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Old 11·01·2009, 16:34
Game
Team Fortress 2
Map Type
Payload
Released
11·01·2009
Ideal Team Size
12
Teams
2
Downloads
5
Prior Version
pl_mill_b1
pl_mill_b4
by infectedfury
This map is considered a BETA. Keep an eye out for the final version!


For the past few months I have been working on this payload map in the alpine style of lumberyard.
Every week i have been setting up alpha tests on my server and have modifying and fixing the map from feed back.

the map is split into 3 stages like goldrush.

Author's Readme/Notes

Map name: pl_mill
Author: Infectedfury
Description: A 3-stage Payload map for Team Fortress 2 in the alpine style of lumberyard

note: map is designed for up to 24 players any more and map may be unbalanced


Version history:

--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2

cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2

cap 3--
added air vent system for blue to flank cp 3-1 and 3-2

misc detail added and more sounds

--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail


-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)

-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)

-- Beta 1 --
First release
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#2
Old 28·01·2009, 19:55
Australia
35 Posts
Viol3ntBrent's Avatar
Viol3ntBrent Viol3ntBrent is offline aka brent94
Member
Wow man looks like a great map
Keep up the great work
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#3
Old 3·02·2009, 20:17
Australia
592 Posts
Steam Profile
Flibble Flibble is offline
Member
Fantastic map , my favourite bit is on cap one where if you are in flames the water isnt deep enough to quench it. . LoL and its a nice map playing on BestGN's payload server
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#4
Old 27·03·2009, 01:35
Sunshine Coast
22 Years Old
326 Posts
Steam Profile
doctordave's Avatar
doctordave doctordave is offline aka drdmd
Supported Lag Relief '09
b5 is out now, don't know why infected hasn't uploaded it yet. Cool map, great for soldiers/scouts/engies. Good looking too.
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#5
Old 2·04·2009, 15:56
Newcastle
1,658 Posts
Steam Profile
geomanis's Avatar
go!geomanis geomanis is offline
Not Amazing Member
he cant update it because mediacentral is down. He probably has updated it on FPSbanana and such websites though!
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