core League Director Servers Updated!

We want to thank Arie for sorting the servers so quickly. Any player using 64bit or 32bit TF2 clients should be able to play on servers without issue. The servers will remain on 32bit for a while until updates and solutions are found/made. To reiterate, 64bit clients can play on 32bit servers.

The majority of the plugins needed for competitive games are functioning as expected, but please report any issues you find immediately to the Discord. We've also updated our #book-a-server channel to now point to for server support.

POV Demo Recording

You may have heard, you may not have. P-REC, our staple POV demo recording tool of the last decade has not been, and likely will not be updated for 64bit TF2. P-REC does still work on the 32bit version of the game, which can be run from the SteamLibrary\steamapps\common\Team Fortress 2 directory, however, there is an alternative if you don't want to give up the performance benefits of 64bit. Whilst some may not like it, the in-game demo recording tool does allow for similar functionality to P-REC. We will be leaving the two main commands to run below, which will help you get the "demo system" setup correctly. We have also finally added our own POV Demo Recording guide to help you get the demo system set up and provide you with all of the commands you need to get it working as closely to P-REC used to.

To be crystal clear, regardless of which TF2 client version you use:

It is the responsibility of the player to ensure they are recording POV Demos when playing official matches. Ignorance of this is not an excuse.

Custom File Issues

Depending on your choice of custom HUD, you may run into issues with certain parts of your HUD. For example, some HUDs are having issues with the loadout section of the inventory. We would suggest joining the HUDS.TF Discord for diagnosing HUD issues if you can't wait for the HUD's creator to update it. Additionally, if you want to see all of the HUD changes, see this GitHub commit.

If you are running into stability issues with your game, we would suggest ruling out your configs and other custom files, and then reporting it to Valve. Some things to note that were changed with the move to 64bit (and that were fixed separately or as a result of 64bit):

  • HUD player model has received optimizations in the update thanks to a fix from Team Comtress 2, so it's basically a couple of frames cost instead of dozens.
  • If you have -noquicktime in your launch options, it's no longer needed.
  • DX8 is causing crashes for people, might be worth going up to DX9.

Match Play Issues

If your match has been impacted or you fear it will be, please feel free to contact your division administrator via the Team Captain's Discord, or by using our #admin-support channel. Please note, however, we do expect everything to run "business as usual", but we're here if you need help.

"What else came with 64bit?"

Again if you don't already know, performance improvements. Anywhere between 15-35% depending on hardware configurations. Check out shounic's video discussing the now finished beta for 64bit.

"Once more for those at the back"

Please be patient with us, Valve,, HUD and CFG makers, everyone. 64bit is a huge move and win for TF2's longevity, but it may come at a cost short term. Issues more than likely will arise, but we'll deal with them.

Sorry this took so long to get out. We wanted to make sure we had a guide ready and could answer some of the questions you may have had. Again, thank you to Arie and the rest of the team for their tireless work getting servers up-to-date and ready.