Showing posts by core
Thread: Template for Anti-Cheat Panel Member applications
core League Director

Please see our "Join us!" page for more information!

Unlike the ozfortress admin team, the identities of the Anti-Cheat panel are kept private and there is no communication between the Anti-Cheat panel and the admin team, except for the League Director. Failure to keep your role within the Anti-Cheat panel private will result in dismissal from the Anti-Cheat team as well as potential additional punishment. When applying, previous experience with anything related to cheating and coding is preferable however applications with little experience will still be considered.

Please make a new thread here to submit your application. Your submission can only be seen by the ozfortress Anti-Cheat panel and yourself. When applying, use the template below.

Template

**Your TF2 Background**:
**Previous Experience (If applicable)**:
**Why do you think you would be a valuable addition to the Anti-Cheat team?**

Thread: Sixes S36 & Highlander S3 - Award Nominations
core League Director

Sorry for the delay! Award Nominations for Sixes Season 36 and Highlander Season 3 are now live. Please reach out to your division administrator for any issues with voting. Below are links to each nomination thread. Please read through the instructions carefully. Award Nominations close Friday the 5th of May 2023, so ensure to get yours in on time!

Thread: Highlander S3 - Award Nominations
core League Director

This thread is for nominating your players for the best-in-class awards for Highlander Season 3. This thread will be used by admins to collect the rosters of each team for voting, which will happen at a later date.

Captains are asked to respond to this thread with the completed template below by Friday the 5th of May 2023! Please save replies for nominations only and not discussion. Only one reply per team.

Failure to submit nominations will result in you and your team being unable to receive any awards or be eligible for in-game medals. While this may seem harsh, we do this so every team is able to nominate a player of their choice. If you wish to be excluded for a specific reason, please reach out to your division administrator.

Strictly follow the format below, as we will be using an automated script to process this data.

Team Name:
Division (Premier/Intermediate/Open):
Best Scout:
Best Soldier:
Best Pyro:
Best Demoman:
Best Heavy:
Best Engineer:
Best Medic:
Best Sniper:
Best Spy:
Most Improved Player:

Thread: Sixes S36 - Award Nominations
core League Director

This thread is for nominating your players for the best-in-class awards for Sixes Season 36. This thread will be used by admins to collect the rosters of each team for voting, which will happen at a later date.

Captains are asked to respond to this thread with the completed template below by Friday the 5th of May 2023! Please save replies for nominations only and not discussion. Only one reply per team.

Failure to submit nominations will result in you and your team being unable to receive any awards or be eligible for in-game medals. While this may seem harsh, we do this so every team is able to nominate a player of their choice. If you wish to be excluded for a specific reason, please reach out to your division administrator.

Strictly follow the format below, as we will be using an automated script to process this data.

Team Name:
Division (Premier/High/Intermediate/Main/Open):
Best Combo Scout:
Best Flank Scout:
Best Pocket Soldier:
Best Roaming Soldier:
Best Medic:
Best Demoman:
Best Utility:
Most Improved Player:

Thread: Sixes Season 36: Intermediate, Main & Open Playoffs
core League Director

It's playoffs time! Congratulations to those who have made it to playoffs for Intermediate, Maain and Open. Playoffs matches have been generated. Your top four teams from each division are:

INTERMEDIATE
  1. bob the digger
  2. no imports
  3. 6 players 1 crackpipe
  4. Shadow Hierachy Of Powerful Wizards
MAIN
  1. 6Sins
  2. Mikcow: Clippy bro, you gotta look up.....
  3. Devious Team
  4. Salt Free Gaming.
OPEN
  1. The Ferrari Strategists
  2. blu team
  3. Tank JR fans
  4. emgee and the egirls

Voting Nominations update

Voting Nominations for all divisions throughout Sixes and Highlander will release tomorrow!

Thread: Highlander Season 3 - Intermediate Playoffs
core League Director

It's playoffs time! Congratulations to those who have made it to playoffs. Playoffs matches have been generated. Your top four teams are:

INTERMEDIATE
  1. Patent Pending
  2. 6pm Curfew
  3. Significant Otter
  4. The Bakes Team

Nominations for Sixes and Highlander will open when the rest of the divisions reach Playoffs.

Thread: Changes to our Rulesets, Server Updates & LF Staff!
core League Director

The last couple of weeks have been some of the busiest we've seen for ozfortress and its players in some time. Still, there are some things that we want to share with you in regard to updates to our governing rulebook (Global, Sixes, Highlander and Infractions rulesets), plus updates to au.serveme.tf servers.


