?

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Old 22·10·2005, 20:52
Game
Team Fortress Classic
Map Type
Capture the Flag
Released
28·02·2004
Ideal Team Size
8
Teams
2
Downloads
402
siege
by Omega
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Siege is a relatively underplayed map and unjustly so. From my experience in previous ozfl series (played it quite a few times for DHL), this is a very enjoyable map for both offence and defence with a good balance once learnt well.

The map is usually played 4/4, although I have seen some teams (unsuccessfully) play 5/3. From a defensive perspective there are a variety of setups. The most effective from my experience is:

-Soldier top ramp
-Soldier water
-HW Flag
-Engy Flagroom

Engineer usually puts the sentry in such a spot that can kill incoming enemy offence from the air lift as well as either the left or right entrance. More offence tends to flow through the left (ramp) entrance to the flagroom over the right (water entrance) because that way is a lot more open and harder for the soldier to defend. Therefore typically, the sentry gun is on the right hand sidewalk in the flagroom. This does however have one drawback; spies (coming from water) can more easily take down the sentry gun. What the engineer should mostly be concerned about though is enemy offence coming through the air lift, get two medics through there and your SG is going to take a beating.

Due to the above mentioned sentry gun problem, some teams opt to move their soldiers forward: either by having the water soldier move forward (towards main ramp) or moving the ramp (left) soldier towards the main entrance. This gives a chance for the engineer to cover his sentry gun before enemy offence come up the air lift (they will also die before being able to hurt the SG too much if the soldier can do some damage).

I have also seen some teams take away their HW in the flagroom and have a demoman piping the flag OR remove their engineer and have a demoman and HW in the flagroom. With a good engineer this shouldn
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#2
Old 22·10·2005, 20:53
Australia
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did everything but rate the mofo @_@

valk/merk HELP :P

**** (4 stars)
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#3
Old 22·10·2005, 20:56
Australia
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bah i know what happened, i previewed it before i submitted as new thread and it emptied a few fields... fs ;/

Sposed to be also 8v8 and for league play
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#4
Old 22·10·2005, 20:58
Australia
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i cant change it :P
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#5
Old 22·10·2005, 21:00
Australia
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fook @_@

oh wells, in conclusion very good map: ignore my rating.
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#6
Old 22·10·2005, 22:58
Canberra
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yeh i cbf writing the editing code
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#7
Old 22·10·2005, 23:02
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what u should do then merk is make it so the fields dont get wiped if we preview it
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<Slappa> Looking to dump my GF this weekend. So I'll be back active again avaliable all nights except thurs/fri/sat
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#8
Old 22·10·2005, 23:52
Canberra
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they shouldnt get wiped! way to bug report!
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#9
Old 23·10·2005, 00:25
Australia
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the irony is, if i hadnt checked it would have all been fine lol
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#10
Old 23·10·2005, 01:32
Sydney
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sif preview.
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-- End Transmission --
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#11
Old 23·10·2005, 18:48
Melbourne
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Can you do .5 stars?
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It would be so satisfying if you could punch a fly in the face.
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#12
Old 23·10·2005, 18:49
Canberra
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not yet no
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#13
Old 23·10·2005, 18:50
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edited ;D
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#14
Old 23·10·2005, 18:51
Canberra
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didnt fix teamz~

that and release date is mung.
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#15
Old 23·10·2005, 18:54
Australia
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spector can fix rest, i just wanted to see stars and league!
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#16
Old 24·10·2005, 12:55
Australia
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release did fixed ;D
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#17
Old 14·02·2007, 23:36
United Kingdom
23 Years Old
56 Posts
tompwh tompwh is offline
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Wheaties please can you post some exciting demos ie. offy ones. They are much more fun for people to watch. thanks
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#18
Old 7·04·2007, 16:42
Victoria
312 Posts
Zarrs Zarrs is offline
Banned
Watch SFA demos they have never lost this map
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