CMHF - Crouching Medic, Hidden Flag: Another Asian themed map from Zouave, not as lush on the graphics as Osaka but more balanced for gameplay.
It has three capture points, not the typical four, with large arena-like battle areas ripe with sniper and sg spots as well as many paths for the attackers to keep the defenders on their toes.
The first cap starts with the attackers entering the china town and making their way up the first temple stairs. Any hold by defense on this cap point longer than a minute, is a worthy effort. This makes it very similar to avanti, with the only difference being that its more opened. A nicely timed nade+rocket can set u spot onto the cap point, and assuming the demo lacked and you out curved the sentries, you will be on the way towards cap point 2.
Cap 2 forces the offense to take a path through a temp and start at the bottom of a valley. This map can either be held for a long time, or capped very very quickly. If the flag carrier can time a decent jump to the cap point, and the support players can rush there fast enough to keep it moving, then defense is going to struggle. A sentry on the cap with a demo and sniper assisting would be the main defense, a sick mid from a defense sol usually saves this point too
The last cap is cap 3 and is a true battle to get to. Blue meets Red on the side of the hill, as the attackers try to maintain enough hp to enable rocket jumping. a detpack or a sniper shot form cap 2 can land a player directly on the cap point. Its not easy, but it IS the best way of getting there.