What ruleset changes are we making?

We'll try to keep this as concise as possible, whilst still giving you everything you need to know regarding all of the changes and any needed clarifications. As we progress further into 2023, we will be working towards significantly overhauling the rulesets in three key areas; readability, clarity and availability. A long-time issue with our ruleset has been finding the specifics of the rule that you need in a pinch, for example, the maximum amount of mercenaries allowed in each team during an official match. As of now, you would need to spend time reading much of that mercenary section of our rulesets to ascertain what the limit is, and this is something we aim to fix where possible. Readability and clarity are key areas that need significant work within each ruleset, which goes in tandem with the messaging around any change we make, as most likely noticed with the match communications infractions in particular.

The end goal for this transformation of our "rulebook" is to make everything you need readily available when you need it. Need to know the limit for something, or want to see an example of how to format a post or what needs to be posted in Match Communications? What about the default times for different things? Eventually, with the "magic" of keywords, better search and just generally better structuring for our rulesets, this should become much easier. There will be significant changes made to our rulesets in larger, but less frequent updates to improve on these key areas, whilst endeavouring to not change the meaning of a rule or clause, as ensuring the rules stay unchanged and unaffected by unintentional wording or structure changes is our top priority with these updates. More critical or time-sensitive updates will be made as needed and not be impacted by this update.


What we've already changed

With data acquired from our four most recent polls, we've made the following changes based on player feedback.

Sixes ruleset changes

Changes specific to Sixes, active in Season 36.

  • Changes that saw testing in A Midsummer Night Sixes Cup 2023:
    • Round Timer set at four minutes: MSNC Sixes featured a new Round Timer value of four minutes, with 38.7% of players wanting to stay at four minutes from now on, with 22.6% indifferent and 29% wanting to return to five minutes. With these results in mind, along with those who showed an interest in going lower than four minutes, we have opted to set the value at four minutes for Season 36 of Sixes. We're interested in configs and plugins used by other leagues in regard to Round Timers, and will be looking to experiment further in the future.
    • Win Limit wins out: With almost fifty percent (reaching 48.4%) of players wanting to stick with Win Limit going forward rather than bringing back Win Difference, we have opted to ditch Win Difference for the foreseeable future. It's always a difficult decision to depart from the tried and true, but we're excited to see which direction everyone wants to head with Round Timer plugins in the future.

Highlander ruleset changes

Changes specific to Highlander, active in Season 3.

  • Changes that saw testing in A Midsummer Night Highlander Cup 2023:
    • Smaller Divisions Sizes: Smaller Divisions didn't get the best test run that we had hoped, and as of writing this post the poll is not far off even, with Smaller Divisions currently in the lead. We will look to test this further this season, with Intermediate making use of "mirrored" Round Robin matches, taking its duration up to six rounds for the regular season. We are very open to feedback on this system at the conclusion of the season, and will be reviewing poll feedback, specifically which division it is coming from to ascertain whether or not this is something players will like to see for the future.
  • Changes made using poll data from Highlander Season 2 Post-Season poll:
    • Playable Match Day change: The playable match days have been changed for Highlander Season 3, now moved to Tuesday to Saturday from Monday to Friday, with 51.4% of players wanting to see Tuesday to Saturday become the default!

Global ruleset changes

Changes that cover Sixes and Highlander, or considered global for all ozfortress competitions. This section has some BEEF, but we have bolded lines just before each change if you just want to glance through at each.

