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Old 27-03-2011, 00:29
Game
Team Fortress 2
Map Type
Control Points
Released
23-03-2011
Ideal Team Size
6
Teams
2
Downloads
53
cp_grack_b8
by h3r1n6
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(14.34 MB)
Video

Runthrough, demo rollout and solly rollout

Pictures


Overview

Mid

2nd

Last


Concepts


I want it to have faster rounds, so the team winning the midfight should have a decent advantage and good possibilities for pushing. However, it should also be possible to defend 2nd and last and to push out of those, so comebacks in rounds are possible (and the points that are not mid aren't pointless). Pretty much like badlands, which is a huge inspiration for this map. Actualy, pretty much like 5cp should play.

As for classes, main design is focussed on scout soldier and demoman. A good deal of vertical space to rocket/sticky jump, shortcuts and ways to flank for scouts.

I didn't design the map with a specific way of playing it (your heavies push this way, while the scouts hold that way) in mind, I rather focussed on making it play well, and giving a couple of options, which the players then should utilize into a way of playing the map.

Mid has a split up capture zone, which means you can cap on the platforms next to the tower in the middle. I designed it so it rewards aggression and taking hold of the cap zones, which should make it play well.

Second as a tower is for having vertical play. It is easy for the attackers to get on, but it only caps slightly faster than mid, and its easy to force them off again.

Last is split between 2 height levels basically, and forcing the defenders down on the point is a key aspect of attacking.

Changelog

b8:
-started optimizing the map
-some more detailing
-some more clipping

b7:
-completely rebuilt the lobbies
-flanking path right of 2nd now only has 1 entrance into lobby
-improved player clipping
-detailing

b6:
-some changes to house in dimensions and geometry, making it less choky and more interesting
-made the stack of crates on 2nd climbable
-more detailing, more useage of construction theme

b5:
-changed dimensions of house a bit
-added a small ammo on house at 2nd
-fixed a few bugs
-mainly detailing of last and lobbies

b4:
-mainly just detailing, started using the construction theme a bit
-added gong sound after capturing a point
-fixed a bug with the windows on mid
-fixed a few visual bugs


b3:
-moved low ground to the left of last (defender pov) up a bit
-2nd caps a bit faster
-reverted respawn times back to normal, -3 seconds on capping 4th
-more details
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#2
Old 27-03-2011, 00:31
Perth
29 Years Old
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Grack Pieldsu?
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#3
Old 27-03-2011, 02:47
Australia
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go!Cole Cole is offline aka geomanis
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Tbh, middle point will play more of a cat and mouse game than what you think. People get on the other cap to delay, then run away when others try to play aggresive. I'd rethink it, even though the concept is good.
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#4
Old 27-03-2011, 11:29
Christchurch
28 Years Old
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Grack Fields
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#5
Old 27-03-2011, 11:46
Western Australia
28 Years Old
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release the gracken
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#6
Old 27-03-2011, 14:07
Australia
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the grackstreet boys
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#7
Old 27-03-2011, 14:26
Australia
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go!Cole Cole is offline aka geomanis
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baby got grack
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#8
Old 27-03-2011, 14:36
Australia
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ozfortressferelah ferelah is offline aka Feresar
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what the grack you guys going on about?
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