?

#31
Old 10-01-2012, 00:57
Australia
165 Posts
Steam Profile
HybriDefiance's Avatar
HybriDefiance HybriDefiance is offline aka HybridNightmare
Member
Anyway, back to the original topic, as you can see, there is no holy grail, it's all a matter of preference, and you have to experiment to see what suits you. As No Mercy mentioned, there are some scripts which are quite common, and you might want to look into those.

As for viewmodels, I just bind shift to toggle viewmodel (forgot the console command)
Reply With Quote
#32
Old 10-01-2012, 14:16
Melbourne
28 Years Old
34 Posts
Steam Profile
ºººLaz Laz is offline
Member
Quote:
Originally Posted by geomanis View Post
@Miicah

It adds some delay for every time you swap targets. This can be critical in many situations because it means you take longer to change targets. If holding a mouse button down for 30 minutes is that straining...
I wrote a little script a while ago to fix this. It simulates auto-medic beam without any of the delays. If you want to stop healing someone, you just click. Essentially all it does is invert your mouse1 for medigun.

Code:
// Manage whether we have inverted attack or not
alias +medgunmanage "+reverseattack"
alias -medgunmanage "-reverseattack"

// Inverted attack aliases. Seems safer than straight binds.
alias +reverseattack "-attack"
alias -reverseattack "+attack"
alias +normalattack "+attack"
alias -normalattack "-attack"

// Bind our attack key
bind "MOUSE1" "+medgunmanage"
Then in your change weapon stuff, along with whatever else you want:
Code:
alias medigun "slot2; alias +medgunmanage +reverseattack; alias -medgunmanage -reverseattack; +attack; ... "
alias needlegun "slot1; alias +medgunmanage +normalattack; alias -medgunmanage -normalattack; -attack; ... "
alias bonesaw "slot3; alias +medgunmanage +normalattack; alias -medgunmanage -normalattack; -attack; ... "
There are a few finicky things with this script, which need to be solved via scripts elsewhere, but it works pretty well.

Laz
Reply With Quote
#33
Old 10-01-2012, 19:59
Australia
4,498 Posts
QUACK!
MentorSteam Profile
ferelah's Avatar
ozfortressferelah ferelah is offline aka Feresar
League Admin
That really isnt worth it to be honest, its overcomplicated and fiddly and the risk for failure seems high. You should just use manual control, that way the only fault is you
Reply With Quote
#34
Old 11-01-2012, 06:03
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Feel free to use Laz's medic script if you believe it will help you play medic better.
________________________
A Glorious Fighter!
Reply With Quote
#35
Old 11-01-2012, 12:27
Melbourne
28 Years Old
34 Posts
Steam Profile
ºººLaz Laz is offline
Member
Quote:
Originally Posted by Feresar View Post
That really isnt worth it to be honest, its overcomplicated and fiddly and the risk for failure seems high. You should just use manual control, that way the only fault is you
Essentially what it does is tweak the medic controls a little. With the medigun out it will always tries to heal if there is a target. Clicking swaps targets, holding down M1 stops healing. Yes, it looks complicated and fiddly, but scripts always are. In-game the behaviour is simple. It is manual control, but removes the requirement of holding M1 for the whole map.

The script has some issues (respawn holding last weapon needs to be on, need to have '-attack' called in your other class's script initiation...) but I hope that anyone implementing that script will have the ability to figure it out.

Like every other script out there, it won't make anyone a better player, it just makes some things easier.
Reply With Quote
#36
Old 11-01-2012, 16:30
Australia
1,041 Posts
I've won 12 grand finals!Attended ozfLANScout MedalPast/Current All-AustralianMentorSteam Profile
BOBBowt Bowt is offline
Past/Current All-Australian
I would not use any scripts

saves you that round you lose because your script stuffed up
Reply With Quote
#37
Old 11-01-2012, 21:49
Australia
4,498 Posts
QUACK!
MentorSteam Profile
ferelah's Avatar
ozfortressferelah ferelah is offline aka Feresar
League Admin
Quote:
Originally Posted by Bowt View Post
I would not use any scripts

saves you that round you lose because your script stuffed up
exactly this, i read your script and its too likely to cause issues when you really cant afford them
Reply With Quote
#38
Old 11-01-2012, 22:05
Australia
371 Posts
Team Red VeteranSteam Profile
Grue's Avatar
ЋGrue#Friendliest Grue is offline
Member
Looks pretty stable to me, could just make a toggle to turn it off in case shit goes wrong
Reply With Quote
#39
Old 14-01-2012, 05:46
Australia
138 Posts
Steam Profile
chookais bad chooka is offline aka Moody, chooka x
Member
most good players use no viewmodel

that means its probably the best
________________________
:]
Reply With Quote
#40
Old 14-01-2012, 09:11
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Correlation does not imply causation moody.

