharges when the medigun is dropped and Projectiles Ignore Teammates from Season 34 will remain active for this season. All plugins used in previous ozfortress Sixes seasons will remain of course.

Credit for the comp fixes descriptions goes to contributors of the TF2 Comp Fixes plugin.

The Experimental Cup saw the Market Gardener banned for its duration, and was put in the latest Sixes poll to discern whether or not players wanted to be free of the flying kitchen utensil. With an even 60% of players opting to keep it unbanned, Season 35 will not be safe from its wrath.

The Sixes poll also saw another shakeup in the whitelist - the Buffalo Steak Sandvich has been unbanned for Season 35 after an unexpected slight majority in the polls voted to see it plated up and served ready for your use!


The changes being made this season are not limited to just gameplay. It has been long requested that we do something with the transfers system, but there have been very mixed opinions on exactly what to do. We'll be looking to once again collect further feedback as we work to entirely reform this system, but for now, here is the change.

Each team in Season 35 will be limited to two transfers per transfer window. This means that both transfers in, and transfers out of an Active Roster are limited. For example, if you transfer someone out to get another player in, that will count as both of your transfers for the window. We understand this is quite an aggressive and sudden change, so if you have any questions or concerns please speak with an administrator!

Out of region player limit

In the most recent poll, we asked if we should look to add a limit to the amount of "international players" per roster, of which the vote for yes and no stayed pretty tight the entire time, with maybe splitting them down the middle with ~7%. For Season 35, we will be trialling a limit of two (2) international/out-of-region players per roster. This will mean that out-of-region teams will be unable to participate. Please note that New Zealand players are not counted as international players, as we have and always will cater to Australia & New Zealand.


Our Divisional League Administrators should be your first point of contact for any questions/concerns/issues within your division. If you cannot reach one of them within a timely manner, please seek assistance in #sixes-support in our Discord.

Premier
  • ants
Intermediate
  • chimes
Main
  • raina
Open
  • samson
  • snazzy

We've been looking for ways to provide quicker and easier access to our seasonal key dates for all of our seasonal leagues and tournaments, so we've made a public calendar on ClickUp! As we arrange season details and add dates to those tasks, you will see it update live, so no matter if we have announced it or not, it'll likely be there!

Regular Season Dates
Sun 09/10/22 - Thurs 24/11/22

Round 1: Sun 9th Oct – Thurs 13th Oct 2022

Round 2: Sun 16th Oct – Thurs 20th Oct 2022

Round 3: Sun 23rd Oct – Thurs 27th Oct 2022

Round 4: Sun 30th Oct – Thurs 3rd Nov 2022

Round 5: Sun 6th Nov - Thurs 10th Nov 2022

Round 6: Sun 13th Nov - Thurs 17th Nov 2022

Round 7: Sun 20th Nov - Thurs 24th Nov 2022

Playoffs Dates
Sun 27/11/22 - Thurs 15/12/22

Page Playoffs: Sun 27th Nov - Thurs 1st Dec 2022

Semi-Finals: Sun 4th Dec - Thurs 8th Dec 2022

Grand Finals: Sun 11th Dec - Thurs 15th Dec 2022



Transfer Windows

Transfer Window #1

Sun 9th Oct – Thurs 20th Oct 2022

Transfer Window #2

Sun 23rd Oct – Thurs 3rd Nov 2022

Transfer Window #3

Sun 6th Nov – Thurs 17th Nov 2022

Roster Lock

Thurs 17th Nov 2022

Fixtures/Map Order

Round 1: cp_snakewater_final1/cp_gullywash_f9
Round 2: cp_gullywash_f9/koth_bagel_rc5
Round 3: cp_metalworks_f4/cp_sunshine
Round 4: cp_sunshine/cp_reckoner_rc6
Round 5: cp_granary_pro_rc13/koth_product_final
Round 6: koth_product_final/cp_process_f11
Round 7: cp_process_f11/cp_snakewater_final1


Custom maps are marked in italics, and can be downloaded at maps.ozfortress.com.




