?

#1
Old 21-12-2011, 18:21
Australia
3,183 Posts
Steam Profile
hatchet hatchet is offline
Administrator
Quote:
Originally Posted by Ask A Question Forum
Hey,
I wanted to ask:

Viewmodels
Is there an actual difference between having different viewmodels?
I mean, I realise that (I think it's viewmodel_fov 70) appears longer on the HUD but does it offer any advantage?

Currently I have mine normal (viewmodel_fov 54).
Should I change them as they offer an advantage, or is it simply personal preference?

Scripts
I've seen them discussed over things such as jump servers.
What are scripts? How are they beneficial and how do you use them?
Cheers
Reply With Quote
#2
Old 21-12-2011, 18:21
Australia
3,183 Posts
Steam Profile
hatchet hatchet is offline
Administrator
Quote:
Originally Posted by Feresar
Its purely a placebo, some people have a longer one because they like it that way, others think of it as it helps them line shots up but in truth the size of it does not matter.

Scripts are complex commands set to keys designed to make life easier. Some benefial, some are just a waste of time.
Reply With Quote
#3
Old 21-12-2011, 18:22
Australia
3,183 Posts
Steam Profile
hatchet hatchet is offline
Administrator
Quote:
Originally Posted by No Mercy
Both parts of your question have the same answer. Various scripts to do any and everything, along with many other customizations including viewmodel fov are personal preference; by that i mean high level players will vary in what they do and dont use.

Specifically with the viewmodels, the main drawback with some of them is they fill up the screen reducing vision. Streching them out, or removing them entirely is one such solution.

Personally i like to run with my main weapon viewmodel removed so that i can have the best vision without risking accidently holding the wrong weapon.

Common scripts that people will use include:
- scripts to remove viewmodels, change crosshair shape and colour
- scripts that prevent non instantaneous direction changes or AWSD key presses.
- Add hitsound and on screen damage indicators.
- rocket jump scripts
- autoreload (now not needed)
- hotkeys for suiciding, forward spawning,
- mixing up the way you switch between weapons (i rewrote q to avoid melee, and use my mouse wheel for weapons switching etc)
- hotkey to bring up / down netgraph/fps meters, take screenshots, mm1 binds
- reduce graphical appearance for better fps/less clutter.

I would definietly recommend players looking into tweaking things so they like it better, however none of this stuff is essential, but things like on screen damage + hit sounds do give you a material advantage.

Obviously i am assuming you have tweak the advnaced tf2 settings as things like autoreload, 90 fov, hold for medic beam, no sniper rescope, minmode hud (or a custom one) should be always setup.
Reply With Quote
#4
Old 21-12-2011, 18:22
Australia
3,183 Posts
Steam Profile
hatchet hatchet is offline
Administrator
Quote:
Originally Posted by Yuki
Recommend no viewmodel as it really does free up your screen allowing you to use up the full fov without any of it being obstructed.

IF you're confused to what weapon you have out - look at ammo counter
Reply With Quote
#5
Old 21-12-2011, 23:33
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
I'm really not a fan of the auto-medigun option, in my experience it adds a non-trivial delay when switching targets. Though I haven't tried it in over a year.
Reply With Quote
#6
Old 21-12-2011, 23:40
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Use whatever viewmodel you want, its up to your own preference. I've always used 70 viewmodel fov for everything. Scripts can help automate some things. They used to be prominent when auto-reload and pistol autofire wasn't part of the game naturally. Rocketjump, loadout switchers, chat binds and rate changing scripts are pretty common nowadays.

