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(art by dezi)
Welcome to Experimental Cup 4, Doors!
Doors! We're walking now, 6 new maps for your dining pleasure amongst multiple smaller factors part of the amuse bouche that is Experimental Cup 4. Ignore the shouting from the kitchen... we're going through some teething issues...
Menu
For those not wanting to read about all the calories and microproteins going into the courses, here's the abridged version.
Dates:
Weekend 1 (Regular Matches) | Saturday the 6th, Sunday the 7th
Weekend 2 (Finals BO3) | Saturday the 13th, Sunday the 14thMaps: Valor, Govan, Keylog, Divulgence, BumbleFumble and Cerana. All can be found here
Team Sizes: Rosters of 12 players, no Transfer Windows.
Out of Region Ping Limit Expanded: Each roster will be permitted a maximum of 2 out of region players who exceed the current 180 ping limit.
Whitelist Changes: Loch-n-Load and Darwin's Danger Shield have been unbanned.
Small Divisions: Divisions comprised of 4 teams were possible for optimal map testing.
Badges: Yes
Awards + Prizes for best clip / best Holiday Punch clip / best Loch-n-Load clip: Yes
Maps
The following maps will be included in Experimental Cup 4:
Divulgence: Stopwatch/Hybrid
Bumblefumble Stopwatch/Payload
Cerana: Stopwatch/Hybrid
Valor: King of the Hill
Govan: King of the Hill
Keylog: King of the Hill
All maps were decided upon by Highlander Admins and Advisors. All the maps played in this cup barring Divulgence have active developers. Thus, we will be collecting feedback on all these maps with the intention of the authors making changes where needed. This will be done to make the maps more suitable for competitive play in the regular season competition.
Bumblefumble
Does it have the funniest name of the bunch? Yes. Bumblefumble is your typical 4 stage payload map and received interest from 71.4% of the advisor and admin panels. While initially designed for casual our team's votes reflect that it may be suitable for competitive play as well.
Cerana & Divulgence
Both Cerana and Divulgence are considered Hybrid maps and if you've played the small underground game Overwatch the concept is the same. The attacking team must capture a single control point which then unlocks a cart to be pushed for the remainder of the map, while being timed. This means that this game type will be played under the stopwatch formatting and configs. Divulgence received the highest number of votes with 78.6% of votes and was to be included. However, Cerana was voted in as a part of a later poll with the remaining map options to determine a replacement for the highly voted for Cornwater.
Cornwater's off the Menu
Despite Cornwater receiving a high amount of interest from advisors and admins, ultimately it was passed upon. This was because there was a unanimous agreement that it was better for new maps to be trialed for the experimental cup (hence the name, experimental cup!). Therefore, all teams and players will be learning these maps from scratch and will all be on a closer, more even playing field.
Furthermore, after reflecting on Cornwater's involvement in past cups and seasons we feel that the map isn't currently in a state that is healthy for competition. In particular, the last point on the map has proved extremely difficult to break and without drastic modifications the map is not likely to return to competition.
Valor, Govan & Keylog
Out of all the votes cast by advisors and admins, Valor, Keylog and Govan received the highest amounts of votes with 78.6%, 71.4% and 64.3% respectively. With no glaring issues and all maps having creators who are willing to work on the maps further they made an excellent fit for inclusion.
Whitelist Alterations
The following weapons will be unbanned during the Experimental Cup:
Loch-n-Load
The Loch-n-Load is back nearly a year later after it was initially banned. The item has been on a constant tipping point when looking at seasonal feedback over the past 12 months. The item usually sits between 40-45% in favour of being unbanned with the remaining percentage of players being adamant on keeping it banned or being unsure on it.
For this cup we'll be allowing Demoman players to use the Loch-n-Load and we'll be reflecting on this post Experimental Cup 4.