  • Changes from all poll data (Post-Season polls for Sixes/Highlander plus data from MSNC polls for Sixes/Highlander):
    • Alternate Account ban period raised: We've raised the penalty/punishment for the usage of Alternate Accounts within ozfortress from 12 months to 24 months.
      • The usage of Alternate Accounts has increased from when the rule was first implemented, so we feel it is a well-overdue increase.
      • Account Sharing penalties/punishments will remain at 12 months as of now.
    • Mercenary Rule changes: We've made the following changes to our mercenary rules across the board:
      • Lifted the overall season mercenary limit from "Teams can only make use of mercenaries within four matches per season" to unlimited, but teams can only make use of an individual player as a mercenary twice within a season. In essence, this means if your team was to merc LordShidden for two matches, they could not be used as a mercenary again within that season.
        • We've made this change to no longer limit teams' mercenary usage within a season, but also to prevent teams from making use of the same mercenary for an extended period of time.
      • A Sixes team can still only make use of two mercenaries per match, and a Highlander team can only make use of three per match, as it was previously. We felt it was important to clarify there is no change to the amount allowed per team per match.
    • Class Denials/Class Locking for Mercenaries: Mercenary class denials and/or class locking needs to be stated along with the approval of the mercenary in Match Communications.
      • This is so we as administrators know, but also to cover your team on either end of the mercenary equation in the event of a dispute.
      • Added reasonable off-class exceptions to our Mercenary Class Locking rule, meaning any mercenary not specifically locked off a specific class, say Sniper for example, is allowed to off-class to Sniper. Off-classes like this only really apply to Sixes, but the same class-locking concept does apply to Highlander, where a mercenary who is approved to play without specifying which classes they are locked to or from, will be able to play any class they wish - other than any classes they are restricted off within that division. Please note this does not specifically mean we will cater to, or otherwise restrict every player from a division above.
    • 2.3. Out-of-Region Play & Ping Eligibility: We won't discuss every aspect of it here, but we've set a range of 150-210 maximum ping for any out-of-region player that doesn't meet the exceptions or criteria listed here.
    • 6.1.2. Game Mechanic Exploits: We've added/updated this section to make it clear that any sticky trap or building hidden inside of a prop or geometry where its visual collision and physical collision do not match up is considered an exploit. This rule has been an undocumented hang-around rule from back in the UGC era, so we're making sure it is properly documented before punishing for its usage.

Infractions ruleset changes

We've made some adjustments to the Infractions ruleset to make a clearer distinction between League and Behavioural infractions, with the key separations:

  • League infractions: Infractions typically tied to in-game, organisational or sportsmanship player conduct. For example, breaking a Player Restriction limitation, failing to seek approval for a mercenary from the other team's captain/failing to inform them you are in need of a mercenary and using said mercenary in server, etc. League infractions will provide league admins with a better and more consistent way of dealing with in-game/organisational/sportsmanship-based offences.
  • Behavioural infractions: The bulk of the existing Infractions you'll already know - these Infractions are tied to conduct "player-to-player", and governs what content a player puts out in in-game chat, in our Discord, or throughout our community.

Server updates since A Midsummer Night's Cups

There have been quite a few changes to the au.serveme.tf servers since both of the A Midsummer Night's Cups. These changes have been focused on improving server performance and routing.

  • SDR was turned off for all servers after MSNC Sixes and left off for MSNC Highlander, however, we have now turned it back on for servers #10/#11/#12 to test out-of-region player ping as our non-SDR servers (whilst still DDOS protected) have been giving out-of-region players unexpectedly high ping compared to other servers.
    • During ping testing procedures, it became clear that some out-of-region players were experiencing significantly higher than expected ping to au.serveme.tf, so we are working on ascertaining why and believe Valve's SDR may hold a potential fix - we'll continue to investigate and see.
  • Fixed AFK kick booting players too quickly, AFK kick is now off.
  • Updated whitelists; yes now you can have your badges.
  • Fixed some config aliases and whatnot. These can be seen on our Server Configs page.
  • Updated server related guides; Book a Server, Server Configs & Self-managed Servers.

Looking for staff!

We're always looking for anyone who feels like they have something to bring to the team. We're looking for the following:


We're open to feedback

If you feel any of our rulesets are missing something that is needed, or a rule could be clearer, let us know!

Thread: Highlander Season 3 - Final Placements
core League Director

For Highlander Season 3, we are returning with three divisions, those being Premier, Intermediate and Open. You can find the Player Restrictions now directly on the season page, under its own expandable heading! This allows us to focus on keeping only one area up-to-date, and beyond using bookable servers or looking at the map pool, everything is available in one area!

Seedings are listed in order, along with the tournament format being used next to the division name. Division administrators will be updated before match generation and can be found under the Administrators dropdown on the season page. Expect matches to be generated tomorrow - this will eat one day into Round 1's playable days, but we will offer extensions to teams who genuinely need it.

If you have any issues/concerns/queries with the Player Restrictions, Seedings/Placements or just want to ask a question, please visit our Discord's support category!


Premier

Round Robin

red pandas
rascals
peepL
lehampter##
THE NASTY NINE

Intermediate

Round Robin - repeated

The Bakes Team
Patent Pending
6pm Curfew
MULLET MAFIA

Open

Round Robin

Significant Otter
fuck it we brawl
Goofy Goobers
Hightower? I hardly know her
Morb Fortress 2 - Morbheads