Fiddling with scripts and viewmodel_fov will not make you a better player, so its worth investing your time in other areas.
________________________
A Glorious Fighter!
Reply With Quote
#7
Old 22-12-2011, 01:27
United States
29 Years Old
5,197 Posts
QUACK!
MentorSteam Profile
No Mercy's Avatar
vR*No Mercy No Mercy is offline
Administrator
i was saying turn it off, automedic beam is not good
Reply With Quote
#8
Old 22-12-2011, 02:45
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
Quote:
Originally Posted by No Mercy View Post
i was saying turn it off, automedic beam is not good
Ah.
Reply With Quote
#9
Old 22-12-2011, 09:01
Australia
33 Posts
fzn fzn is offline aka influenza, smashee
Member
a crouch jump script would help.
Reply With Quote
#10
Old 22-12-2011, 13:13
Sydney
222 Posts
Steam Profile
DerHelo~'s Avatar
DerHelo~ DerHelo~ is offline aka krisadaanderson
Member
Quote:
Originally Posted by influenza View Post
a crouch jump script would help.
i use this because i'm on ausjump quite a bit and dont want to have a morbidly muscular left pinky.
________________________
coprophiliacs make shitty lovers/seriousment?/for serious true
Reply With Quote
#11
Old 22-12-2011, 13:43
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
I use a RJ script (bind mouse2 "+jump; +duck; +attack1" iirc), but have never seen the need for a crouch jump script. Can someone explain what it's supposed to do? Are we talking a simple "crouch whenever jumping", or "spam crouch while jumping to mess with hitboxes"?
Reply With Quote
#12
Old 22-12-2011, 17:47
Australia
24 Years Old
5,348 Posts
QUACK!
Past/Current All-AustralianMentorSteam Profile
yuki's Avatar
yuki.au yuki is offline aka Yuki
Past/Current All-Australian
Don't really use any scripts apart from one to have no crosshair on demoman and enable crosshair for every other class - i guess most of the non-trivial stuff for others has just become automated for me (crouchjump, rj, etc).

I think he just means a crouch-jump script that crouches THEN jumps (usually have to crouch then jump before doing some of the "harder" jumps as scout), probably the reverse for soldier/demo.
Last edited by yuki; 22-12-2011 at 17:55.
________________________
"We painted the picture you want- I wanted it too".
Reply With Quote
#13
Old 22-12-2011, 17:51
Australia
1,751 Posts
QUACK!Steam Profile
Smithsonian's Avatar
racSmithsonian Smithsonian is offline aka Smithsonian, Smashsonian
Member
http://clugu.com/tf2mate/
A good way to set up graphics + viewmodels + binds + crosshairs.
________________________
[v3] Kaki : and shitstainian worst demo ever
Reply With Quote
#14
Old 22-12-2011, 18:58
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
I should add that it's important to be able to rocket jump properly without a script - many jumps can't be done by relying just on a script.
Reply With Quote
#15
Old 22-12-2011, 19:42
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
Yeah i've seen this argument before Darien lol. Scripts can automate things to give you a higher chance for doing things consistently, but they should not replace learning how to rocketjump correctly without a script.
________________________
A Glorious Fighter!
Reply With Quote
#16
Old 22-12-2011, 21:44
Australia
28 Years Old
2,600 Posts
Team Blue VeteranAttended ozfLANSteam Profile
Miicah's Avatar
NOSERMiicahthe team Miicah is offline
Member
Quote:
Originally Posted by No Mercy View Post
i was saying turn it off, automedic beam is not good
umm what? pls explain
Reply With Quote
#17
Old 22-12-2011, 21:48
Australia
1,306 Posts
QUACK!Team Blue VeteranSteam Profile
decap's Avatar
decapfights for BLU decap is offline aka decapitator, decap`
Member
have a script to turn on your viewmodel for melee weapons thats pretty useful
________________________
9:41 p.m. - YZ50: fkicning kids these days
Reply With Quote
#18
Old 22-12-2011, 22:00
Australia
2,987 Posts
QUACK!
Steam Profile
Cole's Avatar
go!Cole Cole is offline aka geomanis
League Admin
@Miicah

It adds some delay for every time you swap targets. This can be critical in many situations because it means you take longer to change targets. If holding a mouse button down for 30 minutes is that straining...
________________________
A Glorious Fighter!
Reply With Quote
#19
Old 22-12-2011, 22:04
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
Quote:
Originally Posted by Miicah View Post
umm what? pls explain
Quote:
Originally Posted by Darien View Post
I'm really not a fan of the auto-medigun option, in my experience it adds a non-trivial delay when switching targets. Though I haven't tried it in over a year.
Reply With Quote
#20
Old 24-12-2011, 20:01
Australia
33 Posts
fzn fzn is offline aka influenza, smashee
Member
alias +crouch-jump "+jump; +duck;"
alias -crouch-jump "-jump; -duck;"
bind space +crouch-jump
This is what I also have in my autoexec.cfg
Reply With Quote
#21
Old 24-12-2011, 20:15
Australia
24 Years Old
506 Posts
QUACK!
Steam Profile
slam funk's Avatar
slam funk's lit slam funk is offline aka RC Cruz, Cruz
Member
Povohat Shittalker Script is more or less an essential.
Reply With Quote
#22
Old 24-12-2011, 21:08
Australia
28 Years Old
2,600 Posts
Team Blue VeteranAttended ozfLANSteam Profile
Miicah's Avatar
NOSERMiicahthe team Miicah is offline
Member
Quote:
Originally Posted by geomanis View Post
@Miicah

It adds some delay for every time you swap targets. This can be critical in many situations because it means you take longer to change targets. If holding a mouse button down for 30 minutes is that straining...
Well I found it a lot more relaxing playing med without having to worry about whether or not I had my mouse button held down, one less thing to think about I guess.

