Originally Posted by No Mercy
In general what you are describing works out just fine.
Scouts obviously need to play with the team in general, get heal buffs, however they shouldn't feel attached to each other when making plays. If anything running 2 scouts together often results in over aggression and playing too detached from the combo. Both scouts should work on being where they need to be for the team without sitting in each other's splash radius.
Both scouts still need to attack and be pro-active when possible and equivalently defend as needed also based on the team intention, however often the mode of execution varies with the agressive and passive scouts.
examples: (a) The passive scout consider it a top priority to help the medic/demo when they are bombed on a rollout, however the aggressive scout may want to weigh up the options and either hold a flank from 2nd wave aggression, or provide a counter gank to buy time or trade key players.
(b) Where the aggressive scout should look to push the flank path in a push with e 2ndary soldier, the passive scout may want to lead or tail the main path with the medic. Note that here the 'passive' scout may end up doing more legwork than the 'aggressive' one.
(c) Win rollout only their medic left alive retreating. BOTH scouts should go chase him down, even if it means noone is capping middle - then go back for the cap (or have combo cap ideally). Here aggressive or passive is irrelevant, both scouts should push forward together.
As you get more comfortable with the 2 roles both scouts should understand when they can and need to switch between the 2 roles, in the same way a 2ndary soldier goes pocket when the primary is dead. Opportunities for big plays shouldnt be wasted just because you are 'passive' and the partner scouts needs to know to adjust.
As passive scout i might think something very roughly like this
1. Do i NEED to be holding somewhere, protecting someone (in order of relevance medic->demoman->scout->2ndary)? if not
2. Is there a free kill? if not
3. Do i need health, and can i get it off the medic or is he busy? call as such...
4. Is there free territory? if not
5. Can i follow any ally and support?
6. Go get buff and wait for opportunity...
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