Darwin's Danger Shield
Similar to the Loch-n-Load, but to a lesser extent, the Darwin's Danger Shield has also been requested to be re-added to the whitelist. The weapon was initially banned as it limits how proactive pyros can be in the sniper match up, as the item limits the class's effectiveness against the long ranged Australian hitman. We want to use this cup as a testing ground to see if these concerns are valid moving forward and if the weapon should or shouldn't be allowed in regular seasonal competitions.
Experimental Cup Structure
Dates
Weekend 1 | Saturday 6th & Sunday 7th of September
The first weekend will feature 3 games on each day. Ideally, teams will face each other twice over the weekend, once on the Saturday and once again on the Sunday on both a King of the Hill and Stopwatch Map. During these matches it should also be noted that a schedule has time allocated for when each match should begin. However, if both teams are happy to play their scheduled match before the set time they are welcome to do so.
Finally, and most importantly, all Stopwatch maps played throughout this cup are to be played under the ABBA formatting. This is to allow teams a chance to both defend first and set the pace on a map they may be unfamiliar with.
Weekend 2 | Saturday 13th & Sunday 14th of September
The second weekend will be our finals weekend. On the Saturday the first two rounds of finals will be played before the grand finals and bronze matches are played on the Sunday. The structure of playoffs may vary depending on the amount of teams who sign up.
Team Sizes, Player restrictions, Transfers and Mercs
Teams will have a roster size of 12, with there being no transfer windows throughout the cup. The roster teams sign up with is the roster that they are expected to use throughout the cup. If teams require Emergency Transfers, they must be discussed with a cup administrator prior to the start of matches.
There will be no limit as to how many class-restricted players teams can have on their roster for Divisions 2 and below. This will allow teams to be evenly balanced for cup competition, making all teams as competitive as possible with one another. Mercenaries will also be allowed throughout the cup and will be looked at and processed case by case via Cup Administrators and Team Captains.
Out of Region players
For this cup we'll be allowing a maximum of 2 players per roster, who currently exceed the existing restrictions that are applied for out of region players and their ping when competing in ozfortress competitions. This means if any players exist outside of the APAC region with an average ping above 180, 2 of them will be able to compete on any single roster during this experimental cup. We'll be monitoring this choice throughout the cup and reflect on it prior to implementing it into the Spring '25 Season.
Division Sizes
Similar to the last cup we'll be aiming for divisions of 4 teams to ensure competition is tight knit and each team will have an even number of games. However, this may not be possible based on how many teams sign up so we may have to make modifications to how we structure our brackets and divisions.
Playoffs
We aim to use our Page Playoff System for the final in this cup. However, we may elect to use the Expanded Playoffs system, if need be, based on how many teams are placed within a division.
The following Pick/Ban system will be used for all playoff matches.
- Home Team Bans | Away Team Bans | Home Team Picks | Away Team Picks | Home Team Picks
All matches in playoffs will have their stopwatch maps played as ABBA.
Player Awards + Clip Contests
This time around we won't have a prize pool, but we still intend to continue to do player awards like we would in the regular Highlander seasons. However, to ensure we stay on track, we'll be delegating the award process to our admins and advisors post event.
We'll also be hosting more clip contests with Keys up for grabs thanks to our financial backer who shall remain nameless. We thank them a lot for continuing to support this little establishment!
You can find all the details on the Clip contest here.
Badges
For those who like shiny and new things...
Mangia Baby! Introducing our new Experimental Cup Badge.
So be ready replicants, it's time to push the envelope and embrace the chaos!
ozfortress Bans: Jackathan, nxs & Wergy + Changes to Permanent Bans Coming
The users below have received Permanent Bans from ozfortress. This ban type will prevent them from using our services indefinitely. If you are found aiding permanently banned individuals in evading their bans, you will face hefty league bans, which were recently increased for those found aiding permanently banned individuals in ban evasion.
Permanent Bans
Jackathan STEAM_0:0:177620065
This person has been permanently barred from all ozfortress properties due to severe breaches of our Community Guidelines.
nxs STEAM_0:0:48363852
This person has been permanently barred from all ozfortress properties due to severe breaches of our Community Guidelines.