But now you've brought it up, I should give it a go.
Reply With Quote
#23
Old 24-12-2011, 22:18
Sydney
222 Posts
Steam Profile
DerHelo~'s Avatar
DerHelo~ DerHelo~ is offline aka krisadaanderson
Member
Quote:
Originally Posted by Miicah View Post
Well I found it a lot more relaxing playing med without having to worry about whether or not I had my mouse button held down, one less thing to think about I guess.

But now you've brought it up, I should give it a go.
i have a tendency to accidentally right click when playing without autoheal. i'm sure the team can deal with the split second delay between heals
________________________
coprophiliacs make shitty lovers/seriousment?/for serious true
Reply With Quote
#24
Old 24-12-2011, 22:27
Australia
28 Years Old
3,061 Posts
QUACK!
Steam Profile
Greaver's Avatar
GTVGreaver Greaver is offline
Badministrator
Quote:
Originally Posted by Smithsonian View Post
http://clugu.com/tf2mate/
A good way to set up graphics + viewmodels + binds + crosshairs.
no no no that thing fucks up your base configs hard don't touch with a bargepole just learn to set things up manually
________________________
Speardave - "Would prefer dicks to what siege posted"
Reply With Quote
#25
Old 25-12-2011, 01:45
Adelaide
10,628 Posts
QUACK!
Steam Profile
Darien's Avatar
foxy•Darien#c0g Darien is offline aka darienphoenix
Super Moderator
Tf2mate is fine, it's what I based my config on.

You still need to understand how your config actually works, mind.
Reply With Quote
#26
Old 26-12-2011, 11:41
Australia
623 Posts
Steam Profile
dogtime's Avatar
dogtime:wu dogtime is offline
Member
Quote:
I mean, I realise that (I think it's viewmodel_fov 70) appears longer on the HUD but does it offer any advantage?
Lower viewmodel FOV means it takes up more of the screen to a point in terms of actual pixels. Then after a while it just starts to slide off the screen. For a long time I used viewmodel_fov 90 until in the end I just turned them off and haven't gone back since.
Reply With Quote
#27
Old 26-12-2011, 20:20
Australia
1,168 Posts
QUACK!Steam Profile
Hawbagz's Avatar
big noob --->Hawbagz<--- big noob Hawbagz is offline aka Hawbagz, greenteck
Member
Re the problem of being unsure which weapon is out with no viewmodels, using different crosshairs for each weapon solved the rare instances of that problem for me.
Reply With Quote
#28
Old 26-12-2011, 21:40
Australia
2,378 Posts
Steam Profile
wpdan dan is offline aka DaN, pivot
Member
Quote:
Originally Posted by Greaver View Post
no no no that thing fucks up your base configs hard don't touch with a bargepole just learn to set things up manually
Wut? It's fine, but you need to know your way around your configs regardless.
Reply With Quote
#29
Old 27-12-2011, 11:17
Western Australia
28 Years Old
4,315 Posts
QUACK!
MentorSteam Profile
seeker's Avatar
iMseekerintel seeker is offline aka Seeker
Member
Quote:
Originally Posted by Greaver View Post
no no no that thing fucks up your base configs hard don't touch with a bargepole just learn to set things up manually
Only if you're trying to use existing configs together with it. You either need to let the tf2mate configs do everything or nothing.
Reply With Quote
#30
Old 4-01-2012, 11:31
Australia
263 Posts
Steam Profile
jump!'s Avatar
jump!^DuF jump! is offline
League Admin
Quote:
Originally Posted by Darien View Post
I'm really not a fan of the auto-medigun option, in my experience it adds a non-trivial delay when switching targets. Though I haven't tried it in over a year.
Interesting. I did not know this...

Though I never really gave it a chance after getting frustrated in a situation where my target was on cap and I wanted to remove uber from them while watching for any incoming peripheral damage + keeping uber on myself. So much easier to just take finger off m1.
Reply With Quote
Thread Tools