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Old 7-08-2011, 05:13
Game
Team Fortress 2
Map Type
Control Points
Released
4-07-2011
Ideal Team Size
6
Teams
2
Downloads
443
Prior Version
cp_snakewater_rc3
cp_snakewater_rc4
by chojje
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(27.63 MB)


The main layout is based around having one main route and one flank throughout the map. A theme throughout the map is extreme height differences, with the mid having a bridge on top, and the second cap being overlooked by both a crane and two balconies. Emphasis has been put on making all classes balanced, not allowing any class to conquer the map singlehandedly. I've also tried to encourage aggressive play, allowing aggressive teams to control certain key areas, while still not making it impossible for a defensive team to get back on track.

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#2
Old 7-08-2011, 12:19
Perth
29 Years Old
1,262 Posts
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Some_Thingmate Some_Thing is offline
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Change list?
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#3
Old 7-08-2011, 13:04
Australia
1,409 Posts
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NOSERKlingerthe team Klinger is offline
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Quote:
Originally Posted by Some_Thing View Post
Change list?
last spawn was moved back i do believe, the gotfrag thread didnt have a change list either tho so bit wierd.

snakewater
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#4
Old 7-08-2011, 16:20
Adelaide
243 Posts
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plsiimpls iim is offline aka Wofiel
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Quote:
Changelog:

Widened the left exit when attacking 2 from mid
Moved spawn exits on last back a bit
Various small changes

RC5 will include a major artpass and further balancing of 2, I have a few quite radical ideas that I'm going to try out.
From TF2Maps.
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#5
Old 10-08-2011, 12:04
Sweden
2 Posts
chojje chojje is offline
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Map's been updated to rc5 version: http://dl.dropbox.com/u/2447457/cp_s...er_rc5.bsp.bz2

Changelog rc5: Added a new door in lobby to allow teams to get closer to last before ubering
Changed the grate ramps to solid metal
Fixed trucks being in different locations on BLU and RED side
Made the lobby a bit bigger
Some detail work
Optimization
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#6
Old 12-08-2011, 02:33
United States
29 Years Old
5,197 Posts
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vR*No Mercy No Mercy is offline
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Thanks chojje, ill repost the updated version.
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