Public Competitive Calendar




By signing up, you acknowledge that you may be placed in any division the administrators deem fit for your roster, and thus your entire team should be reasonable in their expectations on division placement. We will endeavour to let teams know of changes in initial seedings before the final release. Please ensure you specify the division you truly believe your team should be in, this will make it easier for administrators to consult with you on your seeding. Along with selecting your desired division, please also list who you expect to play, and what class/role. We've left a template below, please include it in your signup application's description.

Combo Scout:
Flank Scout:
Pocket Soldier:
Roaming Soldier:
Demoman:
Medic:

On the ozfortress website, captains can create Teams using the "Start Team" button on the Teams page. Once created, captains can invite players to the team. Team invites are shown on a player's profile, which can be accessed by clicking on your name next to the bell on the top right-hand corner of your screen. Teams provide a pool of players that can be signed up for a tournament. Players may be in the pool for multiple teams but only one active roster for any given tournament. Captains may sign up a roster for tournaments under the league page.

If you're new and not sure how to get started, don't fret! Check out the Recruitment category of the ozfortress Discord where you can express your interest in joining a team, or peruse potential players to form a team of your own. Teams are normally comprised of one Medic, one Demoman, two Soldiers and two Scouts. If you're new to the competitive scene, click here for an introduction to ozfortress!

Once you've signed up your team or have joined one, your part is done. Don't worry if you didn't find or join a team in time, you can always be transferred onto a team in one of the Transfer Windows. See the Transfers link for more info on Transfers, and the Transfers Window link for info on when these windows are, both links can be found at the bottom.

Please ensure you have enough backups to last the entire cup; teams are allowed a maximum of ten players rostered.


Reminders

  • During Sixes Season 35 we plan on conducting random demo checks to ensure players are recording POV demos. Please ensure that you are recording match demos in order to avoid punishment.
  • If you are unsure of whether or not something is considered a game exploit, contact a League Administrator for clarification. Ignorance is not an excuse.
  • Admins will be keeping a close eye on match communications. Only post messages and information related to the match. Any players found posting messages not related to the match will be punished in accordance with our Infractions ruleset.

All Matches

Premier

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 Witness Gaming 46 0 589 83 19
2 Sesame Street 32 0 434 59 14
3 People's Liberation Army Sixes 24 0 350 46 10
4 Bingo Boys 20 0 296 37 8
5 Goon Squad 12 0 234 35 6
6 le fish## Heading 8 0 164 21 4
7 globus clan 6 0 126 22 3
8 Final Destination 2 0 42 17 1

Intermediate

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 altombo's kittens 36 0 490 64 14
2 fever kids 32 0 490 66 14
3 Gushes Goons 26 0 418 53 11
4 Terrible Tactics 16 1 328 42 8
5 ghostage 16 1 328 38 8
6 scoundrels 12 0 258 34 6
7 Bot Doggers 4 0 94 14 2
8 Avo's Cados 2 0 47 9 1

Main

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 RTBA 42 0 510 77 17
2 Who is lmfao? 36 0 480 71 16
3 Salt Free Gaming. 22 0 333 51 9
4 Meat Your Match 18 0 333 39 9
5 Should Be Studying 12 0 240 31 6
6 blu team 8 1 168 33 4
7 Woolies Chicken Rissoles 8 1 88 12 2
8 girl scouts 0 0 0 15 0

Open

# Team Points Direct Encounter Median Buchholz Total Score Wins
1 take me to snurch 42 0 527 84 17
2 PINKY BRAINDERS 30 0 403 63 13
3 6Sins 28 0 340 50 10
4 ALT F4 20 0 288 44 8
5 XSTROYER DIFF!!!!!! 12 0 228 31 6
6 🅼🆁. 𝕮𝖔𝖗𝖕 10 0 195 33 5
7 MQU Gaming 4 0 84 10 2
8 Far below average but a great personality 0 0 0 0 0