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Old 12-03-2011, 23:58
Game
Team Fortress 2
Map Type
Control Points
Released
19-01-2011
Ideal Team Size
6
Teams
2
Downloads
13414
cp_warmfront
by Justin
This map is considered a BETA. Keep an eye out for the final version!
Problems to address with cp_coldfront

- snow textures, hard to see
- snow particles, FPS loss
- ambient noise, hard to hear and just annoying
- CP1 hard to attack
- CP2 hard to attack

List of changes

- retextured
- removed snow particles
- removed ambient noise
- added glass to CP1
- widened far right entrance into CP2
- raised main garage door height on CP2
- moved cap area closer to main garage door in CP2
- changed far left entrance into CP2

Reasoning for changes

- Textures, particles and ambient noise are pretty self explanatory.

- Attacking CP1 can be difficult. I think the map fell victim to the 2 heavy defense and turtling behind the CP. The ruleset now only allows one heavy. With the glass it allows for teams to push further in without having to uber so early, and also allows them to cap the point if the defense decides to hide behind the point (cp_badlands).

- Attacking CP2 can be difficult. Widening the far right entrance makes it more viable to push/flank from. Moving the CP closer to the main garage and raising it allows for "touch capping" similar to cp_granary. Revamp of the far left entrance allows for easier pushing into what is clearly the most favourable position for the defence to hold. All of these changes to CP2 open up the map a bit allowing for picks pre-push and should increase the speed of the map in this area greatly.

Screenshots

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#2
Old 13-03-2011, 17:35
Victoria
24 Years Old
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misotech`REyce Eyce is offline aka Eyce, tpr
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No idea what you'd remove the snow particle effects anyway, they're marked as a weather effect so if you have those turned off you'd be fine- just because Viaduct has terrible fps (it's probably the worst optimised valve map outside of degroot keep) doesn't instantly mean that snow theme = lag :\
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#3
Old 13-03-2011, 18:13
Australia
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GOOD MAP
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#4
Old 13-03-2011, 18:22
Russia
39 Years Old
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Quote:
Originally Posted by Eyce View Post
No idea what you'd
I just downloaded this map, but I am not its author. If you've any suggestions, please contact Justin directly.
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#5
Old 13-03-2011, 19:28
Victoria
24 Years Old
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misotech`REyce Eyce is offline aka Eyce, tpr
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Yeah, I know you're not the author, just putting in my thoughts about it.
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#6
Old 14-03-2011, 14:22
Australia
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Quote:
Originally Posted by Eyce View Post
Yeah, I know you're not the author, just putting in my thoughts about it.
Because if you reskin a map you're gonna remove something that doesn't fit with the new theme, I assume.

Well, toodles!
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#7
Old 14-03-2011, 20:25
Victoria
24 Years Old
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misotech`REyce Eyce is offline aka Eyce, tpr
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Quote:
Originally Posted by dogtime View Post
Because if you reskin a map you're gonna remove something that doesn't fit with the new theme, I assume.

Well, toodles!
They reskinned the map because some people think that changing from a pure white texture to a dirt/grass texture will increase fps. /shrugs
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#8
Old 14-03-2011, 20:30
Australia
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decapfights for BLU decap is offline aka decapitator, decap`
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it's not that it increases fps, it makes it a lot nicer to play because you can actually see shit

they made some changes to the actual map as well
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#9
Old 15-03-2011, 01:21
Australia
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misotech`RHawbagz Hawbagz is offline aka Hawbagz, greenteck
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plus it looks awesome anyway whats wrong with you

http://www.youtube.com/watch?v=c9_mI...el_video_title
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