Infraction Ban
Wergy STEAM_0:1:83186357
This player has accrued a total of 60 ozfortress infraction points after just serving out a ban and being on probation. As such, the player has been banned from ozfortress.com, the community's competitions, and all other ozfortress properties for 1 year, after which they will serve a 12-month probation, in which any reoffence will double the severity of the penalty. Their ban duration will be extended if they are found ban-evading during their ban.
Changes to Permanent Bans Coming
Up until now, we have made sparing use of permanent bans within ozfortress, typically reserving them for the worst within our community. This has left consistent severe repeat offenders in a loop of endlessly having their bans reset, extended or reapplied. To be 100% real with everyone, this is a waste of our time, your time, and does nothing but harm our community. Going forward, we will be making changes to who we consider permanent bans applicable to. We'll go into more detail in our next behaviour-focused post, coming shortly.
Should any teams, groups or individuals within ozfortress be found housing the listed player/s, they will face hefty league bans.
Highlander Winter '25 - Preliminary Placement & Player Restrictions!
PRELIMINARY SEEDINGS
Season 10 is bringing us back to the days of 2-division Highlander, so get excited folks! With this in mind, keep your eyes peeled for the 7-week regular season that we will be embarking on. Below you can find our initial seedings for Autumn '25. If you have any issues with these or with any of the accompanying player restrictions, please reach out to any of our Highlander Administrators or via our help and feedback channel/support ticket system in the ozfortress Discord.
PREMIER
Leap of Faith Deluxe
crylander
Significant Otter
BRIANLANDER
Seal Grease Syndicate
Chi.co.au
all-divs-announcements-2
Demon Slayer Corps (DSC)
MAIN
Five Nights At Silent's
IHOP
The Menagerie
rat gaming
FELLOWSHIP OF THE SANDVICH
Fatpoggers Highlander
9 Reasons Not To Play TF2
Lake Fairy Crew
Why 2 Divisions?
If you were a fan of the 3 divisions we crafted last season you may be unhappy to see that we've moved back to a 2 division system. However, we do believe this was the best option due to the number of teams that signed up and their respective skills and prospects. We did initially look at a 3 division system that isolated the teams seeded 4 through to 8 of the Main division but this would have resulted in a few problems that were not possible to overcome. Firstly, the 5 teams would have formed a division that would have resulted in each team playing only 4 matches over the course of the regular season leading to an overall shorter competition and likely a lacklustre experience. Secondly, to even out the division that was to house the aforementioned teams, an even number would have been required. This would have meant we would have had to push up one of the 5 teams into a division that was far above their skill set or bring another team down into the division and apply harsh restrictions that would have ultimately harmed the integrity of their roster to a point that wouldn't have been feasible or enjoyable to play with, whilst likely still being too strong for the division.
In a similar vein, the teams seeded 6 to 8 of the Premier division would have been far too strong to place in an 'Intermediate' division alongside the teams seeded 1 to 3 of Main without applying extremely harsh and limiting restrictions. Hence, we decided to separate the teams leading us back to the split listed above with 8 teams in Premier and 8 teams in Main. It should also be said while we acknowledged the gap in skill between the top 4 and bottom 4 teams seeded in Premier we feel that there will still be strong and healthy competition within the division leading to an overall positive season and experience for all involved.
Restricted Player Limit Change
Due to a lack of restrictions this season alongside the change to roster sizes we have decided to change our restricted player limit from 5 down to 4. This means teams can have no more than 4 players on their roster with player restrictions at one time.
As for the player restrictions for this season, there were minimal player restrictions needed, with only players who were deemed absolutely essential to restrict being affected. However, if you feel we have been too lenient with restrictions please reach out by the methods listed above.
- serveme
- KritzKast
- CappingTV
- callouts.tf
-
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