Some good players have them off, some have them on, some have certain weapons on and others off. Its up to personal preference, people just have to see what works better for them.
________________________
A Glorious Fighter!
Reply With Quote
#41
Old 14-01-2012, 13:34
Australia
138 Posts
Steam Profile
chookais bad chooka is offline aka Moody, chooka x
Member
name one good player that uses a viewmodel

you should definitely turn them off
________________________
:]
Reply With Quote
#42
Old 14-01-2012, 13:51
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
Plenty of top soldiers use RL viewmodels.

Few (if any) top scouts use scattergun viewmodels.
Reply With Quote
#43
Old 14-01-2012, 16:05
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Quote:
Originally Posted by Moody View Post
name one good player that uses a viewmodel

you should definitely turn them off
Correlation does not imply causation.

As ice cream sales increase, the rate of drowning deaths increases sharply. Therefore ice cream consumption causes drowning.

If you follow your logic, then the statement above is perfectly valid. Who cares about other variables like playtime, aim, teamwork, gamesense, awareness etc. Viewmodels cause players to become good right?

Don't really want to get into arguing things like principle of explosion or whatnot, but really, changing viewmodel settings/sensitivity/etc is a placebo and you will be biased and unable to actually tell if theres any improvement until you play for a lengthy period of time.
Last edited by Cole; 14-01-2012 at 16:09.
________________________
A Glorious Fighter!
Reply With Quote
#44
Old 14-01-2012, 17:13
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
Tbh removing viewmodels is pretty unambiguously going to improve how much you can see, so I don't know if you can reduce it right down to a matter of preference.
Reply With Quote
#45
Old 14-01-2012, 17:17
Australia
138 Posts
Steam Profile
chookais bad chooka is offline aka Moody, chooka x
Member
moody: no viewmodel owns
rep: yep
________________________
:]
Reply With Quote
#46
Old 14-01-2012, 17:40
Australia
356 Posts
Steam Profile
Frost`'s Avatar
ЋFrost`#Friendliest Frost` is offline aka Frostbite
Member
bybben uses viewmodels.

+1 geo
Reply With Quote
#47
Old 14-01-2012, 18:00
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Thats not an argument, you are ignoring my point entirely, but thats expected of children i guess.

Darien is right in that it removes some of the clutter from your screen, but its really up to personal preference. Just because good players exist, who also use no viewmodels, does not mean turning viewmodels off is what made them good players.

also ty frost
Last edited by Cole; 14-01-2012 at 18:02.
________________________
A Glorious Fighter!
Reply With Quote
#48
Old 14-01-2012, 18:01
Australia
138 Posts
Steam Profile
chookais bad chooka is offline aka Moody, chooka x
Member
I agree with yuki/darien

:>
Last edited by chooka; 14-01-2012 at 18:19.
________________________
:]
Reply With Quote
#49
Old 14-01-2012, 18:28
Australia
4,498 Posts
QUACK!
MentorSteam Profile
ferelah's Avatar
ozfortressferelah ferelah is offline aka Feresar
League Admin
Fact:
viewmodels take up the bottom right portion of the screen
viewmodel reload animation is not true, the ammo counter is
viewmodel off/on does not make you better or worse directly

it IS preference, remember lottic? he used a viewmodel_fov of like 110?
Reply With Quote
#50
Old 14-01-2012, 18:30
Australia
138 Posts
Steam Profile
chookais bad chooka is offline aka Moody, chooka x
Member
lottic did not use a viewmodel
________________________
:]
Reply With Quote
#51
Old 14-01-2012, 18:32
Australia
24 Years Old
5,347 Posts
QUACK!
Past/Current All-AustralianMentorSteam Profile
yuki's Avatar
yuki.au yuki is offline aka Yuki
Past/Current All-Australian
used to use a viewmodel fov of 110 for quite a while actually

probably doesn't anymore

anyway simmer down with the mad in this thread
Last edited by yuki; 14-01-2012 at 18:34.
________________________
"We painted the picture you want- I wanted it too".
Reply With Quote
#52
Old 14-01-2012, 19:53
New Zealand
148 Posts
Team Red VeteranSoldier medalSteam Profile
SANDEEP's Avatar
SANDEEPhas the fever SANDEEP is offline aka combustible
Member
i find those higher viewmodels can be useful, esp the rocket launcher. Its like a giant arrow to your xhair saying line up da bad guys here. But now I only use viewmodel on melee and a few other weapons.

edit: I use brosels crosshair switcher script
Reply With Quote
#53
Old 15-01-2012, 16:28
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
I still can't aim for shit with viewmodels off, so I leave them on.

