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Old 26·10·2005, 14:13
Game
Team Fortress Classic
Map Type
Capture the Flag
Released
8·02·2000
Ideal Team Size
8
Teams
2
Downloads
528
shutdown2
by Cheese
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What was once a legendary map, with the most coveted defensive position of all time, has now sadly become an overplayed and widely hated map. This was not always the case however
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#2
Old 26·10·2005, 14:17
Australia
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gogo date code ;/

Tried:

08 February 2000
8 February 2000
08 02 2000

Last one let me submit but the date is screwed ;(
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#3
Old 26·10·2005, 14:46
Canberra
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k ill have to look into it
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#4
Old 26·10·2005, 15:46
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why are you reviewing old maps? when can we expect to see a 2fort review?

also, sd2 is probably the best tfc map ever made
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#5
Old 26·10·2005, 15:52
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From the staff forum...
Quote:
gonna keep the reviews coming as maps are posted in the match discussion
all maps covered so far, except for sd2
So ultimately, why not?
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#6
Old 26·10·2005, 16:25
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Quote:
Originally Posted by kam
So ultimately, why not?
I guess it comes down to how much free time you have on your hands.
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#7
Old 26·10·2005, 16:47
Canberra
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sd2 was the last of the maps that was "required" to be reviewed.

If you want to review 2fort, go for it.

The general push was for maps that are in ozfl to be reviewed, from now on its a free-for-all (as far as I know, valk was planning this..)
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#8
Old 26·10·2005, 18:24
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Quote:
Originally Posted by Bluefox
why are you reviewing old maps? when can we expect to see a 2fort review?

also, sd2 is probably the best tfc map ever made
2fort review will come soon enough too

and yes it is probably the best tfc map ever made, thats why i kept dribbling on about it.
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#9
Old 26·10·2005, 18:44
Melbourne
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2kfort5 has already been reviewed
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#10
Old 26·10·2005, 18:46
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well there ya go
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#11
Old 26·10·2005, 19:55
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the date coth uses 13th for double digits, i dunno about single digits
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#12
Old 26·10·2005, 21:01
Australia
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stowaway_l is best map ever ur all on drugs
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#13
Old 27·10·2005, 13:40
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stow sux, infact i take back what i said about sd2

Openfire was the best tfc map ever made, followed by sd2 then probably roasted

and dont say they suck just because youve played them a billion times (the last part is the reason why theyre so good!)
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#14
Old 27·10·2005, 13:43
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stow is a bad designed map :X
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#15
Old 27·10·2005, 14:39
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opf doesn't take much skill, unlike as sd2
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#16
Old 27·10·2005, 18:51
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and roasted is shit
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#17
Old 27·10·2005, 19:05
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roasted is well balanced but its just not very fun
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#18
Old 28·10·2005, 08:42
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Quote:
Originally Posted by kam
opf doesn't take much skill, unlike as sd2
openfire was a hard map to score on if you didnt have 4 attackers and was hard to defend if you didnt have 5 defenders. Most clans went 5/3 when it first came out and the score lines were usually low, 30-10 etc.

after being played to death players got better at it and started learning new tricks and moves, (remember when =BC=undz did all those cool concs which everyone does now?) and so the scorelines went up.

when openfire isnt played by 2 newb teams its one of the best games to watch.
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#19
Old 28·10·2005, 09:34
New Zealand
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i think opf first started being played 4/4 due to the arrival of chophop. teams started using it and would rip apart a 5/3 team using the chop. once it was banned however people continued using 4/4 and their concing skills have improved.

however i get the feeling that good clans might find 5/3 more effective than 4/4 if they could be bothered trying.
Last edited by anarc; 28·10·2005 at 09:37..
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#20
Old 29·10·2005, 22:35
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another leetpants review by spector (although he was right about it being overplayed, and i definitely hate it) - wd.

p.s i'm 90% sure i've seen screenshots for ff, so it is gonna get remade
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#21
Old 29·10·2005, 23:36
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http://www.fortress-forever.com/?a=media&s=7
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#22
Old 8·12·2005, 07:04
Australia
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Quote:
Originally Posted by anarc
i think opf first started being played 4/4 due to the arrival of chophop. teams started using it and would rip apart a 5/3 team using the chop. once it was banned however people continued using 4/4 and their concing skills have improved.

however i get the feeling that good clans might find 5/3 more effective than 4/4 if they could be bothered trying.
I know we (BBQ) back in ozfl 1-3 tried to get 4/4 going but could never find a combination of defence that felt solid enough to rely on in games so tended to stick with 5/3. I guess it depends on the demoman you have. If hes a suberb demo ala gen then security is down a hell of a lot less so its easier. I know tech always used to go 4/4 and 4/4 vs 5/3 was actually really good.

So yer 4/4 works but its going to be a bit of a capfest.

P.S: Just cause a map is played alot doesn't mean it sucks, just means theres no creativity on the part of teams and their map selection.
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