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#1
Old 25-09-2012, 16:32
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Originally Posted by Ask a Question Forum
hey

so the main problem i see with this is that a proficient gunboats soldier can often get to mid at almost demo time

our demo has to choose between giving their demo a free walk/pressure and dealing with the imminent threat of the jumper; usually giving the enemy demo a mid winning early advantage/demo pick as the soldier MUST be dealt with or he'll just die

as our scouts aren't quite there yet, we often struggle to deal with it quick enough simply because he's there before us!

how does one deal with this, thinking the lack of a shotgun on the lemming may be key? not sure

thanks
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Old 25-09-2012, 16:32
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You seem to be implying that their demoman AND a 2ndary soldier are able to arrive at the same speed as just you're demoman, which is before any scouts. Im not sure which map exactly but i don't see this as possible. The health and speeds do not match up. Maybe you're demoman is slow, more likely your scouts are not attempting to protect him.

Scouts in high places make quick work of a rushing lone bombing soldier.

Your demoman can probably afford to play slower or more cautious, and shouldnt have to worry about the bombing soldier at all so he can put out good damage and hold off their demoman once reinforcements arrive.

Gunboats secondary on rollouts is probably for the best regardless.
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Old 25-09-2012, 16:32
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Originally Posted by Avril View Post
2 very quick options for you based off of a hypothetical situation which doesn't consider many variables:

A) You do a mirror rollout where your secondary soldier performs the same role. This in effect forces the other team to deal with the same threat.

B) Your demoman plays more cautiously with the aim of killing that jumping soldier as quickly as possible (Ideally with scout support). Even if the other demoman is given free room during this period you should be able to push back the other team with a secondary soldier advantage granted you did not take 10 years to kill that soldier and you have kept your other players alive.

Again: hypothetical, many variables not considered.
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Old 25-09-2012, 16:32
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Originally Posted by Bowt View Post
assume your talking about badlands its a hard rollout to deal with

its important to call the fast soldier

the problem with saying oh a scout in good position can deal with him easily isnt really true because what if the other scout on the enemy team push's you as well

still can be 4v3

depends how well you can deal with that disadvantage for a while and then capitalize when your soldier comes in

maybe their demoman will have free reign because yours is to worried about the jumper and you get hurt that way!~
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