(in before jake says I can't aim with them on either)
Reply With Quote
#54
Old 8-07-2012, 23:37
Victoria
12 Posts
Steam Profile
Virtuous Virtuous is offline
Member
Of the top players, I'm pretty sure B4nny uses viewmodel_fov 60 with a r_drawviewmodel toggle. I don't know any other people that use them. Many scouts turn their viewmodel on for their secondary though. To see bonk and their pistol.
Reply With Quote
#55
Old 10-07-2012, 00:40
Melbourne
1,104 Posts
QUACK!Steam Profile
dubious's Avatar
racdubious, fool dubious is offline aka Dubious George, Dubious, dubious, barbarian
Member
mwheel for toggling viewmodels, switching to primary and secondary resets to off, melee is forced on.

Useful for jumps when you're not confident of the rocket offset and/or pubbing. But I think that viewmodels do detract from a concentration and subconcious play that can land some really good shots. Leave 'em off or have them barely ever on.
Reply With Quote
#56
Old 10-07-2012, 03:47
Australia
239 Posts
QUACK!Steam Profile
rky's Avatar
rky rky is offline aka RockstarM, RockyTF2, Rocky
Member
Viewmodel off for primary/secondary. Enabled for melee,engineer/spy PDA's and medic medigun if prefered, etc.

Having them enabled because you believe they help you perform more consistantly is simply placebo; ultimately they just increase visual clutter.. this can sometimes constrict how much you can see. Big examples include: RL, GL, Minigun, Sniper rifle and of course, the ambassador. IMO keep them off and just pay attention to what keys you press and your ammo counter; you can also modify your hud to display prim/sec/melee near your ammo counter to make it even easier and after a while you will stop trying to rocket jump with your shotgun. ^_^

If you really are comfortable with them on, then by all means, keep it enabled.. but I, and many others will probably suggest you try playing with them off for a couple of days/weeks.

gl
Reply With Quote
#57
Old 24-07-2012, 04:05
Auckland
156 Posts
MentorSteam Profile
Avril's Avatar
Avrilhas the fever Avril is offline aka Aze
Member
Viewmodel on for medigun, it shows the healing beam arc while turning viewmodels off removes the arc. As for auto heal, I have personally used it since it was implemented in the game, I don't see any disadvantages of using it. I personally have had no issues using it, I haven't noticed any of this delay between switching heal targets and it certainly hasn't impacted the way I play.

I believe the majority of these settings are 100% player preference, at the end of the day turning X option on/off will not make you a better player.

I will say something about viewmodels for combat classes though (Specifically talking about scout and soldier here) in that the viewmodels themselves are not so obtrusive, it is the reload animation of most weapons (Namely RL/scattergun) that cover half your screen.
Last edited by Avril; 24-07-2012 at 04:08.
Reply With Quote
#58
Old 28-07-2012, 13:03
New Zealand
148 Posts
Team Red VeteranSoldier medalSteam Profile
SANDEEP's Avatar
SANDEEPhas the fever SANDEEP is offline aka combustible
Member
aze ya noob, theres a way to have medigun viewmodel off but still have the particle effects (same goes for flamethrower, etc)
Reply With Quote
#59
Old 28-07-2012, 13:07
Australia
4,393 Posts
Steam Profile
madjack's Avatar
madjackhas the fever madjack is offline aka Jakeinabox, mad jack, gunjack
League Admin
such a noob aze

combusts scripting will save the day!
Last edited by madjack; 1-08-2012 at 20:01.
________________________
BUY MISOTECH
Reply With Quote
#60
Old 30-07-2012, 12:45
Australia
1,168 Posts
QUACK!Steam Profile
Hawbagz's Avatar
big noob --->Hawbagz<--- big noob Hawbagz is offline aka Hawbagz, greenteck
Member
Combust pls expln
Reply With Quote
Thread Tools