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Old 12-08-2011, 02:31
Game
Team Fortress 2
Map Type
Released
12-08-2011
Ideal Team Size
6
Teams
2
Downloads
1559
Prior Version
cp_snakewater_rc4
cp_snakewater_rc5
by chojje
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(27.73 MB)


The main layout is based around having one main route and one flank throughout the map. A theme throughout the map is extreme height differences, with the mid having a bridge on top, and the second cap being overlooked by both a crane and two balconies. Emphasis has been put on making all classes balanced, not allowing any class to conquer the map singlehandedly. I've also tried to encourage aggressive play, allowing aggressive teams to control certain key areas, while still not making it impossible for a defensive team to get back on track.

Quote:
Changelog rc5:
  • Added a new door in lobby to allow teams to get closer to last before ubering
  • Changed the grate ramps to solid metal
  • Fixed trucks being in different locations on BLU and RED side
  • Made the lobby a bit bigger
  • Some detail work
  • Optimization
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#2
Old 12-08-2011, 15:30
Australia
25 Years Old
5,348 Posts
QUACK!
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yuki.au yuki is offline aka Yuki
Past/Current All-Australian
fun map
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"We painted the picture you want- I wanted it too".
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#3
Old 15-08-2011, 17:54
Australia
1,409 Posts
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NOSERKlingerthe team Klinger is offline
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