After 4 years in the making/lost on people's HDD's a semi finished vR* avi has finally been released. In 2006 we set about recording our plays for a soon to be released avi. We got as far as meisteh making a rough avi of the plays to see what would make the cut. The quality was kept low, the angles were non existent, the communication of the plays was minimal. Unfortunately this was as far as the avi ever got as TFC died and TF2 replaced it (about a 6 month gap) meisteh lost interest and the project was never finished.
Recently I managed to get in contact with meisteh who found the rough avi and was able to upload a lossless version for my new pal noser to add names and music to. It will never be what we set out to achieve but it is at least something for the vR* guys to download, watch and reminece - as well as anyone else who played attack/defend in TFC.
Nowadays ozfortress.com is a TF2 community, with probably 99% of you with zero TFC game time. The few of you that did play it, probably didn't even play the attack/defend game type outside of public dustbowl servers - A/D was a minority gametime and never really took off in Australia/New Zealand until TFC was on it's final legs.
So what? Well most, if not all of these plays won't make sense! The closest way to describe attack/defend in TFC is to relate it to TF2, except instead of using guys standing on the cp to cap the point, you just got to get the flag there. On public servers this was a matter of grinding it there inch by inch, in competitive A/D it was all about the massive jumps and trying to get over the defense, rather than through it (should take 10+ minutes to cap each point, these jumps try to catch the defense off guard and if successful can save massive chunks of time). This avi shows some of the jumps we practiced and pulled off in matches, as well as some big flag returns (no enemy touches).
Some key tactics used in attack/defend was holding your grenade and timing your jump so you could use it to propel yourself large distances through the air. The timing was hard to do, because if you botched it, you would just go vertical. Another one was using a team mate's weapon to propel you - sticky pipes/sniper shot/rockets, compared to TF2 where these don't affect you.
Alot of these plays were done on 200+ ping, as we vs'd Europe (on USA servers), and USA (on Japanese servers), at ridiculous times (euro games were at 1am, usa matches were at 10 in the morning). At one point we joined the USA A/D league in both 5v5 and 8v8, which was alot of fun even if we were 250+ ping vs their 80-100 (west coast usa server).
Anyway, big ups to noser for his help on this! Most of you won't understand the palys or even give a shit, so it would have been hard for him to motivate himself to finish it (small target audience). Thanks again bud
[2005-present]
vR*valk
vR*circle
vR*hatz0r
vR*st
vR*trick
vR*v1shy
vR*MyKe
vR*jmr
vR*munz
vR*Chuk0i
vR*Sera
vR*hawks
vR*krinks
vR*OnionS
vR*meisteh
vR*Spoti
vR*baf
vR*ir.pegg
vR*Rfx
vR*kam
vR*Onk
vR*wabz
vR*Psyfox
vR*Norksman
vR*corpse cry
vR*Malice
vR*siege
vR*Milky
vR*oxide
vR*wolfeh
[order of appearance]
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